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Everything posted by RustyW
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Since changing the marker, I don't seem to be seeing the stall messages. I'll see what happens after the wipe but it looks like the marker was indeed the issue.
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Thanks for resolving it
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I've clicked through many of them, and it no longer pops up, so it seems like it's resolved!
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Thank you! I'll try it out as soon as I can.
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Alright, thanks! I'll swap to the simple marker and watch it how it's doing.
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Hi, I don't modify the loot in any way. It happens every time either of the two starts up. I attached the configs for both as they share the problem. SupermarketEvent.json GasStationEvent.json
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Hi, since the latest update, the UI of your main inventory likes to hang on the screen. We seem to experience it the most after using the Trade plugin (uMod). I turned off the: "Show ui without box opened?" setting to prevent the sort buttons from overlapping other UIs
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Hi, I'm trying to let players purchase a stack of items with a cooldown after their purchase; however, I don't seem to be able to do so. I can either only let them purchase a single item and apply a cooldown afterwards or let them purchase a stack with no cooldown at all. As an example: I'd like them to be able to purchase a stack of 25 ammo with a cooldown of X minutes to prevent them from purchasing larger quantities and recycling them for fast resources. As long as the ammo is listed in ItemCooldowns, I'll get the message "This item is cooldown restricted, you can buy only one" Is that intentional, or am I missing something? Thank you.
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Hi, it happens about 3 out of 5 times that when I click "copy ID", the app just freezes with the following error and then crashes.
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The list seems to have narrowed a little bit after the update. Any Skinning task still won't work. KillAnyAnimal counts everything besides Wolf2. KillWolf works only for Wolf. Fishing, Nodes and Trees work again.
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Thank you! Appreciate it.
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I noticed that there was way more actually not working. I did run through the ones I could and found at least the following not working: NodeHit NodeHitFinal TreeHit TreeHitFinal SkinHit SkinHitFinal SkinWolfFinal - either wolf or wolf2 don't count SkinBearFinal SkinChickenFinal SkinBoarFinal SkinStagFinal SkinPolarBearFinal SkinCrocodileFinal CatchAnyFish KillAnyAnimal - either wolf or wolf2 don't count, rest of animals work though KillWolf Surprisingly, the All sources event seems to work even on the ones mentioned above (including wolf and wolf2). I didn't test the swipe card or collect grown entities.
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Hi, There are minor issues with the Respec function while using the arrows at the bottom. If you click the names of the trees, there are no issues at all. I'm using the respec per tree setting: 1) Once you open your UI, everything switching with the arrow to the next trees will keep displaying the cost of Mining. Say you clicked through with the arrows to Skinning and want to respec this tree. The display price shows the cost of the Mining tree and will also respec your points in that tree instead. 2) If you click any tree name (say Skinning), it will be displayed as the first page (there is no arrow left to switch to Woodcutting). Clicking the arrow to the right will take you to Woodcutting instead of Harvesting, still displaying the price of the Skinning tree. So if you now try to respec your Woodcutting, Skinning will respec. I know this will probably sound absolutely confusing. If you need visual evidence, let me know! I can record it. A little unrelated note: The 'Total Points Spent' now shows only the points you actually spent, but not what your point capacity is. With our prestige, each level has a higher skill point capacity, which is now confusing for many, as they can't see the amount of points they can actually invest. Rested bonus is gone too and no longer displaying.
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I’m running the latest update for a couple hours now, and so far see no issues with any bots. No one encountered any ghosts. If you haven’t already, try updating the plugin (perhaps restart your server prior that to let all bots freshly respawn).
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I think this issue runs deeper than the bots. This morning, we had a report of a player who couldn't move. They tried teleporting away from their base, restart the game, verify files, still couldn't move. One of our admins went to check and saw them 3 times in the base on the admin radar. After she killed these three, the player could respawn and play further.
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With the latest update, none of wolves count for me now. Both versions get default amount of XP.
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I'm still re-uploading the config. The one above had some changes that were accidentally reverted, and I fixed them last night. UltimateIndustrialFarm.json
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Sure, sorry for the delay. Maybe I just overlooked something, or I'm entirely overthinking this. I'd like only the Prestige6 and Prestige15 to be able to see the automation button as those have access to chicken coop and planters, but when I disabled the preview, I wasn't able to use it within the planters. UltimateIndustrialFarm.json
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Hi, I have disabled the preview of the automation button for anyone who doesn't have the permission, as it confuses players without perms: "Show UI shows even if you don't have permissions. Only as a preview, if, for example, it requires VIP. Default true": false, I set up multiple Role Permissions, handling different parts that I wanted to automate, however, I can't see the automate button at the planters unless I enable the preview. The "preview off" works just fine with chicken coops for example, which I've been using until now, but won't work with planters. The permission that includes the planters automation has the highest priority (lowest number) over any other perm. I made sure everything was correctly assigned multiple times without any success. Am I missing anything, or is this a minor bug?
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I've checked this on the test server. I accidentally overlooked one recipe, which dropped double as well, so after correcting that and I don't see any duplicates anymore. Again, strange it worked for so long, but I'm glad it's just an easy fix on my side and not an actual issue. Thanks for the help!
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Thanks. I've checked, but there are quite a few recipes that are not in lowercase. I only wonder how they managed to work for like two years without issues, haha. I'll fix it and test.
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Thanks for the help. Since the update, I haven't seen this happen anymore!
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Hi, Since the forced wipe, players keep finding the recipes after they learned them, even though I have the following setting disabled: "Allow players to find duplicates of recipes they already have?": false,
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Same here. Saw it happening also with Supermarket Event gas station.txt
