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Everything posted by Matnat
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I have removed this mod from my server as it also excessively spams the server console with errors causing massive server side fps drops affecting game play and not worth the headaches
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So in the time you have taken to be argumentative you could have written the code to disable your mod from running the excavator during the event therefor it would no longer break virtual quires and the main issue would be resolved.
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This mod was tested on a clean server build with only it (Heavy Cargo Ship Event) and basic admin tools installed and I was still getting the same issue's
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I'm guessing I'm free to fix the issue with the npc's spawning under cliff prefabs to what a waste of money
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As you have not advertised your plugin to have issues with one of the most commonly used mods on pve server that being virtual quarries and that i have to chose between the two of them then i would like a refund on your mod as i will never ever use it over virtual quires
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So are you going to address the fact that containers are left floating in the air after the cargo ship associated to your plugin docks at the harbor as this dose not happen with either the normal vanilla cargo ship or the harbor event plugin also this mod constantly spams the console with nav mesh errors to the point i do not use it as it drops the server fps from well over 60 to in the teens
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DO NOT BUY, I bought Cahnu’s bundle which included Heavy Oil Rig Event, Heavy Water Treatment Event, Heavy Excavator Event, Heavy Cargo Ship Event, and Heli Crash Event. All of them are bugged in one way or another with some breaking well know maintained modes others causing major console spamming and significant server fps drop, there is no support for any type of pve mode either, Cahnu is unresponsive in the support channel and is uncontactable in discord therefor leaving one to believe that they have abandoned their mods and Codefling needs to stop any further sales of their products.
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DO NOT BUY, I bought Cahnu’s bundle which included Heavy Oil Rig Event, Heavy Water Treatment Event, Heavy Excavator Event, Heavy Cargo Ship Event, and Heli Crash Event. All of them are bugged in one way or another with some breaking well know maintained modes others causing major console spamming and significant server fps drop, there is no support for any type of pve mode either, Cahnu is unresponsive in the support channel and is uncontactable in discord therefor leaving one to believe that they have abandoned their mods and Codefling needs to stop any further sales of their products.
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DO NOT BUY, I bought Cahnu’s bundle which included Heavy Oil Rig Event, Heavy Water Treatment Event, Heavy Excavator Event, Heavy Cargo Ship Event, and Heli Crash Event. All of them are bugged in one way or another with some breaking well know maintained modes others causing major console spamming and significant server fps drop, there is no support for any type of pve mode either, Cahnu is unresponsive in the support channel and is uncontactable in discord therefor leaving one to believe that they have abandoned their mods and Codefling needs to stop any further sales of their products.
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DO NOT BUY, I bought Cahnu’s bundle which included Heavy Oil Rig Event, Heavy Water Treatment Event, Heavy Excavator Event, Heavy Cargo Ship Event, and Heli Crash Event. All of them are bugged in one way or another with some breaking well know maintained modes others causing major console spamming and significant server fps drop, there is no support for any type of pve mode either, Cahnu is unresponsive in the support channel and is uncontactable in discord therefor leaving one to believe that they have abandoned their mods and Codefling needs to stop any further sales of their products.
- 6 comments
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DO NOT BUY, I bought Cahnu’s bundle which included Heavy Oil Rig Event, Heavy Water Treatment Event, Heavy Excavator Event, Heavy Cargo Ship Event, and Heli Crash Event. All of them are bugged in one way or another with some breaking well know maintained modes others causing major console spamming and significant server fps drop, there is no support for any type of pve mode either, Cahnu is unresponsive in the support channel and is uncontactable in discord therefor leaving one to believe that they have abandoned their mods and Codefling needs to stop any further sales of their products.
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thankyou
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that's the way I did the config originally but found that even just apply the perms one at a time manually it would not work
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I think the direction is not as big as a problem as that when the first vehicle in the convoy event touches your road Bradley, your Bradley just vanishes and doesn't respawn after the set respawn time.
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ok no problem thanks
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this is how it is applied in skill tree with movement speed I tried the same with your mod but it would not work "permissions": { "description": "Upgrade the speed of your shoes and run faster", "perms": { "1": { "perms_list": { "MovementSpeed.run.1.2": "Run at 40% Faster" } }, "2": { "perms_list": { "MovementSpeed.run.1.4": "Run at 80% Faster" } }, "3": { "perms_list": { "MovementSpeed.run.1.6": "Run at 120% Faster" } }, "4": { "perms_list": { "MovementSpeed.run.1.8": "Run at 160% Faster" } }, "5": { "perms_list": { "MovementSpeed.run.2.0": "Run at 200% Faster" } this is an example of how i had it your mod in skill tree "perms": { "1": { "perms_list": { "xmagazinecapacity.rocketlauncher": "3 shot mag rocketlauncher", "xmagazinecapacity.drocketlauncher": "3 shot mag dragon rocketlauncher", "xmagazinecapacity.rocketrpglauncher": "3 shot mag rpg launcher" } }, "2": { "perms_list": { "xmagazinecapacity.rocketlauncher2": "6 shot mag rocketlauncher", "xmagazinecapacity.drocketlauncher2": "6 shot mag dragon rocketlauncher", "xmagazinecapacity.rocketrpglauncher2": "6 shot mag rpg launcher" } } }
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no i am wanting to use it with skill tree by imthenewguy so as players increase the skill it is associated with it will remove the current perm and apply the next one so they can go default 1 shot with 0 skill, 2 shot mag with level 1, 3 shots with level 2, 4 shots with level 3, etc etc i currently do this with other mods like "retain on death" and "movement speed "
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sorry i gave you a bad example try using muti perms on the same type of weapon i.e. just use weapon "rocket.launcher" for both perms { "weaponName": "rocket.launcher", "capacity": 3, "defaultCapacity": 1, "permission": "xmagazinecapacity.rocketlauncher3" }, { "weaponName": "rocket.launcher", "capacity": 6, "defaultCapacity": 1, "permission": "xmagazinecapacity.rocketlauncher6" }
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Also finding the mod randomly stops working but is still loaded oxide logs are not reporting any errors so i have had to add a reload command in my server panel to reload it every hour
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Is there any way to set more then one mag size permission per weapon like you could on the free Firearm Modifier mod on umod, For example I tried this but it did not work. { "weaponName": "rocket.launcher", "capacity": 3, "defaultCapacity": 1, "permission": "xmagazinecapacity.rocketlauncher3" }, { "weaponName": "rocket.launcher.dragon", "capacity": 6, "defaultCapacity": 1, "permission": "xmagazinecapacity.rocketlauncher6" }
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- 263 comments
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- #event
- #cargoplane
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- 67 comments
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Would it be posable to get an option in the config to have the ring road based Bradley travel in the opposite direction my main reasoning behind this is that Adem's Convoy and Caravan mod's just running it over and it just disappears without a trace, also would it be posable to get an option for more then one road based Bradley say 3 or 4 that spread around the ring road so its a bit more like the end of wipe Bradley's.
