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Everything posted by Matnat
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thankyou
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that's the way I did the config originally but found that even just apply the perms one at a time manually it would not work
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I think the direction is not as big as a problem as that when the first vehicle in the convoy event touches your road Bradley, your Bradley just vanishes and doesn't respawn after the set respawn time.
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ok no problem thanks
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this is how it is applied in skill tree with movement speed I tried the same with your mod but it would not work "permissions": { "description": "Upgrade the speed of your shoes and run faster", "perms": { "1": { "perms_list": { "MovementSpeed.run.1.2": "Run at 40% Faster" } }, "2": { "perms_list": { "MovementSpeed.run.1.4": "Run at 80% Faster" } }, "3": { "perms_list": { "MovementSpeed.run.1.6": "Run at 120% Faster" } }, "4": { "perms_list": { "MovementSpeed.run.1.8": "Run at 160% Faster" } }, "5": { "perms_list": { "MovementSpeed.run.2.0": "Run at 200% Faster" } this is an example of how i had it your mod in skill tree "perms": { "1": { "perms_list": { "xmagazinecapacity.rocketlauncher": "3 shot mag rocketlauncher", "xmagazinecapacity.drocketlauncher": "3 shot mag dragon rocketlauncher", "xmagazinecapacity.rocketrpglauncher": "3 shot mag rpg launcher" } }, "2": { "perms_list": { "xmagazinecapacity.rocketlauncher2": "6 shot mag rocketlauncher", "xmagazinecapacity.drocketlauncher2": "6 shot mag dragon rocketlauncher", "xmagazinecapacity.rocketrpglauncher2": "6 shot mag rpg launcher" } } }
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no i am wanting to use it with skill tree by imthenewguy so as players increase the skill it is associated with it will remove the current perm and apply the next one so they can go default 1 shot with 0 skill, 2 shot mag with level 1, 3 shots with level 2, 4 shots with level 3, etc etc i currently do this with other mods like "retain on death" and "movement speed "
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sorry i gave you a bad example try using muti perms on the same type of weapon i.e. just use weapon "rocket.launcher" for both perms { "weaponName": "rocket.launcher", "capacity": 3, "defaultCapacity": 1, "permission": "xmagazinecapacity.rocketlauncher3" }, { "weaponName": "rocket.launcher", "capacity": 6, "defaultCapacity": 1, "permission": "xmagazinecapacity.rocketlauncher6" }
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Also finding the mod randomly stops working but is still loaded oxide logs are not reporting any errors so i have had to add a reload command in my server panel to reload it every hour
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Is there any way to set more then one mag size permission per weapon like you could on the free Firearm Modifier mod on umod, For example I tried this but it did not work. { "weaponName": "rocket.launcher", "capacity": 3, "defaultCapacity": 1, "permission": "xmagazinecapacity.rocketlauncher3" }, { "weaponName": "rocket.launcher.dragon", "capacity": 6, "defaultCapacity": 1, "permission": "xmagazinecapacity.rocketlauncher6" }
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- 261 comments
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- #event
- #cargoplane
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- 67 comments
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Would it be posable to get an option in the config to have the ring road based Bradley travel in the opposite direction my main reasoning behind this is that Adem's Convoy and Caravan mod's just running it over and it just disappears without a trace, also would it be posable to get an option for more then one road based Bradley say 3 or 4 that spread around the ring road so its a bit more like the end of wipe Bradley's.
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This mod has no event marker which is causing confusion with players as the crash marker is the same as any other heli crash and with server using mods like Heli Signals by ZEODE then the event is just ignored as players put it down to another player heli signal, the heli ai also seams vary docile if attacked by players and it also need pve mode so when players on a pve server eventually figure out it is an event it can be locked to the first player on scene
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When ship leaves either of the harbours the containers that the vanilla harbour event put on it stay floating in the air at harbour and do not de-spawn, also as mentioned in one of the other post it will clip over top of any other cargo ship in the harbour including other mods such as KpucTaJl Harbor Event. also has no pve mode so not suitable for pve servers
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I bought their mod bundle and most of them are bugged not happy at all, I also tried to reaching out to them on discord but they have blocked everyone but friends from sending them messages.
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This mod is breaking virtualisation of giant excavator via ThePitereq's virtual queries mod, so can we get an option to stop the part of the event that controls the running of giant excavator and just have the rest of the event such as the Bradley's, npc's and loot spawns otherwise this mod is useless for pve server running virtual quarries with the virtualisation of giant excavator turned on. Also could you add support for KpucTaJl's PveMode to all the mods in your bundle offer.
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Great mod, my players can’t get enough of Survival Arena! It’s an excellent way to give players on a PvE server a safe way to enjoy some PvP action and test their skills without any real risk. The arenas are well-designed and engaging, offering a variety of challenges that keep gameplay fresh and exciting. Players love competing against each other in a controlled environment, and it adds a whole new layer of fun and replayability to the server.
- 215 comments
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This mod is a great example of how a small addition can make a big impact. It gives players a legitimate way to travel faster and more efficiently from point A to point B, making movement across the map feel smoother and more rewarding. We’ve integrated it as an extra skill within imthenewguy’s Skill Tree mod. Our community loves the added mobility, convenience, and freedom it brings. Definitely a must-have for any Rust server looking to enhance player experience and overall quality of life.
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An absolute must-have admin tool! It makes restoring a player’s inventory quick and painless for those moments when the Rust gods decide to make their hard-earned loot vanish into thin air. Every admin knows how frustrating random losses can be — this tool saves you time, keeps your players happy, and helps maintain a smooth and fair gameplay experience for everyone on the server.
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If your server attracts creative or roleplay-focused players, this mod is an absolute must-have. It opens up a whole new level of gameplay possibilities, giving players the freedom to express themselves, build unique stories, and create truly memorable experiences. It’s one of those rare additions that keeps your community engaged and constantly coming up with fresh ideas.
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Hands down the best skill-based mode for Rust. There are endless ways to tweak the skill tree to suit your player base. imthenewguy has put together some of the clearest tutorials I’ve seen, making it super easy to configure the mod exactly how you want it — and he’s always quick to help out if you ever get stuck.
- 1,447 comments
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- #leveling
- #progression
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