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Everything posted by RustyW
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Actually, the latest version 1.2.3 is fully missing the NPC spawners. I'm experiencing this issue myself, that saving the map just entirely erases the spawners. That makes Atlanta only half Atlanta at the moment
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Thank you for the fast response!
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Hi, in the 1.0 version, I set the max. listing price to 10k in the Auction House (Stock Market). Now, after the conversion to 2.0, it doesn't seem to pick the maximum anymore in the: "Player Listings - Max Item Price (0, to float.MaxValue)": Players were unable to list anything at all. The button would be grey, not allowing you to set a price other than 0 or 100k+. Setting this option to 0 solved the issue for now, but of course, the maximum price is now infinite, which is not what I want. Thanks in advance!
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- 6 comments
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- #rust
- #rust plugin
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(and 2 more)
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Hi, Please excuse my blindness, but is there any setting to disable the debug/action log projecting to the console? I'm just preparing the switch to the 2.0 version, but it can be very spammy as it just logs every single click within the shop. Thank you in advance!
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Just as a heads-up to keep in mind while updating the plugin: Even though I disabled the workshop auto import, and removed any approved skins that were added in the config manually or imported with a collection, I still see a very small amount of approved skins in the UI when skinning objects while they are not present in the config.
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Hi, After the latest update, I can't see the DLC wallpapers in the list, only the default and custom ones. I do own the wallpaper DLC. Wallpaper perm is granted and enabled in the cfg. I fully reinstalled the plugin with no luck. Is there anything else I'm missing?
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Version 1.0.0
1,860 downloads
I originally built this prefab for my own Rust server, Rusty Wasteland PVE. Now it's available for free for anyone who wants to use it in their maps! This small, container blockade-themed Point of Interest was mainly designed for dirt roads, but it can be placed anywhere on the map. It’s lightweight, flexible, and will receive additional biome and seasonal updates in the future. Currently includes: - Default prefab (Temperate biome) - Jungle-adapted version Prefab count: Default: 181 Jungle: 204 Loot: 1 Scientist spawner 1 Green card spawner 1 Military crate 2 Normal crates 2 Basic crates 2 Tool crates Installation: 1) Download the file and unpack 2) Place the folder in the CustomPrefabs folder in your RustEdit directoryFree- 2 reviews
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- 2
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- #prefab
- #mini monument
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Thank you for creating this plugin! It's surely one of the must-have QoL for any admin. The Player list UI is a bit wonky, though. It comes with a long empty space, and I can't scroll fully down to the names below. This was confirmed by two more admins who tried messing around with their game UI settings with no change. Rust 2025-06-17 16-35-31.mp4
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It works now! Thank you for the fast resolution
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Unfortunately, the same error. The plugin loads, but the commands do not return anything except the error above.
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I have had this spam in log file for about a year now. It won't project in the console, it will only be in the -logfile. I more suspect it's map-related, where AI is trying to spawn in a ridiculous spot. There was a commit claiming to fix this issue, but I'm still seeing it: https://commits.facepunch.com/517517
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- 120 comments
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- #customizablequests
- #dezlife
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(and 5 more)
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Hi, First of all, thank you for all the work you put in the map! There are a few minor issues with multiple rocks that are not properly attached to the ground, but this isn't a big deal. However, you might need to look into the Train Yard monument entrance. It's incorrectly aligned with the tunnel entrance, where part of the floor is missing. On my side, I added the concrete cube to resolve it without the need to rotate the whole Train Yard.
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- 120 comments
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- 3
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- #customizablequests
- #dezlife
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(and 5 more)
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No worries, glad to help!
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There is a duplication bug with cancelling the queue/respawning. Cook meals in bulk, cancel them, and you will get back 100x more than you invested. If you want a faster way, cook in even larger bulks, spam a few, and respawn. Then, sell some ingredients to the market guy for whatever currency you use and get rich without effort. Tried with all plugins unloaded besides Cooking to ensure there's no conflict with any other plugin but still the same situation.
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Hi, If you throw one of the new pies on a player, the Fruggual Rationer skill sees it as consumed. The pie drops on the ground, which you can pick up later, but you also get refunded by the skill at the same time. Someone managed to duplicate about 58 pies this way. Is there a way to block certain default meals, like the pies, for now? All I see is an option to block skins.
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Hi, I updated the plugin to the latest version; however, the "Commands To Run On Offering Satisfied" option no longer works unless you enable the "Top contributors", which we currently don't use. At the same time, the "Offering Fullfilled" message is not being sent to Discord either (same case: unless Top contributors is enabled)
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Hi, please close this ticket; it's no longer an issue.
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Thank you! I appreciate it!