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.Nathaniel.

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Everything posted by .Nathaniel.

  1. You may have an underlying problem then, if you're being removed from the group and that group is the only one that gives those perms then. All this plugin does is add and remove you from the onduty group.
  2. Please double-check your perm setup and make sure you're being removed from the on-duty role.
  3. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  4. No problem! Let me know if you need anymore help! I try to check codefling as often as possible. But for faster support join our Discord!
  5. This plugin lets you set up separate on-duty groups for different staff roles. The group on the left (e.g., "admin") holds the core permissions that staff should always have, like an admin chat tag, muting, and other basic tools. The group on the right (e.g., "admin_onduty") provides elevated powers that should only be available when on duty, such as base upgrades without resources, vanish, or god mode. The plugin ensures that staff always stay in their base group. When a staff member runs /duty, it adds them to the on-duty group. Running /duty again removes that group, leaving them only in the base group.
  6. .Nathaniel.

    Does Not Compile

    Changed Status from Pending to Fixed Changed Fixed In to 1.1.1
  7. .Nathaniel.

    Does Not Compile

    Additionally, if you want, you open the cs file and look at the top of the file, look where I reference, “Oxide.Ext.Discord” and just remove that line. Dave the file then reload.
  8. .Nathaniel.

    Does Not Compile

    My deepest apologies for this I will fix it as soon as I get home in about an hour and a half.
  9. Version 1.1.1

    11 downloads

    True Staff Toggle Highly customizable staff toggle plugin. With this plugin, you can allow players to switch between AuthLevel 0 and the AuthLevel they joined with. Additionally, each specific staff group can have a separate on-duty group attached to it. No more one on-duty group for everyone. Chat Commands /duty - Toggles OnDuty Status (Calls truestafftoggle.duty console command.) /auth - Toggles AuthLevel Status (Calls truestafftoggle.auth console command.) Console Commands truestafftoggle.duty truestafftoggle.auth Permissions truestafftoggle.useduty - Permission to use the /duty chat & console command. truestafftoggle.useauth - Permission to use the /auth chat & console command. Default Configuration { "Debug Mode": false, "Steam User Icon ID": 0, "Staff Groups - Should be 'maingroupname': 'maingroupname_onduty'": { "groupname1": "groupname1_onduty", "groupname2": "groupname2_onduty" }, "Auto Auth On Duty - Bumps the staff up to their authlevel granted in the server config.": false, "Log Duty Toggle": false, "Log Auth Toggle": false } Localization { "AuthToggleOn": "You have been put into AuthLevel {0}", "AuthToggleOff": "You have been taken out of AuthLevel", "OnDuty": "You are now on duty.", "OffDuty": "You are now off duty.", "NoPermission": "You do not have permission to run this command!", "NoAuthLevel": "You do not have any auth levels assigned to you." } WIP I plan to add Discord Webhook support for logging status changes. Currently in the testing phase is: Simple/Advanced Status Compatibility.
    $4.99
  10. Hey there, sorry about bothering you. I think I may have found the issue. We should be good here!
  11. Hi there, I am noticing that when players die from sentries or alike at a Raidable Base, the Death Note says: "<Killer Name>'s Sentry has killed <Target Name>" Giving the idea that these bases are spawned in owned by a random player. Is there anything I can do to fix this?
  12. Changed Status from Fixed to Closed
  13. .Nathaniel.

    AutoBackpacks

    Sweeet thank you!
  14. .Nathaniel.

