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.Nathaniel.

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Everything posted by .Nathaniel.

  1. Hey there, sorry about bothering you. I think I may have found the issue. We should be good here!
  2. Hi there, I am noticing that when players die from sentries or alike at a Raidable Base, the Death Note says: "<Killer Name>'s Sentry has killed <Target Name>" Giving the idea that these bases are spawned in owned by a random player. Is there anything I can do to fix this?
  3. Changed Status from Fixed to Closed
  4. .Nathaniel.

    AutoBackpacks

    Sweeet thank you!
  5. .Nathaniel.

    AutoBackpacks

    Would be cool to get a button option that sits on top of where the vanilla backpack that opens the extra slots Something similiar to BackpackButton for the backpack plugin.
  6. Changed Status from Pending to Fixed
  7. Nevermind, we all good. This can be closed now.
  8. Alright Update: I restarted the server and now the zones are working. Unsure if the new join PVE is working. Will let you know.
  9. Hi there, I'm using Zone Manager & ZoneManagerAutoZones (to create zones automatically around Monuments.) My desired goal is: 1. Players join the server, and are defaulted to PVE mode (This isn't working.) 2. Players can switch between PVE & PVP (This is working.) 3. When Players go into a Monument, it switches them to PVE. (This isn't working.) In addition, we're using MonumentOwner for monument ownership. The zones were created automatically and put into ZoneManager's data file, but when referencing them in the WarMode config and forcing players to PVE mode, their mode does not change. This is the current section of WarMode: "ZoneManager": { "ForceModeInZone": { "id=lighthouse_1": "pve", "id=lighthouse_2": "pve", "id=oilrig_1": "pve", "id=oilrig_2": "pve", "id=miningoutpost_1": "pve", "id=miningoutpost_2": "pve", "id=radtown_1": "pve", "id=gas_station_1": "pve", "id=supermarket_1": "pve", "id=gas_station_2": "pve", "id=miningoutpost_3": "pve", "id=supermarket_2": "pve", "id=supermarket_3": "pve", "id=swamp_c": "pve", "id=swamp_b": "pve", "id=mining_quarry_b": "pve", "id=sphere_tank": "pve", "id=mining_quarry_c": "pve", "id=satellite_dish": "pve", "id=mining_quarry_a": "pve", "id=radtown_small_3": "pve", "id=water_treatment_plant_1": "pve", "id=military_tunnel_1": "pve", "id=powerplant_1": "pve", "id=airfield_1": "pve", "id=junkyard_1": "pve", "id=excavator": "pve", "id=nuclear_missile_Silo": "pve", "id=launch_site": "pve", "id=arctic_research_base_a": "pve", "id=desert_military_base_b": "pve", "id=harbor_2": "pve", "id=harbor_1": "pve", "id=ferry_terminal_1": "pve", "id=swamp_a": "pve" } }, And this is the ZoneManager Data: { "definitions": [ { "Id": "lighthouse_1", "Name": "Lighthouse #1", "Radius": 80.0, "Location": "-1712.945 0 1206.177", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "lighthouse_2", "Name": "Lighthouse #2", "Radius": 80.0, "Location": "-1176.894 0 -1665.434", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "oilrig_1", "Name": "Large Oil Rig", "Radius": 165.0, "Location": "2331.064 0 -1545.684", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "oilrig_2", "Name": "Small Oil Rig", "Radius": 100.0, "Location": "-1220.802 0 2349.22", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "miningoutpost_1", "Name": "Mining Outpost #1", "Radius": 50.0, "Location": "798.0087 2.291796 1257.655", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "miningoutpost_2", "Name": "Mining Outpost #2", "Radius": 50.0, "Location": "-715.8998 7.883282 -369.6763", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "radtown_1", "Name": "Radtown", "Radius": 85.0, "Location": "525.2145 38.69331 233.9919", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "gas_station_1", "Name": "Oxum's Gas Station #1", "Radius": 50.0, "Location": "-1231.948 10.50484 -1164.681", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "supermarket_1", "Name": "Abandoned Supermarket #1", "Radius": 50.0, "Location": "-207.1307 25.85077 -1161.048", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "gas_station_2", "Name": "Oxum's Gas Station #2", "Radius": 50.0, "Location": "1388.443 7.027921 842.0827", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "miningoutpost_3", "Name": "Mining Outpost #3", "Radius": 50.0, "Location": "1056.747 49.25236 -750.8012", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "supermarket_2", "Name": "Abandoned Supermarket #2", "Radius": 50.0, "Location": "-752.1011 4.288074 1196.625", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "supermarket_3", "Name": "Abandoned Supermarket #3", "Radius": 50.0, "Location": "-50.32587 7.520017 1127.586", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "swamp_c", "Name": "Abandoned Cabins", "Radius": 80.0, "Location": "-1065.219 12.47278 1505.188", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "swamp_b", "Name": "Wild Swamp #2", "Radius": 80.0, "Location": "1087.26 17.93569 -338.0053", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "mining_quarry_b", "Name": "Stone Quarry", "Radius": 50.0, "Location": "1604.844 23.99329 9.186983", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "sphere_tank", "Name": "The Dome", "Radius": 80.0, "Location": "175.7305 28.27285 557.2228", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "mining_quarry_c", "Name": "HQM Quarry", "Radius": 50.0, "Location": "1329.632 38.42345 1439.941", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "satellite_dish", "Name": "Satellite Dish", "Radius": 100.0, "Location": "-541.492 36.37234 -1139.141", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "mining_quarry_a", "Name": "Sulfur Quarry", "Radius": 50.0, "Location": "1418.039 33.15088 -1190.029", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "radtown_small_3", "Name": "Sewer Branch", "Radius": 80.0, "Location": "-285.3346 7.438068 -1374.274", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "water_treatment_plant_1", "Name": "Water Treatment Plant", "Radius": 175.0, "Location": "-737.686 32.49 -877.4548", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "military_tunnel_1", "Name": "Military Tunnel", "Radius": 115.0, "Location": "487.0622 11.75 580.1168", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "powerplant_1", "Name": "Power Plant", "Radius": 150.0, "Location": "1344.729 20.42 609.6399", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "airfield_1", "Name": "Airfield", "Radius": 200.0, "Location": "144.4097 41.436 -1098.903", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "junkyard_1", "Name": "Junkyard", "Radius": 165.0, "Location": "-1518.374 5.421516 -922.3628", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "excavator", "Name": "Giant Excavator Pit", "Radius": 205.0, "Location": "-574.12 35.1 829.7", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "nuclear_missile_Silo", "Name": "Missile Silo", "Radius": 100.0, "Location": "1539.722 22.09915 1300.159", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "launch_site", "Name": "Launch Site", "Radius": 295.0, "Location": "585.8669 48.96 -679.0169", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "arctic_research_base_a", "Name": "Arctic Research Base", "Radius": 100.0, "Location": "834.6317 24.32157 -1385.259", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "desert_military_base_b", "Name": "Abandoned Military Base #1", "Radius": 100.0, "Location": "1052.311 12.03005 1189.836", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "harbor_2", "Name": "Small Harbor", "Radius": 145.0, "Location": "-37.2681 0.73 -1744.048", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "harbor_1", "Name": "Large Harbor", "Radius": 150.0, "Location": "-1585.583 1.446 -1309.402", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "ferry_terminal_1", "Name": "Ferry Terminal", "Radius": 125.0, "Location": "-486.3431 1.25 1387.445", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" }, { "Id": "swamp_a", "Name": "jungle swamp #1", "Radius": 95.0, "Location": "-991.1664 12.4848 746.2306", "Size": "0 0 0", "Rotation": "0 0 0", "EnterMessage": "", "LeaveMessage": "", "Flags": "AutoLights" } ] }
  10. Please let me know if the plugin is working for you, using the latest 1.2.0 version.
  11. Hello, I've just made some changes. Please let me know if this is suitable TrueWelcomer.cs
  12. Changed Status from Work in Progress to Pending Changed Fixed In to Next Version
  13. Hi there, could you test this version and let me know if it works!TrueWelcomer.cs
  14. I've seen this exact bug happen, but I can't seem to reproduce it right now.
  15. I'm working on fixing this right now. I haven't looked at this code since the last update as I went MIA on Rust. It's my bday today but I'll try to get a fix for this asap.
  16. Changed Status from Pending to Work in Progress
  17. Hey there! I will fix this as soon as possible. I've noticed the same issue on my server, which I'm currently setting up.
  18. Hi there, I'm about to start running rust servers again and will update this mod in the next week or 2!
  19. Hi there, please make sure you're running v1.1.2
  20. Version 1.0.0

