Sorry, but I didn't understand anything you said. "Check this," "Do that," etc. In short, as you requested, I'm sending the configuration file. While you look at it, I'll delete everything and download the version that updated today and test it to see.
DungeonBases.json
Yes, it was the first one I deleted. I even turned off the server, deleted it from the Lan, Config, and Plugin folders, and then installed the one I downloaded a little while ago from the website. When it starts up, it compiles correctly, but when the event starts, it gives this error.
I just deleted everything from the plugin, downloaded it again, and when I try to start it, I get an error, as you can see in the images. I don't know if it's incompatible with another plugin; I don't know what's happening.
Yes, it's in the folder and the event is happening, but it's giving this error even though the event is running. I'm only using the bases you provided in the plugin, and players have reported that sometimes half of the base becomes invisible. When the player reaches that part, they are thrown into limbo and lose their items. Now I don't know if it's because of the error.
I only suggested the idea because I downloaded your plugin, edited it myself, and made it work with AutoFarm. I suggested it because it would be interesting, but thank you for your attention anyway.
You need to make it work with other plugins. For example, I use AutoFarm, but it doesn't work with this plugin; it only works with standard planting beds that haven't been modified by another plugin.
Don't worry, I don't have the patience, I bought the premium version right away. When I manage to get My Rust Server working, I'll test it, because I configure the name and other information correctly, but when I start the server it shows the name and number of players all wrong.
With the free plugin, is it possible to make the red protective dome appear when the player attacks the base? My second question is, in the free plugin, is it possible to configure it to show more than one item in each chest, since only one item always appears? I'm thinking it's intentionally limited.
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