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Everything posted by Officer Diggler
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Error when loading raidable bases plugin
Officer Diggler replied to Officer Diggler's Support Report in Support
Oh yeah now the other difficulties are spawning properly, thank you so much for the help! -
Error when loading raidable bases plugin
Officer Diggler replied to Officer Diggler's Support Report in Support
Loaded plugin Raidable Bases v3.1.6 by nivex - Loaded 186 items from RaidableBases/Difficulty_Loot/Easy Loaded 197 items from RaidableBases/Difficulty_Loot/Medium Loaded 208 items from RaidableBases/Difficulty_Loot/Hard Loaded 190 items from RaidableBases/Difficulty_Loot/Expert Loaded 223 items from RaidableBases/Difficulty_Loot/Nightmare Loaded 34 items from RaidableBases/Default_Loot Loaded 2 items from RaidableBases/Base_Loot/Easy Bases Loaded 4 items from RaidableBases/Base_Loot/Medium Bases Loaded 4 items from RaidableBases/Base_Loot/Hard Bases Loaded 4 items from RaidableBases/Base_Loot/Expert Bases Loaded 4 items from RaidableBases/Base_Loot/Nightmare Bases I dont see that medium error, im guessing this is what it should look like? -
Error when loading raidable bases plugin
Officer Diggler replied to Officer Diggler's Support Report in Support
ahhh ok, so I dont need to do rb.config remove anything? just re-add the files in profiles as stated above? -
Error when loading raidable bases plugin
Officer Diggler replied to Officer Diggler's Support Report in Support
It also seems to only be spawning easy bases, but it uses structures from nightmare.hard.medium, etc -
I seem to be getting this message when I reload the raidable bases after running the rb.config add "Easy Bases" easy1 etc commands The message is as follows: o.reload RaidableBases > o.reload RaidableBases Loaded plugin Raidable Bases v3.1.6 by nivex - Loaded 186 items from RaidableBases/Difficulty_Loot/Easy Loaded 34 items from RaidableBases/Default_Loot Loaded 2 items from RaidableBases/Base_Loot/Easy Bases Loaded 4 items from RaidableBases/Base_Loot/Expert Bases Loaded 4 items from RaidableBases/Base_Loot/Hard Bases Loaded 4 items from RaidableBases/Base_Loot/Medium Bases Loaded 4 items from RaidableBases/Base_Loot/Nightmare Bases [RaidableBases] Difficulty `Medium` is in the configuration file, but does not exist in any of the profiles. [RaidableBases] Please read the documentation on how to properly add or remove a difficulty.
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- 4 comments
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- #raidable
- #base
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(and 45 more)
Tagged with:
- #raidable
- #base
- #bases
- #raid
- #raidables
- #raidbase
- #raidablebse
- #building base
- #base pack
- #mega pack
- #raid base packs
- #raid base full pack
- #raid base mega pack
- #raid loot tables
- #raidable base package
- #raidable base pack
- #base and loot
- #raidable bases and loot tables
- #build
- #builder
- #buildings
- #building
- #building bases
- #raiding base
- #raidbases
- #hard bases
- #nightmare bases
- #expert bases
- #easy bases
- #medium bases
- #base loot tables
- #base loot
- #loottables
- #raid base loot tables
- #build base
- #raidable base easy
- #raidable base medium
- #raidable base hard
- #raidable base nightmare
- #raidable base expert
- #all raidable bases
- #full pack
- #mega package
- #raid base pack
- #raidable bases pack
- #easy to nightmare
- #raid base full package
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- 4 comments
-
- #raidable
- #base
-
(and 45 more)
Tagged with:
- #raidable
- #base
- #bases
- #raid
- #raidables
- #raidbase
- #raidablebse
- #building base
- #base pack
- #mega pack
- #raid base packs
- #raid base full pack
- #raid base mega pack
- #raid loot tables
- #raidable base package
- #raidable base pack
- #base and loot
- #raidable bases and loot tables
- #build
- #builder
- #buildings
- #building
- #building bases
- #raiding base
- #raidbases
- #hard bases
- #nightmare bases
- #expert bases
- #easy bases
- #medium bases
- #base loot tables
- #base loot
- #loottables
- #raid base loot tables
- #build base
- #raidable base easy
- #raidable base medium
- #raidable base hard
- #raidable base nightmare
- #raidable base expert
- #all raidable bases
- #full pack
- #mega package
- #raid base pack
- #raidable bases pack
- #easy to nightmare
