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Everything posted by realedwin
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"Protect vehicles": true I have already made a note of it as an idea for a new feature. Simply remove the permission for that player or enable the penalty and use the orp.test.penalty command Thanks, there will be a paid version in the future when I have the time to develop it.
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Changed Status from Pending to Closed
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It does what it says. All players who are authorised to a base's codelock are members of the base. Read the description carefully. It explains how protection status is determined.
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Changed Status from Pending to Closed
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Thanks for the feature request. I will make a note of it.
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It does. Please show me all of the server logs.
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Changed Status from Work in Progress to No Response
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Changed Status from Pending to Work in Progress
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Carbon Discord bug report: https://discord.com/channels/1013291619765723196/1237816432377597984
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Hi, I don't have time at the moment. I don't know what's causing your issue. You are the first to tell me about this issue. The player was raided when the plugin wasn't active for unknown reasons. Are you using Carbon or Oxide? Do you think this is a plugin issue or a framework issue? I have no idea how to reproduce your bug exactly, as this is the first I've heard of it and I don't have time to investigate it. There is no proof that this is plugin related.
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100% protection though only max 50% in config.
realedwin replied to D33pakGanesh's Support Request in Support
Changed Status from Pending to Not a Bug -
100% protection though only max 50% in config.
realedwin replied to D33pakGanesh's Support Request in Support
0.1 means 90% protection, 1.0 means 0% protection. Do you understand? -
100% protection though only max 50% in config.
realedwin replied to D33pakGanesh's Support Request in Support
"Scale of damage between the cooldown and the first configured time": 0.0 "Cooldown in minutes": 10 "1": 0.1 100% protection after 10 minutes to 1 hour. 90% protection after 1 hour... -
Have you solved this issue?
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.1.12
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What happens when a new player hits the base? You don't need C4 to test it. Just shoot the base and if you do not get a game tip message it means you can damage the base. Have you reloaded the plugin or run the update permissions command after setting the permissions?
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I think there is no issue. If you can damage a base, it is either unprotected or you are one of the base owners. TC, team members and players authorised on code locks (if enabled in the configuration) matter.
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Don't worry, the plugin works. Just read the description carefully. Permissions are important.
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Deauth from the TC, pls
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.1.12
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Hello, You have configured the offline time and the hour of the real day. If configured, "Scale of damage depending on the current hour of the real day" is always preferred. I need to update the plugin so that both work at the same time