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iMonkey

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Everything posted by iMonkey

  1. Is this plugin gonna break and stop our servers from loading today with the furnace ui changes? i'm nervous lol
  2. Even if it only addresses upkeep-related resources, my players want me to double my 5x stacksize to 10 for the tc only.
  3. iMonkey

    Corpses

    Wow you've had a lot of support threads lol how do I make it so corpses dont immediately disappear and people can get their stuff back off their body?
  4. iMonkey

    alt finder

    Would you ever consider adding the alt finder functionality to this bot? Feel like that's the one main feature missing and we'd have to run it separately.
  5. iMonkey

    MLRS?

    Any way to add alerts for when your base gets hit with MLRS rockets?
  6. iMonkey

    Error for monument drone

    For whatever reason the monument drone usually disappears within the first minute of reloading the plugin. When I manually run /md, I get this in console: Failed to call hook 'CmdSpawnMonumentDrone' on plugin 'DronePatrol v1.0.17' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.DronePatrol.CmdSpawnMonumentDrone (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x000b1] in <32f0e323699441608d75b6945501af4a>:0 at Oxide.Plugins.DronePatrol.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0092b] in <32f0e323699441608d75b6945501af4a>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <b6af59acae274e5a94fb209dfc179b8f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
  7. iMonkey

    SkinBox?

    Any way to integrate skinbox instead of it pulling from its own separate list of skins?
  8. fixed it by changing line 40: private const string PermAllowUse = nameof(Trade) + ".use"; to private const string PermAllowUse = "trade.use";
  9. Doesn't create trade.use to assign to anyone - nobody can use
  10. iMonkey

    One-off kits

    thanks mevent, functional fix! If i understand correctly, we leave permission OFF the player and merely grant them the kit via kits.givekit - the one remaining issue is that without permission, the player can no longer see how many remain to be claimed.
  11. iMonkey

    Lootable doesn't exist

    You have an amazing plugin here, but I find myself having to reload the plugin at least once a day because someone is saying in chat that their backpack doesn't work. The best fix for when I'm not around that we know of is just to reconnect, but even that doesn't always work. It flashes open and then immediately closes citing that the lootable doesn't exist.
  12. iMonkey

    Additional broadcasts?

    Can you add additional optional broadcasts for announcing when someone has started hacking the crates and maybe simply countdown-ish broadcasts while being hacked to push people to go counter it?
  13. iMonkey

    One-off kits

    ok i removed permission, then gave myself 2 of this special kit. it doesn't show that i have 2 until i give myself permission to the kit. it doesn't let me claim it without permission.
  14. iMonkey

    One-off kits

    errr actually ran into a bit of a problem. How do I set the kit so when they run out, they cant keep claiming it? lol i have to give them permission to the kit to claim it, and setting the amount to 0 just lets them claim infinitely. Like everything about the add and claiming works awesome lol I'm just struggling with the whole "sitting there looking pretty, unclaimable" part
  15. iMonkey

    One-off kits

    i was a bit confused on exactly how it would work but i just tested it with the kit i wanna sell individually and my reaction is now: holy f that's cool! and perfect Thanks Mevent! I do love your plugins
  16. iMonkey

    Commands Item

    i'd consider if i could customize the item image
  17. iMonkey

    One-off kits

    I want to offer 1-off paid kits via tebex, but i want to allow the user to claim the kit manually when they want it, usually covered by simply giving them a permission for the purchase. Is there a way to structure being able to claim a kit once, but automatically remove the permission from the user after they claim the kit so they have to purchase the kit again if they want another one?
  18. Disregard I was on 1.1.1, updated and don't have the error
  19. Failed to call hook 'OnServerInitialized' on plugin 'ArmoredTrain v1.1.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ArmoredTrain.UpdateConfig () [0x00000] in <9548580a60b242db9a9dcee8fd29cee3>:0 at Oxide.Plugins.ArmoredTrain.OnServerInitialized () [0x00006] in <9548580a60b242db9a9dcee8fd29cee3>:0 at Oxide.Plugins.ArmoredTrain.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x006bb] in <9548580a60b242db9a9dcee8fd29cee3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <b6af59acae274e5a94fb209dfc179b8f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <e83eba1c19e640739352636c585cdb96>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <e83eba1c19e640739352636c585cdb96>:0
  20. iMonkey

    Supply signals dropping twice

    Thanks so much
  21. iMonkey

    Supply signals dropping twice

    I use fancydrops and the recent updates regarding supply signal config is causing 2 drops to come now when my players throw a supply signal.
  22. iMonkey

    New update

    what's the solution? this just crashed my oxide, per my hosting support. Server wont start now. Update: got the server to start after unloading the plugin. Think i'm gonna try going back to 1.0.9
  23. Totally fine, please don't read this as me being impatiently up your butt lol was more giving you a heads up since you marked it as "fixed in 1.0.10" Love you kiiiiiing
  24. Now running 1.0.11, I still cant 5x say vanilla pumpkin loot and no option to load in the vanilla table to know where to start. I do see the category stack size multiplier now tho thank you so much for that
  25. Problem keeps returning randomly, still trying to see if it Only recovers on reconnect.
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