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Everything posted by .Nathaniel.
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when a player dies, it says "Weclome back" with their name afterwards
.Nathaniel. replied to hairybeanstalk's Support Request in Support
Changed Status from Pending to Fixed -
Unable to set force PVE mode in a Zone.
.Nathaniel. replied to .Nathaniel.'s Support Request in Support
Nevermind, we all good. This can be closed now. -
Unable to set force PVE mode in a Zone.
.Nathaniel. replied to .Nathaniel.'s Support Request in Support
Alright Update: I restarted the server and now the zones are working. Unsure if the new join PVE is working. Will let you know. -
Hi there, I'm using Zone Manager & ZoneManagerAutoZones (to create zones automatically around Monuments.) My desired goal is: 1. Players join the server, and are defaulted to PVE mode (This isn't working.) 2. Players can switch between PVE & PVP (This is working.) 3. When Players go into a Monument, it switches them to PVE. (This isn't working.) In addition, we're using MonumentOwner for monument ownership. The zones were created automatically and put into ZoneManager's data file, but when referencing them in the WarMode config and forcing players to PVE mode, their mode does not change. This is the current section of WarMode: "ZoneManager": { "ForceModeInZone": { "id=lighthouse_1": "pve", "id=lighthouse_2": "pve", "id=oilrig_1": "pve", "id=oilrig_2": "pve", "id=miningoutpost_1": "pve", "id=miningoutpost_2": "pve", "id=radtown_1": "pve", "id=gas_station_1": "pve", "id=supermarket_1": "pve", "id=gas_station_2": "pve", "id=miningoutpost_3": "pve", "id=supermarket_2": "pve", "id=supermarket_3": "pve", "id=swamp_c": "pve", "id=swamp_b": "pve", "id=mining_quarry_b": "pve", "id=sphere_tank": "pve", "id=mining_quarry_c": "pve", "id=satellite_dish": "pve", "id=mining_quarry_a": "pve", "id=radtown_small_3": "pve", "id=water_treatment_plant_1": "pve", "id=military_tunnel_1": "pve", "id=powerplant_1": "pve", "id=airfield_1": "pve", "id=junkyard_1": "pve", "id=excavator": "pve", "id=nuclear_missile_Silo": "pve", "id=launch_site": "pve", "id=arctic_research_base_a": "pve", "id=desert_military_base_b": "pve", "id=harbor_2": "pve", "id=harbor_1": "pve", "id=ferry_terminal_1": "pve", "id=swamp_a": "pve" } }, And this is the ZoneManager Data: { "definitions": [ { "Id": "lighthouse_1", "Name": "Lighthouse #1", "Radius": 80.0, "Location": "-1712.945 0 1206.177", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "lighthouse_2", "Name": "Lighthouse #2", "Radius": 80.0, "Location": "-1176.894 0 -1665.434", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "oilrig_1", "Name": "Large Oil Rig", "Radius": 165.0, "Location": "2331.064 0 -1545.684", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "oilrig_2", "Name": "Small Oil Rig", "Radius": 100.0, "Location": "-1220.802 0 2349.22", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "miningoutpost_1", "Name": "Mining Outpost #1", "Radius": 50.0, "Location": "798.0087 2.291796 1257.655", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "miningoutpost_2", "Name": "Mining Outpost #2", "Radius": 50.0, "Location": "-715.8998 7.883282 -369.6763", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "radtown_1", "Name": "Radtown", "Radius": 85.0, "Location": "525.2145 38.69331 233.9919", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "gas_station_1", "Name": "Oxum's Gas Station #1", "Radius": 50.0, "Location": "-1231.948 10.50484 -1164.681", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "supermarket_1", "Name": "Abandoned Supermarket #1", "Radius": 50.0, "Location": "-207.1307 25.85077 -1161.048", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "gas_station_2", "Name": "Oxum's Gas Station #2", "Radius": 50.0, "Location": "1388.443 7.027921 842.0827", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "miningoutpost_3", "Name": "Mining Outpost #3", "Radius": 50.0, "Location": "1056.747 49.25236 -750.8012", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "supermarket_2", "Name": "Abandoned Supermarket #2", "Radius": 50.0, "Location": "-752.1011 4.288074 1196.625", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "supermarket_3", "Name": "Abandoned Supermarket #3", "Radius": 50.0, "Location": "-50.32587 7.520017 