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Everything posted by iMonkey
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- 976 comments
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- 1
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- #loot
- #customloot
- (and 13 more)
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Even if it only addresses upkeep-related resources, my players want me to double my 5x stacksize to 10 for the tc only.
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Would you ever consider adding the alt finder functionality to this bot? Feel like that's the one main feature missing and we'd have to run it separately.
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For whatever reason the monument drone usually disappears within the first minute of reloading the plugin. When I manually run /md, I get this in console: Failed to call hook 'CmdSpawnMonumentDrone' on plugin 'DronePatrol v1.0.17' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.DronePatrol.CmdSpawnMonumentDrone (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x000b1] in <32f0e323699441608d75b6945501af4a>:0 at Oxide.Plugins.DronePatrol.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0092b] in <32f0e323699441608d75b6945501af4a>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <b6af59acae274e5a94fb209dfc179b8f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
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fixed it by changing line 40: private const string PermAllowUse = nameof(Trade) + ".use"; to private const string PermAllowUse = "trade.use";
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Doesn't create trade.use to assign to anyone - nobody can use
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thanks mevent, functional fix! If i understand correctly, we leave permission OFF the player and merely grant them the kit via kits.givekit - the one remaining issue is that without permission, the player can no longer see how many remain to be claimed.
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You have an amazing plugin here, but I find myself having to reload the plugin at least once a day because someone is saying in chat that their backpack doesn't work. The best fix for when I'm not around that we know of is just to reconnect, but even that doesn't always work. It flashes open and then immediately closes citing that the lootable doesn't exist.
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Can you add additional optional broadcasts for announcing when someone has started hacking the crates and maybe simply countdown-ish broadcasts while being hacked to push people to go counter it?
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ok i removed permission, then gave myself 2 of this special kit. it doesn't show that i have 2 until i give myself permission to the kit. it doesn't let me claim it without permission.
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errr actually ran into a bit of a problem. How do I set the kit so when they run out, they cant keep claiming it? lol i have to give them permission to the kit to claim it, and setting the amount to 0 just lets them claim infinitely. Like everything about the add and claiming works awesome lol I'm just struggling with the whole "sitting there looking pretty, unclaimable" part
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i was a bit confused on exactly how it would work but i just tested it with the kit i wanna sell individually and my reaction is now: holy f that's cool! and perfect Thanks Mevent! I do love your plugins
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- 60 comments
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- #custom item
- #command item
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I want to offer 1-off paid kits via tebex, but i want to allow the user to claim the kit manually when they want it, usually covered by simply giving them a permission for the purchase. Is there a way to structure being able to claim a kit once, but automatically remove the permission from the user after they claim the kit so they have to purchase the kit again if they want another one?
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Disregard I was on 1.1.1, updated and don't have the error
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Failed to call hook 'OnServerInitialized' on plugin 'ArmoredTrain v1.1.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ArmoredTrain.UpdateConfig () [0x00000] in <9548580a60b242db9a9dcee8fd29cee3>:0 at Oxide.Plugins.ArmoredTrain.OnServerInitialized () [0x00006] in <9548580a60b242db9a9dcee8fd29cee3>:0 at Oxide.Plugins.ArmoredTrain.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x006bb] in <9548580a60b242db9a9dcee8fd29cee3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <b6af59acae274e5a94fb209dfc179b8f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <e83eba1c19e640739352636c585cdb96>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <e83eba1c19e640739352636c585cdb96>:0
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Thanks so much
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I use fancydrops and the recent updates regarding supply signal config is causing 2 drops to come now when my players throw a supply signal.
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what's the solution? this just crashed my oxide, per my hosting support. Server wont start now. Update: got the server to start after unloading the plugin. Think i'm gonna try going back to 1.0.9
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Totally fine, please don't read this as me being impatiently up your butt lol was more giving you a heads up since you marked it as "fixed in 1.0.10" Love you kiiiiiing
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Now running 1.0.11, I still cant 5x say vanilla pumpkin loot and no option to load in the vanilla table to know where to start. I do see the category stack size multiplier now tho thank you so much for that
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Problem keeps returning randomly, still trying to see if it Only recovers on reconnect.