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Snaplatack

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Everything posted by Snaplatack

  1. he means like do they get respawned and claim like a plot of land. I had to have a seperate plugin made that would force respawn a player to a plot of land that is preconfigured to aa spawns database file
  2. This does not do a spawns database location. I had to have a seperate plugin made for that.
  3. Can it have a message that saves saving base to reassure the player their work is being autosaved? And thank you!
  4. Any way you could add an auto save feature in a file when a player builds? Like every time they claim a zone, it will be whatever they were building then if they load a base, it will still be saved whenever they load it or close the zone? Some people just come on to build them think that when they get off, their build will still be there. A default name would be their steamid for the file so they won't overwrite anything called default. Would just be a nice feature.
  5. Snaplatack

    /jet error

    Failed to call hook 'JetChatCommand' on plugin 'JetPack v1.1.7' (NullReferenceException: Object reference not set to an instance of an object.) at BaseEntity.SetParent (BaseEntity entity, System.UInt32 boneID, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x0013f] in <4884905e86504ab6ae5a13297a5a4ba5>:0 at BaseEntity.SetParent (BaseEntity entity, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x00000] in <4884905e86504ab6ae5a13297a5a4ba5>:0 at Oxide.Plugins.JetPack+BuildManager.SetParent (BaseEntity parrentEntity, BaseEntity childEntity, UnityEngine.Vector3 localPosition, UnityEngine.Vector3 localRotation) [0x00000] in <4b8d98db0f0c49b39235aa0052515455>:0 at Oxide.Plugins.JetPack+BuildManager.CreateChildEntity (BaseEntity parrentEntity, System.String prefabName, UnityEngine.Vector3 localPosition, UnityEngine.Vector3 localRotation, System.UInt64 skinID) [0x00031] in <4b8d98db0f0c49b39235aa0052515455>:0 at Oxide.Plugins.JetPack+JetpackComponent.SpawnChair () [0x0004a] in <4b8d98db0f0c49b39235aa0052515455>:0 at Oxide.Plugins.JetPack+JetpackComponent.BuildJetpack () [0x00000] in <4b8d98db0f0c49b39235aa0052515455>:0 at Oxide.Plugins.JetPack+JetpackComponent.Init (BasePlayer player, Oxide.Plugins.JetPack+MovableDroppedItemContainer movableDroppedContainer) [0x00014] in <4b8d98db0f0c49b39235aa0052515455>:0 at Oxide.Plugins.JetPack+JetpackComponent.CreateJetpack (BasePlayer player) [0x00013] in <4b8d98db0f0c49b39235aa0052515455>:0 at Oxide.Plugins.JetPack+JetpackComponent.TryAttachJetpackToPlayer (BasePlayer player) [0x00008] in <4b8d98db0f0c49b39235aa0052515455>:0 at Oxide.Plugins.JetPack+JetpackComponent.OnPlayerEnterJetCommand (BasePlayer player) [0x0001c] in <4b8d98db0f0c49b39235aa0052515455>:0 at Oxide.Plugins.JetPack.JetChatCommand (BasePlayer player, System.String command, System.String[] arg) [0x0000a] in <4b8d98db0f0c49b39235aa0052515455>:0 at Oxide.Plugins.JetPack.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00628] in <4b8d98db0f0c49b39235aa0052515455>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0 I am getting this error when trying to use the /jet command after putting the jetpack in my clothing slot
  6. all good. ty
  7. Another thing is having a seperate command that has the zero cooldown. I plan on using ZoneCommand to instantly Teleport players to another server and if they use the default command, they get the cooldown.
  8. okay that will work. what about a customizable timer and warning in chat that says your getting redirected to the server in x amount of time name so the player doesnt get suprised when they just dc. A command to cancel if they change their mind within that countdown would be nice 2
  9. add a permission for VIPs only or just to use?
  10. Hello. So with some testing, players can build outside the zone and when they close it, the stuff they placed stayed... Which means they can spawn rockets, guns, etc and use it outside their zone after they close it...
  11. All I'm asking for is a permission to use the plugin. Not all the other stuff. That is my plan. I just need a permission so that players need it to use it
  12. is there a line I can add to do this?
  13. I 100% do want a basic usage permission. I am making a build/fly server and I want players by default to dont be able to build Then they can type a custom command that respawns them at an island or preset spawn database. After that they can claim and everything else
  14. Is there a way to have it so we can customize the commands. And if possible, a way to add the menu to only pop up when a player types a command witha permisison? and maybe teleport them to a preconfigured island?
  15. 2 things 1.) The link to go to the map on rust maps does not work for procedural maps. Idk about custom maps 2.) Is there any way to disable a yes or no option and just have 1 option? We do not have a use for a downvote. If someone doesnt like that map, then they simply just dont choose that one.
  16. Snaplatack

    ZLogs

    A wonderful plugin to say the least. The dev is also a very nice guy and willing to customize/listen to the customer wants and needs. I could recommend any plugin from Zeeuss will be the best it could ever possibly be. 11/10
  17. Snaplatack

    Noclip

    does this diable fly hack for the person using it if they are not a moderator/owner
  18. Snaplatack

    ZLogs

    I think the last bullet. or an optionm for either in a config
  19. Snaplatack

    ZLogs

    Any plans to add who took the patrol helicopter, not just the location?
  20. Any plans on adding support for all heli types? I would like to use for a fly training server but I want all player driven helis to have no collision.
  21. So its seems to be okay. time will tell. but when a tc breaks, this error comes up in console Failed to call hook 'OnEntityDeath' on plugin 'ZLogs v0.1.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ZLogs.OnEntityDeath (BaseNetworkable ent, HitInfo hitInfo) [0x00021] in <6f9d6da7f91345a3bd422e7bc1cba3d8>:0 at Oxide.Plugins.ZLogs.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01852] in <6f9d6da7f91345a3bd422e7bc1cba3d8>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e3740cd7ab6f40909737d74eeeaf1a8a>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <032ab7611607468ebf42c14e3cf9df20>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <032ab7611607468ebf42c14e3cf9df20>:0
  22. gotta wait to update since a good bit of players are on and i dont want to risk the server to hang. Ill try tomorrow morning if i have time
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