- #raid base full package
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Spawning a set amount of items for each large wood box in a raid
Officer Diggler replied to Officer Diggler's Support Report in Support
Sounds good! Thank you for the help! You are good to close this if you want, if I need some more help ill make a new post Have a nice night! -
Spawning a set amount of items for each large wood box in a raid
Officer Diggler replied to Officer Diggler's Support Report in Support
I see ill turn on divide loot again and just increase the amount of items to spawn. For example, If it used to be at 30 for easy, then making it higher would mean more loot in all large would boxes correct? -
Spawning a set amount of items for each large wood box in a raid
Officer Diggler posted A Support Report in Support
Hey, I was wondering if you could tell me how I would go about making it so that EACH large wood box in a hard raid will spawn 18 items in it. So far I turned of the divide loot into all containers option and set the amount of items to spawn to 18. Upon reloading the plugin, I came across a large would box with 17 items, then all other boxes had nothing in them. I will include some of my config for hard base so you can take a look: "Profile Enabled": true, "Maximum Land Level": 2.5, "Allow Players To Use MLRS": true, "Allow Third-Party Npc Explosive Damage To Bases": false, "Door Controller Requires Power Source": true, "Add Code Lock To Unlocked Or KeyLocked Doors": true, "Add Key Lock To Unlocked Or CodeLocked Doors": false, "Add Code Lock To Tool Cupboards": true, "Add Key Lock To Tool Cupboards": false, "Add Code Lock To Boxes": true, "Add Key Lock To Boxes": false, "Add Code Lock To Lockers": true, "Add Key Lock To Lockers": false, "Close Open Doors With No Door Controller Installed": true, "Allow Duplicate Items": false, "Allow Players To Pickup Deployables": false, "Allow Players To Deploy A Cupboard": false, "Allow Players To Deploy Barricades": true, "Allow PVP": true, "Allow Self Damage": true, "Allow Friendly Fire (Teams)": true, "Check Lower Probability Once Per Loot Item": false, "Amount Of Items To Spawn For Buyable Events (0 = Use Default Value)": 0, "Minimum Amount Of Items To Spawn (0 = Use Max Value)": 0, "Amount Of Items To Spawn": 18, <----- edited to 18 by me "Amount Of Items To Spawn Increased By Item Splits": false, "Use Primitive Loot From The Current Era": false, "Flame Turret Health": 300.0, "Items Always Take Condition Loss And Cannot Be Repaired": true, "Block Damage To Players From Player Turrets Deployed Outside Of The Dome": false, "Block Damage Outside Of The Dome To Players Inside": false, "Block Damage Outside Of The Dome To Bases Inside": false, "Block Damage Inside From Npcs To Players Outside": false, "Building Blocks Are Immune To Damage": false, "Building Blocks Are Immune To Damage (Twig Only)": false, "Turrets Can Hurt Event Twig": false, "Boxes Are Invulnerable": false, "Boxes Are Invulnerable Until Cupboard Is Destroyed": false, "Spawn Silently (No Notifcation, No Dome, No Map Marker)": false, "Hide Despawn Time On Map Marker (PVP)": false, "Hide Despawn Time On Map Marker (PVE)": false, "Use Simple Messaging": false, "Despawn Dropped Loot Bags From Raid Boxes When Base Despawns": false, "Despawn Dropped Loot Bags From Npc When Base Despawns": false, "Protect Loot Bags From Raid Boxes For X Seconds After Base Despawns": 0.0, "Divide Loot Into All Containers": false, <------ was originally set to true, I set it to false "Drop Tool Cupboard Loot After Raid Is Completed": false, "Drop Container Loot X Seconds After It Is Looted": 60.0, "Drop Container Loot Applies Only To Boxes And Cupboards": true, "Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 5, "Empty All Containers Before Spawning Loot": false, "Empty All Containers (Exclusions)": [ "xmas_tree.deployed", "xmas_tree_a.deployed" -
It looks like the plugin might need an update for the facepunch wipe of 6/4/2026. Got an error in console saying "HackableCrateUI - Failed to compile: A constant value is expected | Line: 710, Pos: 30"
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When I am veiwing a monument profile such as "The dome 0", I click the other tab and notice there are options that say suicide_timer and backpack_duration. I was wondering what suicide_timer means, and if suicide_timer and backpack_duration are measured in minutes or seconds.