
keithvsmith
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Everything posted by keithvsmith
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Automated Workcarts: Yeah, I modified the spawn locations of the trains to stop it. Just making note that it is possible if the trains intersect there. Cobalt Scientist: This is on the free Winter version of the map. I haven't checked the other versions. The Winter version is missing from the Pro download. I assume it's something to do with how the map handles monuments in the snow?
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@8o8 DesignsThe section of the tracks where they come really close just south of the trainyard, if 2 trains go through there at the same time, one blows up. The tracks are too close. @LazyPVE Here, I modified the trains and added 2 on Ireland. Note: You will probably want to edit the cars list in IDs 10/11/12/13/30/31. I made pretty long trains: Workcart/Locomotive/WagonA/WagonB/WagonC/WagonFuel/WagonLoot/WagonResource/Caboose. AutomatedWorkcarts.json UKoR6Kv1.0.8REW.json
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Okay, loot respawning seems to be fixed and green door is working. My only remaining problem is the Automated Workcarts. I have the config/data/plugin files where they belong. Maybe this is related to the missing train car in Cobalt Harbor too. I'm not seeing any train cars anywhere and no icons on the map.
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Yeah, doesn't matter which version of the updated maps I use. The shelve still break when looting like in my video and swiping a green card, pushing the button does nothing. The door won't open. Screenshot of broken shelf. My server is completely updated with the patch from today and the new UMOD update, which it has to be to show up in the server list.
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So, server restart and sav loading is working fine, shelves and green door at Cobalt harbor are still broken/breaking when looted. Some loot containers are still not respawning and the workcart/train that has the oil barrel on it is still missing. Going to run the map and see if the Automatic Workcarts are spawning.
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This was after a full wipe, I deleted everything, BP/sav/map/etc. It's weird, it's the first time I've seen this happen and I've done a few complete wipes like this. Previously, the shelves didn't break, and the loot wouldn't respawn, but this last time, the shelve broke as soon as I looted the containers and ONLY those loot containers on those shelve will respawn, some shelves didn't break and those loot containers still fail to respawn. I'll do a few more full wipes and see if I can get it on video.
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So, I noticed something interesting today that I haven't seen before. Those shelves in the warehouses in Cobalt Harbor. When I looted the crate, the shelve got destroyed. EDIT: I think the loot not respawning and maybe the doors not working may be a clipping issue. Those crates that weren't respawning before now are that the shelves broke after I looted them the first time.
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I hate to say it, but it might require rebuilding all of the custom prefabs, AKA, deleting all of the loot container and replacing them, replacing the key card doors and anything like that with fuses, etc. I noticed even my RustEdit has had a few updates and I assume this update must have broken some paths or something in the backend. I am just guessing. My suggestion would be test with a blank map and just 1 prefab, ex. cobalt harbor, and try replacing all of the loot containers and the key card door and test it with just that one rebuilt prefab to see if it works.