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Everything posted by Jackelmyer
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Can you explain how Spawn Inside Bases is supposed to be configured? I can't seem to get that to work. "Spawn Inside Bases": { "Sleepers": { "Enabled": true, "Unwakeable": true, "Spawn Kit In Corpses Inventory": false, "Spawn Loadout In Corpses Inventory": false }, "Spawn On Floors": true, "Spawn On Beds": true, "Spawn On Rugs": true, "Spawn On Rugs With Skin Only": 1, "Bed Health Multiplier": 1.0, "Rug Health Multiplier": 1.0, "Spawn Murderers Outside": true, "Spawn Scientists Outside": true, "Minimum Inside (-1 = ignore)": 1, "Maximum Inside (-1 = ignore)": 3 },
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Eh Razor, I submitted an update via DM for the plugin to you to allow setup of Door Campers. Not sure if you saw the message or not. But all code is included as well as change details. Also wanted to put in for a feature request. TC Depletion. I know the code example below is incomplete and not proper, but it convey's the idea I believe. Basically, this adds an element to a PVE NPC server that's really missing on PVE. Where resources are just "lost" due to raid attempts. TC Depletion: true/false (enable disable) TC Depletion Tick Rate Every X Seconds: 30 (range from 10 seconds to 5 minutes) TC Depletion Per Tick: 0.01 (recommended 1%-10%, ex: 0.01-0.10) If Enabled = True: For (EveryTCDepelectionSeconds) { TCDeplectionTickCalc(obj tc) { tc.HQM = tc.HQM - (config.DepletionPerTickRate * tc.HQM); tc.HQMOre = tc.HQMOre - (config.DepletionPerTickRate * tc.HQMOre); tc.MetalFrags = tc.MetalFrags - (config.DepletionPerTickRate * tc.MetalFrags); tc.MetalOre = tc.MetalOre - (config.DepletionPerTickRate * tc.MetalOre); tc.Stone = tc.Stone - (config.DepletionPerTickRate * tc.Stone); tc.Wood = tc.Wood - (config.DepletionPerTickRate * tc.Wood); } }
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I don't know if I'm missing it, but is there a way to enable/disable profiles used for Random Raid Timer? I don't want to randomly send nightmare or hard raids at people. But I would like to be able to use the Random Raid Timer. A simple "Enabled for Timer" at the profile level would be amazing if it exists. Or even a CSV at the main config level of just profile names to use for the Random Raid Timer to use.
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I really want to buy this. The one thing holding me back is that I feel this needs something more than # of people authorized on TC. Like... Does the player base have auto turrets? Add Amount of Additional NPC's per turret config. Add Max Amount of Additional NPC's for Turrets to spawn config. int turretNPCsToSpawn = CEIL(playerTurretsCount * npcsPerTurret) int additionalTurretNPCs = lesser value of turretNPCsToSpawn and MaxAdditionalNPCsPerTurret Add Can Place Wooden Wall Deployables to Config (true/false) Place wooden walls around the target base being attacked near spawn points of NPC's for NPC cover. Add a mechanism to calc a bases weighted value. List TC's player is authorized. Foreach tc (calcTotalUpkeepCost) wood weighted value of 1. stone weighted value of 2 metal weighted value of 3 HQ weighted value of 4 Use weighted value to target potential main base. Use weighted value to determine severity of raid against base (easy/med/hard/etc) (maybe) Use Upkeep Amounts to determine modifiers to what NPC's can use on the base. So a wood base doesn't get hit with 20 rockets. Wood Base Rocket Modifier = if mostly wood upkeep = rocketsToUse = AmountOfRockets * Wood Base Rocket Modifier (0.25 example value) Stone Base Rocket Modifier = if mostly stone upkeep = rocketsToUse = AmountOfRockets * Stone Base Rocket Modifier (0.50 example value) Metal Base Rocket Modifier = if mostly metal upkeep = rocketsToUse = AmountOfRockets * Metal Base Rocket Modifier (1.0 example value) HQM Base Rocket Modifier = if mostly hqm upkeep = rocketsToUse = AmountOfRockets * HQM Base Rocket Modifier (2.0 example value) Max Amount of NPC's per Authorized Person on TC. (maybe as part of weight to determine raid severity) But overall, I don't really want this to be overwhelming on players to a severe degree. I also don't want it to be a farm. Ya know? hm. Probably still gonna get this. lol. It looks awesome and just what i've been looking for!
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Feature Request: Summary Screen. Select Base Loot file. Select Difficulty Loot file. Summaries probabilities and min/max amounts of entries. Noting that double entries may exist in the loot tables. For example, a loot table with the opportunity to have low amount of loot spawning and high amount of loot spawning in the same table like the example below. Easy Base Loot Table { "shortname": "grenade.beancan", "name": null, "amount": 3, "skin": 0, "amountMin": 1, "probability": 1.0, "stacksize": -1 } Easy Difficulty Loot Table { "shortname": "grenade.beancan", "name": null, "amount": 15, "skin": 0, "amountMin": 3, "probability": 0.8, "stacksize": -1 }, { "shortname": "grenade.beancan", "name": null, "amount": 25, "skin": 0, "amountMin": 10, "probability": 0.05, "stacksize": -1 }
