Jump to content

DaBoiJason

Member
  • Posts

    16
  • Joined

  • Last visited

Everything posted by DaBoiJason

  1. Version 1.0.0

    39 downloads

    About This File Virtual Car Garage is an Oxide/uMod plugin for Rust that adds a virtual vehicle storage system to the Modular Car Lift. Players can save modular cars into their own personal garage and load them back onto an empty lift later. The plugin stores the main vehicle state including chassis size, installed modules, health, fuel, engine parts, module storage contents, and supported vehicle lock information. The garage includes its own UI for saving, loading, renaming, and deleting stored vehicles. Main Features Save modular cars directly from a Modular Car Lift Personal virtual garage for each player Load saved cars back onto an empty lift Saves chassis and module health Saves fuel Saves and restores installed engine parts Saves and restores vehicle module storage Saves and restores supported vehicle lock state and authorised players Prevents unauthorised players from storing locked vehicles Optional permission to bypass vehicle lock authentication Config option to allow or block storing cars without lock authorization Configurable item blacklist for vehicle storage Option to require vehicle storage to be empty before saving Option to require engine parts to be removed before saving Permission-based garage capacity Rename and delete stored vehicles Automatic load rollback if a vehicle cannot be restored properly Anti-dupe handling during saving and loading Persistent garage data across server restarts Permissions Main plugin permission: virtualcargarage.use Default garage-size permissions: virtualcargarage.vip virtualcargarage.elite virtualcargarage.legend Vehicle lock authorization bypass: virtualcargarage.bypasslockauth Garage-size permissions and their limits can be changed in the configuration. Usage Simply place a modular car on a Modular Car Lift, open the lift, and use the Virtual Garage interface to save or load vehicles. The lift must be empty before loading a stored vehicle. Configuration The plugin includes options for: Default vehicle storage limit Permission-based vehicle limits Vehicle name length Saving vehicle storage contents Requiring storage to be empty Storage item blacklists Saving engine parts Requiring the engine to be empty Saving vehicle locks Lock authorization requirements Lock bypass permission Vehicle restoration retry settings Loaded vehicle ownership Config file example { "Default maximum stored vehicles per player": 10, "Vehicle limits by Oxide permission": { "virtualcargarage.vip": 25, "virtualcargarage.elite": 50, "virtualcargarage.legend": 100 }, "Maximum vehicle name length": 28, "Save and restore vehicle lock": true, "Allow saving locked cars without lock authorization": false, "Lock authorization bypass permission": "virtualcargarage.bypasslockauth", "Save and restore module storage contents": true, "Require all module storage to be empty before saving": false, "Blacklisted item shortnames in module storage (blocks saving)": [ "explosive.timed", "rocket.launcher", "ammo.rocket.basic" ], "Save and restore engine parts": true, "Require engine to be empty when engine parts are not saved": true, "Load restore retry delay seconds": 0.2, "Load restore maximum retries": 10, "Set loaded vehicle OwnerID to the player": true } Designed for servers that want to reduce vehicle clutter while still allowing players to keep and manage their modular cars.
    Free
  2. It could be coupled with zone manager https://umod.org/plugins/zone-manager There are hooks called upon entry in a zone : void OnEnterZone(string ZoneID, BasePlayer player) // Called when a player enters a zone { } void OnExitZone(string ZoneID, BasePlayer player) // Called when a player leaves a zone { } and you can create a zone on every single TC and manage custom framework status on zone entry and exit to display protection status with minimal lag.
  3. Is it possible to show the protection status of the bases when going near the structures or within the TC auth area yet ? Edit: So that the raiders don't have to attack first so that they don't waist C4 and rockets first just to be hit with the GUI showing them the raid protection status..
  4. You can close the ticket it appears that the issue was caused by a custom plugin that I wrote sorry about that
  5. It appears that you are using ATM from David the defult item id that you provided from the config corresponds to "Paper" item. So you can add in your loot table item : paper, the ammount that you want along with % spawnchance With a item name "Dollar" and the Skin id that you are provided from the ATM config.
  6. There is allready an option for that. Plugins such as Custom Mixing Table and Consumable effects from David depend on Skin ID and not item.. So you can make for example a blueberry{2} with the desired skin ID or medical.syringe{2} with the desired ID. From LootTable's side you only need to add the item in the loottable. For example the syringe and when you click on it you can assign a skin ID for it and a % for chance if it is in the default group.
  7. Forgot to add: Only the Industrial furnace seems to be working
  8. Server has disabled sandbox from file and plugin. I restarted the server for the effect to take place. Furnace smelt speed seems to not be working. I updated oxide and used * V 1.0.25 of your pluggin and I get the following outcomes.. There should be a link bellow for a video uploaded on streamable for you to see. I do not have any other plugins with smeltspeed that interfeer with the plugin. Video of testing ( https://streamable.com/0ug04i )
  9. DaBoiJason

    Crops in planter

    I normaly leave it to vanila gather and I install gather manager (umod) only for the collectable cloths and berries corns and pumkins. That can be a nice alternative. also make sure in gather manager everything else is x1 as if i have x2 stone from gather manager and x2 stone from loottables it adds up to x4.. Hope that helps for now untill there is a new release of Loottable taking into count the farmable crops. Thanks for all the work The_Kiiiing cant wait to try out the new update of Loottable on forcewipe.
  10. DaBoiJason

    Crops in planter

    It seems that some of my players tend to have issues when they plant berries and cloth and picking it up is there a fix to it as the server is a 10x and the gather rates specified within /loottables for those collectable crops are set to 10x is there a way I can make it so that the planted crops are 10x as well Thank you for your time, this is one of the best loottable plugins out there !! Photo
  11. I just come back home from work started the server and the BankHeist pluggin chat notificaations suddenly worked without changin anyhting might have been bugged out somehow... Sorry for wasting your time mate... Thanks for the imidiate response and support Thank you for your time
  12. Well I downloaded the latest version and I get no notifications like I should when breaking the vault or hacking the crate when the notifications config is set to true like my old one when in the previous update it used to show in chat... also checked perms to see if I wasn't granted but I was granted.... You referred to a notify pluggin above do I require any further pluggins for stuff to show in chat ? If so could you please link them bellow that would be so helpful....
  13. I dont get any chat anouncements even after deleting lang data and config and reloading the pluggin + making a new bank and changin the anoucements in the config to true and reloading the pluggin still not showing any notificatins....

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.9m
Total downloads
Customers
11.9k
Customers served
Files Sold
169.7k
Total sales
Payments
3.7m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.