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saintmichel13

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Everything posted by saintmichel13

  1. saintmichel13

    special npcs

    hi, i have two questions: 1. so far i have been able to make bots on the detail locations. can I add an additional bot on the same location but different settings? my idea is around the concept of minions and boss bots 2. is it possible to make bots that come from a source and fight each other like in a war? think dota / ml where there are bots armies thank you!
  2. two questions: 1. i just realized the database is not wiping every wipe even tho its configured to do so. any tips? also, is it possible for us to have two separate tables one is for the wipely, then the other is for overall? might be better to not "delete" the data as its still knowledge that you can use for your community 2. do you have plans on expanding whatever other else info you are tracking e.g. bans might be agood next step
  3. saintmichel13

    npc

    got it thank you!
  4. saintmichel13

    npc

    hi, i couldn't find it. does it mean its not yet implemented?
  5. saintmichel13

    npc

    ok i'll try this and see how it goes thank you.
  6. saintmichel13

    npc

    ok ill wait for that thank you! bot spawn allows spawning of zombies or scientist in monuments or named zones. so in theory we can mark the abandoned bases as zones and have bots spawn there.
  7. saintmichel13

    npc

    related question --- is it possible for an abandoned base to have a pre-named zone? my idea is maybe i can connect it with dynamicpvp or botspawn to generate npcs
  8. saintmichel13

    npc

    server is pve (nextgenpve) it was an abandoned base that was converted.
  9. saintmichel13

    npc

    did they pay you to make it exclusive for them? would've been fun. anyway its ok if that's the plan. btw --- we noticed that the player turrets that are built in the zone (the attacking players) fire but do not deal damage. similar to the issue of the raid base i raised
  10. sorry wasn't clear. i implemented the plugin and explained to my players so they were excited to try it out but their primary concern is if they started raiding someone and that team is losing, they might call / sar cancel anytime soon so it reverts to non-raidable again
  11. i think its working now. let me get back to you if something happens again
  12. please add /sar cancel configurable cooldown so players being raided can't cancel the pvp zone
  13. saintmichel13

    npc

    also -- i noticed that if i restart the abandonedplugin it doesnt maintain the bases thats already abandoned. does it recompute everything? because what if a base has been manually converted
  14. saintmichel13

    npc

    can this ride on top of the npc raidbase where if it turns abandoned, it will start spawning npcs and generates loot (if theres no loot)
  15. hi nivex, my players usually buy raids but they noticed that the raid base designs repeat. i have a lot of bases which spawn random designs but the bought ones are always the same. is there a setting i missed or is it currently the design? thank you
  16. can you provide a video example? just want to see it in action first before i buy thank you
  17. nivex, can you add something like this? speical command that when placed it creates a PVP zone (pay via scrap or RP) this zone does not spawn if you place it near a tc which is not yours but it will spawn near a tc that is yours (if you want to make your base raidable --- expanding abandoned bases plugin) or if you want to make a venue PVP
  18. nivex, can you add something like this? speical command that when placed it creates a PVP zone (pay via scrap or RP) this zone does not spawn if you place it near a tc which is not yours but it will spawn near a tc that is yours (if you want to make your base raidable --- expanding abandoned bases plugin) or if you want to make a venue PVP
  19. nivex, can you add something like this? speical command that when placed it creates a PVP zone (pay via scrap or RP) this zone does not spawn if you place it near a tc which is not yours but it will spawn near a tc that is yours (if you want to make your base raidable --- expanding abandoned bases plugin) or if you want to make a venue PVP
  20. nivex, can you add something like this? speical command that when placed it creates a PVP zone (pay via scrap or RP) this zone does not spawn if you place it near a tc which is not yours but it will spawn near a tc that is yours (if you want to make your base raidable --- expanding abandoned bases plugin) or if you want to make a venue PVP
  21. Hi, i recently updated my plugin version and the result is when players build a turret in the npc base zone the turrets do no damage to players while the npc base turrets do damage to players. kindly help thanks
  22. saintmichel13

    raiding bots

    Maybe what I would suggest is to allow the 'ai' aspect to be more modular / customizable such that you're creating the NPC engine that works on top of the existing bots. Then users can create / share templates on the behaviors. anyway this might imply more rewrites for you but it would also make the plugin more self sustaining.
  23. saintmichel13

    raiding bots

    i understand i guess i thought of that becuase your plugins are really great on PVE servers and this will really 'complete' the circle so to speak
  24. saintmichel13

    raiding bots

    just wanted to say it would be great if we can create speccific bots that can raid thats all thanks a lot for the great plugin
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