1127.586", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "swamp_c", "Name": "Abandoned Cabins", "Radius": 80.0, "Location": "-1065.219 12.47278 1505.188", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "swamp_b", "Name": "Wild Swamp #2", "Radius": 80.0, "Location": "1087.26 17.93569 -338.0053", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "mining_quarry_b", "Name": "Stone Quarry", "Radius": 50.0, "Location": "1604.844 23.99329 9.186983", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "sphere_tank", "Name": "The Dome", "Radius": 80.0, "Location": "175.7305 28.27285 557.2228", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "mining_quarry_c", "Name": "HQM Quarry", "Radius": 50.0, "Location": "1329.632 38.42345 1439.941", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "satellite_dish", "Name": "Satellite Dish", "Radius": 100.0, "Location": "-541.492 36.37234 -1139.141", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "mining_quarry_a", "Name": "Sulfur Quarry", "Radius": 50.0, "Location": "1418.039 33.15088 -1190.029", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "radtown_small_3", "Name": "Sewer Branch", "Radius": 80.0, "Location": "-285.3346 7.438068 -1374.274", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "water_treatment_plant_1", "Name": "Water Treatment Plant", "Radius": 175.0, "Location": "-737.686 32.49 -877.4548", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "military_tunnel_1", "Name": "Military Tunnel", "Radius": 115.0, "Location": "487.0622 11.75 580.1168", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "powerplant_1", "Name": "Power Plant", "Radius": 150.0, "Location": "1344.729 20.42 609.6399", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "airfield_1", "Name": "Airfield", "Radius": 200.0, "Location": "144.4097 41.436 -1098.903", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "junkyard_1", "Name": "Junkyard", "Radius": 165.0, "Location": "-1518.374 5.421516 -922.3628", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "excavator", "Name": "Giant Excavator Pit", "Radius": 205.0, "Location": "-574.12 35.1 829.7", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "nuclear_missile_Silo", "Name": "Missile Silo", "Radius": 100.0, "Location": "1539.722 22.09915 1300.159", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "launch_site", "Name": "Launch Site", "Radius": 295.0, "Location": "585.8669 48.96 -679.0169", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "arctic_research_base_a", "Name": "Arctic Research Base", "Radius": 100.0, "Location": "834.6317 24.32157 -1385.259", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "desert_military_base_b", "Name": "Abandoned Military Base #1", "Radius": 100.0, "Location": "1052.311 12.03005 1189.836", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "harbor_2", "Name": "Small Harbor", "Radius": 145.0, "Location": "-37.2681 0.73 -1744.048", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "harbor_1", "Name": "Large Harbor", "Radius": 150.0, "Location": "-1585.583 1.446 -1309.402", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "ferry_terminal_1", "Name": "Ferry Terminal", "Radius": 125.0, "Location": "-486.3431 1.25 1387.445", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "swamp_a", "Name": "jungle swamp #1", "Radius": 95.0, "Location": "-991.1664 12.4848 746.2306", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" } ] }
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when a player dies, it says "Weclome back" with their name afterwards
.Nathaniel. replied to hairybeanstalk's Support Request in Support
Please let me know if the plugin is working for you, using the latest 1.2.0 version. -
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when a player dies, it says "Weclome back" with their name afterwards
.Nathaniel. replied to hairybeanstalk's Support Request in Support
Changed Status from Work in Progress to Pending Changed Fixed In to Next Version -
when a player dies, it says "Weclome back" with their name afterwards
.Nathaniel. replied to hairybeanstalk's Support Request in Support
Hi there, could you test this version and let me know if it works!TrueWelcomer.cs -
when a player dies, it says "Weclome back" with their name afterwards
.Nathaniel. replied to hairybeanstalk's Support Request in Support
