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quietconundrum

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Everything posted by quietconundrum

  1. was indeed a cache issue, it persisted across a hard refresh, but a private window in another browser allowed me to grab the latest. thank you.
  2. the latest download just posted a few seconds ago is STILL 2.2.4 and not updated
  3. as others have stated, the latest download is actually 2.2.4 and SimpleSplitter is still broken for today's update: Error while compiling: SimpleSplitter.cs(864,53): error CS1503: Argument `#1' cannot convert `uint' expression to type `ItemContainerId'
  4. @shady14ujust a head's up, according to this commit yesterday, they'll be changing the native smelting behavior to cook all slots simultaneously again (instead of in a queue). This change may conflict with your plugin, as it currently functions. Just wanted to make sure you knew.
  5. I have stone fireplaces and hobo barrels set to not consume fuel (and don't care about having fuel trimming, stack splitting, or quick smelt behavior in either of those), but otherwise want BBQs, campfires, furnaces, and refineries to benefit from fuel trimming, stack splitting, or quick smelt features of this plugin. Modifying the targeted list of compatible "ovens" is the only obvious way to have both scenarios occur simultaneously (by omitting stone fireplaces and hobo barrels from being targeted), which is what I have done. Moving said list to the config was just a suggestion for achieving this outcome more easily.
  6. purchased and installed, and it does in fact conflict with any biproduct-producing entities that are enabled in Everlight. I currently have stone fireplaces and hobo barrels (among a few other non-biproduct-producing entities previously mentioned) set to be lit indefinitely and not consume any fuel. Loading SimplySplitter makes those two in particular immediately consume the fuel and turn off. Perhaps moving the 'compatibleOvens' list to the config so that we can manage the targeted entities would be ideal?
  7. considering purchasing; need to know if this plugin conflicts with Everlight? I have tuna can lamps, lanterns, stone fireplaces, etc set to stay lit always on my server and hoping to use this in tandem w/ Everlight to restore the fuel trimming and modified tick rate of furnaces that was lost when removing FurnaceSplitter (broken by Sep update) and QuickSmelt (very quirky after Sep update).
  8. Will this big update include the ability to see which plugins/files we are opted in for "Send me version updates"? Currently, I only see an option to list our "followed content." I need to be able to receive update notifications (which haven't been working very reliably) but not get pinged every time a post is made to Discussion/Support/etc, so I typically use the "version updates" option rather than following a project/file. Being able to see a list of those projects/files I have opted in to for version updates would be of great use to me. Thank you for your time and attention.
  9. my server just performed its noon automated restart on 1.0.2 and everything is intact afterward.
  10. My server survived a restart at midnight PST on 1.0.1 somehow, but is about to have an automated restart again at noon PST and is running 1.0.2, so i'll report back in ~30min.
  11. Damn, that sucks. Sorry, friend. I spent 7+ hours in damage control yesterday regarding RustRewards, BotSpawn/BotReSpawn, AdminRadar, etc, too... just trying to get everything back in order and playable again. I can't imagine losing all of that plus losing player progression as well.
  12. I'm on a procedural map, not custom. Are you on a custom map?
  13. So, my server is configured to automatically restart every 12 hours and it restarted last night prior to the emergency 1.0.2 release, and it's somehow okay... so I guess I lucked out and avoided this insane bug you're talking about? I patched to 1.0.2 immediately when I woke up this morning though. So, what exactly happened? your entire map was wiped and/or corrupted? That's crazy... I'm really sorry you're having to deal with that.
  14. Ah, thank you... must have missed it.
  15. Completely understandable, just wanted to give both usability and aesthetic feedback when I discovered these issues. Thank you for the quick response.
  16. I received an email notification for a public question that was posted to a project I follow (BotSpawn plugin). I don't want to be notified when people ask questions, only when an update to the project has been posted or when replies are posted to content that I have created. I don't see a setting in the notification settings to disable alerts regarding "Questions" — Please advise. Also, you have markup showing in your answer previews on the Questions tab of a project. I'm not allowed to attach an image, so here is the visible body of an author reply preview to a question: A: "Hi,<br /> Most likely your entries for 'Kits' aren't formatted correctly.<br /> <br /> From the plug ...Read More"
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