-
Posts
274 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Everything posted by rustfoxgaming
-
I don't know, since you're the creator of your plugin, it should, for example, stop the timer when the player's timer runs out? Or kill all the bots?
-
when finish the event like this Skill Tree "Experience sources - Set xp value to 0 to disable for that type": { "NodeHit": 10.0, "NodeHitFinal": 40.0, "TreeHit": 10.0, "TreeHitFinal": 40.0, "SkinHit": 10.0, "SkinHitFinal": 40.0, "CollectWildPlant": 30.0, "CollectGrownPlant": 10.0, "BuildingBlockDeployed": 0.1, "CatchCatfish": 100.0, "CatchOrangeRoughy": 100.0, "CatchSalmon": 100.0, "CatchSmallShark": 100.0, "CatchSmallTrout": 100.0, "CatchYellowPerch": 100.0, "CatchAnchovy": 100.0, "CatchHerring": 100.0, "CatchSardine": 100.0, "CatchTrash": 50.0, "Crafting": 0.25, "ScientistNormal": 30.0, "Scientist2": 30.0, "ScientistHeavy2": 50.0, "TunnelDweller": 100.0, "UnderwaterDweller": 100.0, "ScientistHeavy": 50.0, "SmallAnimal": 25.0, "MediumAnimal": 50.0, "LargeAnimal": 120.0, "RoadSign": 10.0, "Barrel": 5.0, "Scarecrow": 100.0, "Mission": 2000.0, "BradleyAPC": 1000.0, "LootHackedCrate": 100.0, "LootHeliCrate": 150.0, "LootBradleyCrate": 50.0, "CookingMealXP": 10.0, "RaidableBaseCompletion_Easy": 1000.0, "RaidableBaseCompletion_Medium": 200.0, "RaidableBaseCompletion_Hard": 300.0, "RaidableBaseCompletion_Expert": 5000.0, "RaidableBaseCompletion_Nightmare": 7500.0, "Win_HungerGames": 2000.0, "Win_ScubaArena": 2000.0, "Win_Skirmish": 2000.0, "Gut_Fish": 100.0, "default_botrespawn": 50.0, "crate_basic": 10.0, "crate_elite": 20.0, "crate_mine": 10.0, "crate_normal": 10.0, "crate_normal_2": 10.0, "crate_normal_2_food": 5.0, "crate_normal_2_medical": 5.0, "crate_tools": 5.0, "crate_underwater_advanced": 100.0, "crate_underwater_basic": 35.0, "crate_ammunition": 5.0, "crate_food_1": 5.0, "crate_food_2": 5.0, "crate_fuel": 5.0, "crate_medical": 5.0, "supply_drop": 50.0, "detect_diggable": 100.0, "Harbor_Event_Winner": 1000.0, "Junkyard_Event_Winner": 1000.0, "PowerPlant_Event_Winner": 1000.0, "Satellite_Event_Winner": 1000.0, "Water_Event_Winner": 1000.0, "Air_Event_Winner": 1000.0, "Armored_Train_Winner": 1000.0, "Convoy_Winner": 1000.0, "SurvivalArena_Winner": 2000.0, "swipe_card_level_1": 50.0, "swipe_card_level_2": 750.0, "swipe_card_level_3": 100.0, "boss_monster": 1000.0, "Zombie": 50.0, "Raider": 70.0, "JetPilot": 50.0, "ArcticBaseEvent_Winner": 2000.0, "GasStationEvent_Winner": 500.0, "SputnikEvent_Winner": 500.0, "ShipWreckEvent_Winner": 500.0, "Triangulation_Winner": 500.0, "Caravan_Winner": 1000.0, "SupermarketEvent_Winner": 500.0, "GingerbreadNPC": 100.0, "PVP": 1.0, "AutoTurret": 1.0 your event inside^^
-
yes give xp to player
-
-
i think is ok you can update for skilltree xp please?
-
I wasn't home, I'll test it tonight.