I've seen this exact bug happen, but I can't seem to reproduce it right now. -
when a player dies, it says "Weclome back" with their name afterwards
.Nathaniel. replied to hairybeanstalk's Support Request in Support
I'm working on fixing this right now. I haven't looked at this code since the last update as I went MIA on Rust. It's my bday today but I'll try to get a fix for this asap. -
when a player dies, it says "Weclome back" with their name afterwards
.Nathaniel. replied to hairybeanstalk's Support Request in Support
Changed Status from Pending to Work in Progress -
when a player dies, it says "Weclome back" with their name afterwards
.Nathaniel. replied to hairybeanstalk's Support Request in Support
Hey there! I will fix this as soon as possible. I've noticed the same issue on my server, which I'm currently setting up. -
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Version 1.0.0
4 downloads
This plugin sends RCON Restart messages to your server using Linux Cron Jobs. Yep, it's a simple tool. that's why it's so cheap. This tool is made to be used in combination with LinuxGSM and Cron Jobs. Prerequisites: A Linux dedicated server that lets you: Use custom files. Install Node/Run Node Set up cron jobs Node LTS - v18.17.1 at the time of publishing. Setup: Unzip on your server. Run `npm i` in the same folder as the `package.json` Set up your config as you desire. See Config below Set up cron jobs. See LinuxGSM Cron Jobs. Example Cron Jobs: 20 23 * * * /user/bin/node /home/rust/2xModded/RustRCONRestarter/src/main.js > /dev/null 2>&l 0 0 * * * /home/rust/2xModded/rustserver restart > /dev/null 2>&l The above example starts this notice at 11:30 pm and then runs the restart command at 12:00 am. Hence, why default config is 30 Minutes starting. Config: { "address": "", "password": "", "restartingInMessage": "<color=#939393>The server will be restarting in <color=#cc3333>{0}</color>.</color>", "finalMessage": "<color=#939393>The server will be restarting <color=#cc3333>now</color>.</color>", "initialTime": 1800000, "initialTimeMsg": "30 Minutes", "notices": { "900000": "15 Minutes" } } Address: `192.168.0.1:28016` Password: `Super cool secure password` RestartingInMessage: Just like a rust Lang File, you can use colors. {0} will be replaced with your notices correlating to the countdown time. Final Message: To be displayed when the countdown hits 0. InitialTime: What time to start in MS (milliseconds). Helpful Tool After hitting 10 Minutes, I recommend doing the math yourself. (minute * 60000) 30 Minutes: 30 * 60000 (1800000) Initial Time Msg: This should probably be the wording of your Initial Time. So if your Initial Time is "1800000" that would be "30 Minutes". Notices: an object of string keys, with the correlating display text. "900000" is equal to "15 Minutes"$2.50 -
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Changed Status from Work in Progress to Closed
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Hey there apologies for the delay I never got an email that this was created this currently has to do with when a player wakes up and not just teleporting. I’ll be pushing an update out for it today
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Hey there! I just finished this feature. Could you try it out and see if it works on your server before I update it here? Some new permissions: truewelcomer.canSetPreference - allows the /hidewelcome command, which just gives the user the following permission. truewelcomer.hideUser - Hides the announcement for users with this permission. Some new configuration: { "Debug Mode": false, // ... "Hide Players with AuthLevel": false, "AuthLevel to Hide. 0 - Both, 1 - AuthLevel1, 2 - AuthLevel2 ": 0, "Hide Players With Permission": false } Hide Players with AuthLevel and AuthLevel to Hide are pretty self-explanatory. Hide Players With Permission is as well. Just controls if the announcement should actually be hidden if the user has truewelcomer.hideUser If Hide Players With Permission is false, the user can run /hidewelcome. The preference will be set, but it won't be followed, and a follow-up message is sent to the user letting them know that. TrueWelcomer.cs
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Sounds good, thank you!
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