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NEXT

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Everything posted by NEXT

  1. NEXT

    /pos

    work? no command /joinrace
  2. NEXT

    Round and round

    ....thank you
  3. NEXT

    Round and round

    The “Vending...” state continues indefinitely.... I can only create the video on the test server, so I’ll make it at a later time.
  4. NEXT

    Round and round

    What kind of error could this be, I wonder? I have absolutely no idea myself. After restarting the server, the vending machines became unusable. When I uninstalled the mod and restarted the server, the vending machines worked normally again. The mod is currently uninstalled. It's unfortunate.
  5. NEXT

    Round and round

    "An error occurs with the vending machine every time the server is restarted."
  6. NEXT

    Round and round

    The mod works correctly. However, the vending machine feature does not function with Rust’s default settings.
  7. NEXT

    Round and round

    ぐるぐる回る
  8. NEXT

    please

    Please describe the details of the bug. Is it a minor bug or a critical one? For administrators who place and modify prefabs on the map, fixing everything can be a significant task. Uploading updates frequently over a short period is extremely troublesome.
  9. NEXT

    error?

    thank you
  10. NEXT

    error?

    nothing thank you
  11. NEXT

    nothing

    thank you
  12. NEXT

    no destroy

    We are currently using procedural.
  13. NEXT

    big bug

    "Meteors that landed within other players' base areas did not break and allowed infinite resource collection." "Avoided it through the realPVE settings." thank you
  14. NEXT

    please

    thank you
  15. NEXT

    please

    We are selling a convoy event in the shop on our PVE server. Is it possible to start the convoy on a nearby road close to the purchaser (i.e., the command executor)?
  16. NEXT

    no work

    thank you i understand !!!
  17. NEXT

    no work

    thank you
  18. NEXT

    big bug

    "An exploit caused by interference with PVEMOD" https://cdn.discordapp.com/attachments/1376082966828027967/1376085240795107388/Replay_2025-05-25_15-08-27_1.mp4?ex=68340abf&is=6832b93f&hm=25445c0fc25873da294e4b2d7bf0549e3256be28423500c66c5b891b3b5ec67d&
  19. NEXT

    no work

    "Summarize all rates from all players' permissions": true, ↓ Failed to call hook 'OnDispenserGather' on plugin 'GatherLootMultiplier v1.5.5' (KeyNotFoundException: The given key 'metalspring' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.GatherLootMultiplier.GetPlayerCustomRate (System.String userID) [0x00247] in <9ad9980da8394331b77e920b2a817c6b>:0 at Oxide.Plugins.GatherLootMultiplier.OnDispenserGather (ResourceDispenser dispenser, BasePlayer player, Item item) [0x0000d] in <9ad9980da8394331b77e920b2a817c6b>:0 at Oxide.Plugins.GatherLootMultiplier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00724] in <9ad9980da8394331b77e920b2a817c6b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
  20. NEXT

    no destroy

    I using most recent version. 2.0.10
  21. NEXT

    what is this log?

    thank you FerryTerminalEvent.json
  22. NEXT

    no work

    "This still feels wrong." We conducted testing with several players, but were unable to verify the issue. We couldn't determine why this is happening—the reproducibility, consistency, and logic behind it remain unclear, making proper verification impossible. Please test it with various patterns.
  23. NEXT

    error

    BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\フルスロ\terragrouplab_v2.0.1\terragrouplab_v1.0.1:5:/assets/bundled/prefabs/modding/cubes/concrete_d_cube.prefab"
  24. NEXT

    big lock !!

    "What is this big rock?"
  25. NEXT

    npc move error?

    "The NPC's movement is strange." 2025-05-23_20-40-33 - span6.mp4

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