Hello! After Rust force wipe players started disconnect with this
85.184.139.184:50259/76561198077253795/RøckæX disconnecting: Exception (cs:130133): NullReferenceException: Object reference not set to an instance of an object. TokenisedPhrase.%5dfde1739ff2c42340435ad66ea45ce5981ba43c (System.String %3499017b5a897d66732bc4c04f36443c3a5ed6ce) (at <00000000000000000000000000000000>:0) SelectedItem.%03fbd3c1b6fed015dd0e14c3f81bf3a6a74c7868 (%c8c5826d9326f155e972e660c5a59128a4ad341d %7572c02c2828722febc3cb3737c4425790b05a66) (at <00000000000000000000000000000000>:0) SelectedItem.%b94438100aa48ae9a9aac6722812c013a0e9ae26 (ItemIcon %1ce0d432fe5eabdbd9781b6a95c13cd92b6df73a, System.Boolean %2b80c7db87f4e8b4657b85e2f623dc1f6773038f) (at <00000000000000000000000000000000>:0) ItemIcon.OnPointerClick (UnityEngine.EventSystems.PointerEventData %60e9c2b581c4e32cd0fdfcb3a7403e7e31f7b942) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.StandaloneInputModule.Process () (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.EventSystem:Update()