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Everything posted by Mongo
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horses are spawning as telephones.....in config this is what it currently is for the horse... "3216966288": { "enabled": true, "shop": true, "displayName": "horse", "item_shortname": "telephone", "prefab_path": "assets/rust.ai/agents/horse/horse.prefab", "prefab_durability": 15, "TCAuthRequired": true, "canBePickedUp": true, "authDamageOnly": true, "max_spawn_quantity": 5, "max_stack_size": 20, "prefab_type": 3, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 50.0, "permission_required": null
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I added zones created using Zone Manager. The zones remain PVE indicated by the green lable on bottom right of screen. However players are able to be hurt by other players still. As you leave the zone they get the message for the 10 second pvp delay. I looked at the simplepve config again and realized that it says the following "Commands when PVP Purge Starts": [], "Commands when PVP Purge Ends": [], "Exclude Zone IDs From Rules": [ "999", "6969", "8345432", "53868535" ], So this is only affecting the PVP Purge and not the rules for regular pve. With this being said, is there a way for my created zones to be ignored by simple pve so that the pve rule set still applies so players cannot hurt other players? All I am trying to do is set up a few zones where players can play pve as normal, but in these zones they cannot build, or damage existing buildings placed by me. I could alwats set the zone to pve god in the flags for zone manager, but then come purge time, they could use these zones as a safe heaven. Any idea's if this can be achieved? Thank you for your time and patience regarding this.
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I thought i deleted BetterLoot, seems it didn't want to go without a fight. Thank you, you prompted me recheck. This issue is solved. Greatly appreciated. Also thank you for your continued support of this plugin. This is the first time in a few years I tried it again and it has come a long way. this is now a direct replacement for other plugins I was using. Thank you!
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When players throw a supply drop, the saved configured custom loot is not spawning. if I press the "refresh" button, the loot will cycle through what was set for the custom loot. Any idea whats going on?
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Man.....I cant believe i didnt see that.. There is one more thing that I forgot to ask you about, When I make pvp zones for players to build in and be raided, I cant seem to get traps to work as long as the simplepve rule for traps is set. Again I am trying to have simplepve ignore the zones that I create to exclude all simplepve rules. Would this fall under the Exclusive Zone list as well?
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Is it possible to have "SimplePVE" and "Zone Manager Auto Zones" ignore a specific zone created? I created a zone where players cannot damage existing buildings and cannot build in, but every time you enter the zone, SimplePVE is seeing the zone as PVP. Autozones makes designated monuments pvp. So is there a way to have the created zone ignored? Thank you to anyone who can provide feedback.
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no idea whats going on. Nothing was changed or edited. multiple bases were spawning in normally for months. All of a sudden all bases despawned and now only one base will spawn in at same location. Plugin is up to date, and nothing was edited or changed. Help!
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nevermind, just discovered to hold shift thank you anyway, sorry to bother you
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Cannot remove/delete quarries or pumpjacks. Players brought to my attention and I cannot do it either.
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Errpr: Reference object not set to an instance of an object
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Thank you for clarifying. Thats what I thought, but I just wanted to make sure. thank you for the reply however. Great map by the way. Players love the custom build spaces. A few of the home wont let you fully build inside due to rock formation, but aside from that it is well liked.
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The merchant in the hotel cannot be interacted with. Players cant purchase keycards for rooms. I assume this is the mechanic to get rooms in the hotel. If there is another way to get keycards for rooms, please let me know, as I do not know what to tell players at the moment except I will reach out to the creator. thank you for your time.
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- 30 comments
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- #norddream
- #custom map
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Thank you for replying. Not sure what to do. Dont know why these things are missing. if you cant reproduce it then I am at a loss...I suppose I will have to wipe the map and piss off alot of players in hopes that the issue will be fixed. Thank you for looking into it though. I really like the map. Do you create custom maps for clients?
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Large oil rig blue room door missing.
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The door key card lock, door, and button to open door from inside are missing on large oil rig. Thank you.
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At small oil rig the blue key card lock and button for door is missing. Cant use blue card to open door, and no button to open door from inside. Players are really enjoying your map.
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I use custom maps, so I am not sure if that is a factor or not.
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yeah, i tried setting all presets to 0 chance, but after restarts they all reset back to 15% or whatever default is.
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i tried that but they keep resetting as well...guess ill try to reinstall.
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The Rust weather presets keep loading after every restart. Is there a way to stop them from loading? I have to open up the gui and manually delete the rust presets every restart. What can I do?
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I just added this for the new wipe after converting our server to a pvp/pve, and it wont even load. Now I gotta try and find a temporary plugin until this issue is hopefully fixed. Please Help Failed to compile: Cannot implicitly convert type 'System.Collections.Generic.HashSet' to 'System.Collections.Generic.List' | Line: 138, Pos: 35