    AutoBackpacks

    Would be cool to get a button option that sits on top of where the vanilla backpack that opens the extra slots Something similiar to BackpackButton for the backpack plugin.
  15. Changed Status from Pending to Fixed
  16. Nevermind, we all good. This can be closed now.
  17. Alright Update: I restarted the server and now the zones are working. Unsure if the new join PVE is working. Will let you know.
  18. Hi there, I'm using Zone Manager & ZoneManagerAutoZones (to create zones automatically around Monuments.) My desired goal is: 1. Players join the server, and are defaulted to PVE mode (This isn't working.) 2. Players can switch between PVE & PVP (This is working.) 3. When Players go into a Monument, it switches them to PVE. (This isn't working.) In addition, we're using MonumentOwner for monument ownership. The zones were created automatically and put into ZoneManager's data file, but when referencing them in the WarMode config and forcing players to PVE mode, their mode does not change. This is the current section of WarMode: "ZoneManager": { "ForceModeInZone": { "id=lighthouse_1": "pve", "id=lighthouse_2": "pve", "id=oilrig_1": "pve", "id=oilrig_2": "pve", "id=miningoutpost_1": "pve", "id=miningoutpost_2": "pve", "id=radtown_1": "pve", "id=gas_station_1": "pve", "id=supermarket_1": "pve", "id=gas_station_2": "pve", "id=miningoutpost_3": "pve", "id=supermarket_2": "pve", "id=supermarket_3": "pve", "id=swamp_c": "pve", "id=swamp_b": "pve", "id=mining_quarry_b": "pve", "id=sphere_tank": "pve", "id=mining_quarry_c": "pve", "id=satellite_dish": "pve", "id=mining_quarry_a": "pve", "id=radtown_small_3": "pve", "id=water_treatment_plant_1": "pve", "id=military_tunnel_1": "pve", "id=powerplant_1": "pve", "id=airfield_1": "pve", "id=junkyard_1": "pve", "id=excavator": "pve", "id=nuclear_missile_Silo": "pve", "id=launch_site": "pve", "id=arctic_research_base_a": "pve", "id=desert_military_base_b": "pve", "id=harbor_2": "pve", "id=harbor_1": "pve", "id=ferry_terminal_1": "pve", "id=swamp_a": "pve" } }, And this is the ZoneManager Data: { "definitions": [ { "Id": "lighthouse_1", "Name": "Lighthouse #1", "Radius": 80.0, "Location": "-1712.945 0 1206.177", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "lighthouse_2", "Name": "Lighthouse #2", "Radius": 80.0, "Location": "-1176.894 0 -1665.434", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "oilrig_1", "Name": "Large Oil Rig", "Radius": 165.0, "Location": "2331.064 0 -1545.684", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "oilrig_2", "Name": "Small Oil Rig", "Radius": 100.0, "Location": "-1220.802 0 2349.22", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "miningoutpost_1", "Name": "Mining Outpost #1", "Radius": 50.0, "Location": "798.0087 2.291796 1257.655", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "miningoutpost_2", "Name": "Mining Outpost #2", "Radius": 50.0, "Location": "-715.8998 7.883282 -369.6763", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "radtown_1", "Name": "Radtown", "Radius": 85.0, "Location": "525.2145 38.69331 233.9919", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "gas_station_1", "Name": "Oxum's Gas Station #1", "Radius": 50.0, "Location": "-1231.948 10.50484 -1164.681", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "supermarket_1", "Name": "Abandoned Supermarket #1", "Radius": 50.0, "Location": "-207.1307 25.85077 -1161.048", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "gas_station_2", "Name": "Oxum's Gas Station #2", "Radius": 50.0, "Location": "1388.443 7.027921 842.0827", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "miningoutpost_3", "Name": "Mining Outpost #3", "Radius": 50.0, "Location": "1056.747 49.25236 -750.8012", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "supermarket_2", "Name": "Abandoned Supermarket #2", "Radius": 50.0, "Location": "-752.1011 4.288074 1196.625", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "supermarket_3", "Name": "Abandoned Supermarket #3", "Radius": 50.0, "Location": "-50.32587 7.520017 1127.586", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "swamp_c", "Name": "Abandoned Cabins", "Radius": 80.0, "Location": "-1065.219 12.47278 1505.188", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "swamp_b", "Name": "Wild Swamp #2", "Radius": 80.0, "Location": "1087.26 17.93569 -338.0053", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "mining_quarry_b", "Name": "Stone Quarry", "Radius": 50.0, "Location": "1604.844 23.99329 9.186983", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "sphere_tank", "Name": "The Dome", "Radius": 80.0, "Location": "175.7305 28.27285 557.2228", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "mining_quarry_c", "Name": "HQM Quarry", "Radius": 50.0, "Location": "1329.632 38.42345 1439.941", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "satellite_dish", "Name": "Satellite Dish", "Radius": 100.0, "Location": "-541.492 36.37234 -1139.141", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "mining_quarry_a", "Name": "Sulfur Quarry", "Radius": 50.0, "Location": "1418.039 33.15088 -1190.029", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "radtown_small_3", "Name": "Sewer Branch", "Radius": 80.0, "Location": "-285.3346 7.438068 -1374.274", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "water_treatment_plant_1", "Name": "Water Treatment Plant", "Radius": 175.0, "Location": "-737.686 32.49 -877.4548", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "military_tunnel_1", "Name": "Military Tunnel", "Radius": 115.0, "Location": "487.0622 11.75 580.1168", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "powerplant_1", "Name": "Power Plant", "Radius": 150.0, "Location": "1344.729 20.42 609.6399", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "airfield_1", "Name": "Airfield", "Radius": 200.0, "Location": "144.4097 41.436 -1098.903", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "junkyard_1", "Name": "Junkyard", "Radius": 165.0, "Location": "-1518.374 5.421516 -922.3628", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "excavator", "Name": "Giant Excavator Pit", "Radius": 205.0, "Location": "-574.12 35.1 829.7", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "nuclear_missile_Silo", "Name": "Missile Silo", "Radius": 100.0, "Location": "1539.722 22.09915 1300.159", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "launch_site", "Name": "Launch Site", "Radius": 295.0, "Location": "585.8669 48.96 -679.0169", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "arctic_research_base_a", "Name": "Arctic Research Base", "Radius": 100.0, "Location": "834.6317 24.32157 -1385.259", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "desert_military_base_b", "Name": "Abandoned Military Base #1", "Radius": 100.0, "Location": "1052.311 12.03005 1189.836", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "harbor_2", "Name": "Small Harbor", "Radius": 145.0, "Location": "-37.2681 0.73 -1744.048", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "harbor_1", "Name": "Large Harbor", "Radius": 150.0, "Location": "-1585.583 1.446 -1309.402", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "ferry_terminal_1", "Name": "Ferry Terminal", "Radius": 125.0, "Location": "-486.3431 1.25 1387.445", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "swamp_a", "Name": "jungle swamp #1", "Radius": 95.0, "Location": "-991.1664 12.4848 746.2306", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" } ] }
  19. Please let me know if the plugin is working for you, using the latest 1.2.0 version.
  20. Hello, I've just made some changes. Please let me know if this is suitable TrueWelcomer.cs
  21. Changed Status from Work in Progress to Pending Changed Fixed In to Next Version
  22. Hi there, could you test this version and let me know if it works!TrueWelcomer.cs
  23. I've seen this exact bug happen, but I can't seem to reproduce it right now.
  24. I'm working on fixing this right now. I haven't looked at this code since the last update as I went MIA on Rust. It's my bday today but I'll try to get a fix for this asap.
  25. Changed Status from Pending to Work in Progress
2m

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