    4 downloads

    This plugin sends RCON Restart messages to your server using Linux Cron Jobs. Yep, it's a simple tool. that's why it's so cheap. This tool is made to be used in combination with LinuxGSM and Cron Jobs. Prerequisites: A Linux dedicated server that lets you: Use custom files. Install Node/Run Node Set up cron jobs Node LTS - v18.17.1 at the time of publishing. Setup: Unzip on your server. Run `npm i` in the same folder as the `package.json` Set up your config as you desire. See Config below Set up cron jobs. See LinuxGSM Cron Jobs. Example Cron Jobs: 20 23 * * * /user/bin/node /home/rust/2xModded/RustRCONRestarter/src/main.js > /dev/null 2>&l 0 0 * * * /home/rust/2xModded/rustserver restart > /dev/null 2>&l The above example starts this notice at 11:30 pm and then runs the restart command at 12:00 am. Hence, why default config is 30 Minutes starting. Config: { "address": "", "password": "", "restartingInMessage": "<color=#939393>The server will be restarting in <color=#cc3333>{0}</color>.</color>", "finalMessage": "<color=#939393>The server will be restarting <color=#cc3333>now</color>.</color>", "initialTime": 1800000, "initialTimeMsg": "30 Minutes", "notices": { "900000": "15 Minutes" } } Address: `192.168.0.1:28016` Password: `Super cool secure password` RestartingInMessage: Just like a rust Lang File, you can use colors. {0} will be replaced with your notices correlating to the countdown time. Final Message: To be displayed when the countdown hits 0. InitialTime: What time to start in MS (milliseconds). Helpful Tool After hitting 10 Minutes, I recommend doing the math yourself. (minute * 60000) 30 Minutes: 30 * 60000 (1800000) Initial Time Msg: This should probably be the wording of your Initial Time. So if your Initial Time is "1800000" that would be "30 Minutes". Notices: an object of string keys, with the correlating display text. "900000" is equal to "15 Minutes"
    $2.50
  21. Changed Status from Work in Progress to Closed
  22. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  23. Hey there apologies for the delay I never got an email that this was created this currently has to do with when a player wakes up and not just teleporting. I’ll be pushing an update out for it today
  24. Great to hear! I've made it in a way that the permission will take priority over the AuthLevel so just keep that in mind
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