-
Critical Bug - PVE Bypass due to NullReferenceException in OnEntityTakeDamage
rustfoxgaming replied to rustfoxgaming's Support Report in Support
sure^^ link please? -
Critical Bug - PVE Bypass due to NullReferenceException in OnEntityTakeDamage
rustfoxgaming replied to rustfoxgaming's Support Report in Support
? -
yes DungeonBases.json (13:33:33) | [Dungeon Bases] Weapon with shortname ' mace' not found (13:33:33) | [Dungeon Bases] Weapon with shortname ' lmg.m249' not found (13:33:33) | [Dungeon Bases] Weapon with shortname ' lmg.m249' not found
-
yes DungeonBases.json (13:33:33) | [Dungeon Bases] Weapon with shortname ' mace' not found (13:33:33) | [Dungeon Bases] Weapon with shortname ' lmg.m249' not found (13:33:33) | [Dungeon Bases] Weapon with shortname ' lmg.m249' not found
-
Critical Bug - PVE Bypass due to NullReferenceException in OnEntityTakeDamage
rustfoxgaming replied to rustfoxgaming's Support Report in Support
RulesData.jsonSimplePVE.json -
Critical Bug - PVE Bypass due to NullReferenceException in OnEntityTakeDamage
rustfoxgaming posted A Support Report in Support
Hi, I’m having issues with the plugin. About 50% of the time, the PVE protection fails and turns into PVP, allowing players to kill each other. Then, 2 minutes later, the PVE starts working again. The Gemini AI analyzed my logs and told me to send you this technical report regarding a NullReferenceException in the 'OnEntityTakeDamage' hook. Thank you for your time. I'm experiencing a major issue with SimplePVE v1.2.14. The PVE protection fails intermittently (PVP becomes active randomly) because the plugin's main hook crashes. The Problem: When a player takes damage, the console throws a NullReferenceException on the OnEntityTakeDamage hook. Because of this crash, the code execution stops before it can block the damage, which results in the PVE being bypassed. Error Log: Failed to call hook 'OnEntityTakeDamage' on plugin 'SimplePVE v1.2.14' (NullReferenceException: Object reference not set to an instance of an object) Probable causes in the code: A missing null check in the CheckIncludes method (Clans/Friends/Teams logic). The new Deep Sea or Auto Claim logic trying to access an entity property that is null at the moment of impact. Could you please add safety null checks in the OnEntityTakeDamage flow to ensure the PVE protection remains active even if an entity property is missing? By gemini. -
-
you can add when player win to win xp for skilltree? and possibility to give more life and ia scientist like this: "Speed": 5.0, "Roam Range": 150.0, "Chase Range": 250.0, "Attack Range Multiplier": 1.0, "Sense Range": 100.0, "Memory duration [sec.]": 10.0, "Scale damage": 1.4, "Aim Cone Scale": 5.5, "Detect the target only in the NPC's viewing vision cone?": false, "Vision Cone": 235.0, "Turret damage scale": 0.5, "Disable radio effects? [true/false]": false, "Should remove the corpse?": true,
-
is okkkk now thxxxxx
-
Yet another player telling me there were 15 minutes left and the event ended before then
-
DungeonBases.jsoni have modified with gemini
-
Hello, I am reporting a critical issue with the DungeonBases plugin. When the event ends, it seems the cleanup process or the closure of the entrance/exit occurs too quickly or incorrectly, causing players to be dropped under the map (world layer). Even with the duration settings properly configured, players are losing their equipment because they get stuck or teleported under the terrain instead of being safely moved outside. Could you please look into the player's teleportation logic at the end of the event?
-
-
-
update your plugin please (08:16:54) | [FurnaceUpgrades] FurnaceUpgrades conflicts with the 'StackModifier' plugin (08:16:54) | [FurnaceUpgrades] If any Stack Modifier plugin oven items stack is greater than (1), upgrades will be lost, FurnaceUpgrades does not work correctly when changing the Furnace Stack using Stack Modifier plugin!
-
-
-