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Everything posted by hionet.com
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Hi, I am working on a new admin page with some server settings and also I will add some easy ways to setup plots and maps. But for now you will have to edit /data/BuildSystem/Plots_*_*.json files with the vector 3 possition of the plots. You can get this by going in the center of the plot and type `pos` in your game F1 console. or maybe the map already comes with the Vector3 locations of the plots and it will be much easier to setup. Add me on discord hionet.com and I will try to help you setup this map for your server.
- 26 comments
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Changed Status from Work in Progress to Fixed Changed Fixed In to 2.0.1
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Changed Status from Work in Progress to Fixed Changed Fixed In to 2.0.1
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I worked on a fix that I will post it in a few minutes, thank you soo much for your feedback, it helps a lot. You can add me on discord and tell me more suggestions: hionet.com
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I will add this feature in a few weeks, first I want to make sure everything else is working like I intend, then I will add new features
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Thank you for reporting this, I am working on a fix
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Work in Progress
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Here is a quick fix for you: 1. Open BuildUI.cs 2. search for the line: AddSimpleLabel(container, "InfoTextPanel", "InfoText", "0.016 0.4700", "0.9841 0.8800", "0 0", "0 0", infoText, uiConfig.FontSizes.MainMenuSubtitle, TextAnchor.UpperLeft, uiConfig.Theme.MutedText); 3. replace it with : AddSimpleLabel(container, "InfoTextPanel", "InfoText", "0 0", "1 1", "0 0", "0 0", infoText, uiConfig.FontSizes.MainMenuSubtitle, TextAnchor.UpperLeft, uiConfig.Theme.MutedText);
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Oh, sorry about this, I will fix it. I forgot to expand the text label down
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I may made some confusion there, but if you found ServerLogo.png just replace it with your logo and should work
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Changed Status from Work in Progress to Fixed Changed Fixed In to 2.0.0
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Closed Changed Fixed In to 1.2.9
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Hi @sub_player, I will add this feature as a config option for the server owners to enable or disable. The ETA will be around 1-2 weeks because I am working on a 2.0.0 update that will replace the whole UI/UX interface and allow me to add more features in the future.
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.2.9
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- 26 comments
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- 26 comments
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Version 1.0.0
5 downloads
Bring enchantments to your tools — faster farming, better loot, deeper progression. Tool Enchantments Pack extends the Weapon Enchantments Pack to fully support gathering and farming tools, allowing players to enhance resource collection with powerful enchantments like Efficiency, Fortune, Auto-Smelt, Rare Finds, and more. Features Supports all major tools: Pickaxes Hatchets Jackhammers Salvaged tools Advanced enchantment system with effects like: Resource Multiplier (Efficiency / Fortune) Auto-Smelt & Auto-Cook Durability Reduction & Self-Repair Rare Find loot system Double Yield chances Radiation & Temperature resistance Stack size modifiers Fully compatible with Weapon Enchantments Pack UI & systems Fully configurable JSON system Supports leveling, rarity, and progression. Requirements Weapon Enchantments Pack Installation Install Weapon Enchantments Pack Upload EnchantTools.cs to /plugins Configuration Config file: oxide/configs/EnchantTools.json carbon/configs/EnchantTools.json The config is split into: Global Settings Default enchant book item & skin Max enchants per tool VIP enchant limits Combine success rates Rare loot tables Enchantments Define your own enchants: Name, rarity, levels Permissions Effects Tool compatibility Conditions (time of day, etc.) Tool Categories Group tools into categories like: mining wood all_tools Supported Effects Resource & Gathering ResourceMultiplier – Increase gather yield DoubleYieldChance – Chance to double output HitsToDeplete – Mine nodes faster RareFindChance – Find bonus items from loot tables Tool Mechanics DurabilityBonus – Reduce tool wear RepairPercent – Auto-repair tool StackSizeMultiplier – Increase stack size Processing SmeltChance – Auto-smelt ores AutoCookChance – Auto-cook meat Player Effects HealAmount – Heal on gather FoodRestore / WaterRestore – Restore stats RadiationResist – Reduce radiation TemperatureResist – Stabilize temperature Combat Utility AnimalDamageMultiplier – More damage to animals Bonus Rewards BonusItemShortname BonusItemAmount Control Fields TriggerChance – Proc chance for effects Cooldown – Time between procs Conditions & Filters Resource Filter Limit effects to specific resource types: animal, wood, metal, sulfur, stone, collectible Time Conditions "Conditions": { "TimeOfDay": "day" } Custom Enchant Examples Greedy Miner Extra ore + rare finds: "greedy_miner": { "Name": "Greedy Miner", "Max Level": 3, "Applies To": [ "mining" ], "Levels": [ { "ResourceMultiplier": 1.15, "RareFindChance": 0.01 }, { "ResourceMultiplier": 1.30, "RareFindChance": 0.02 }, { "ResourceMultiplier": 1.50, "RareFindChance": 0.03 } ] } Field Mender Self-repairing tools: "field_mender": { "Name": "Field Mender", "Max Level": 3, "Levels": [ { "RepairPercent": 0.002, "TriggerChance": 0.20 }, { "RepairPercent": 0.005, "TriggerChance": 0.25 }, { "RepairPercent": 0.010, "TriggerChance": 0.30 } ] } Gameplay Integration Players can: Find enchant books Upgrade tools through the Forge UI Increase farming efficiency Unlock rare enchantments Build powerful gathering loadouts Permissions enchanttools.use – Allow usage enchanttools.admin – Admin controls enchanttools.all – Bypass all restrictions Custom per-enchant permissions supported Commands Same like Weapon Enchantments Pack: enchantcore.givebook <player> <enchantId> <level> [amount] Why Use This Addon? ✔ Expands your enchantment system ✔ Adds depth to farming gameplay ✔ Highly configurable ✔ Developer-friendly ✔ Built for performance ✔ Fully modular$11.99-
- #enchantments weapon enchantments
- #rust plugin
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Changed Status from Work in Progress to Fixed Changed Fixed In to 1.2.9
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Work in Progress
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You can use /leave. If this is not good then I will add some new options in the future.
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Fixed Changed Fixed In to 1.2.7