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Everything posted by Mongo
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All the monuments that were adjusted are still too low. I blocked off terrain openings with admin rocks until you can fix them.
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I updated the map with your current update. ...........uhhhhh...I uploaded the wrong map..sorry to bother you I updated with v2 instead of v2b...my apologies
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Hello...just wanted to let you know about this water/terrain bug i found. Thanks for the great map and actually keeping up with the update. Unfortunately, more than some of these map devs don't update their maps after getting you for $45+. Makes you feel like you got scammed. I can name a few of the better know map makers who have left some really great builds go to shit and never update them. Its a shame but in the end they only tarnish their name work. Again keep up the good work!!
- 30 comments
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- #map
- #synecdoche
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Thank you for replaying. What changed? The bases were spawning normally after wipe and then they stopped. Where do I find spawn points and reset them? Thank you for your time.
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Since this oxide update Bases stopped spawning on the map. Any idea whats going on? I did not change anything. I updated oxide and now bases dont spawn. The plugin is running and everything seems to check out. nothing happens from this point on. (in the picture)
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Is it possible to update the map without wiping all player data inventory bases etc...? I never attempted to update a map after wipe lol. Anything you can tell mw would be helpful. Thank you.
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Thats weird. Now its loading in just fine. thank you anyway. Sorry to bother you.
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Same.... Failed to compile: 'BaseDiggableEntity' does not contain a definition for 'SpawnLootListItem' and no accessible extension method 'SpawnLootListItem' accepting a first argument of type 'BaseDiggableEntity' could be found (are you missing a using directive or an assembly reference?) | Line: 18757, Pos: 44
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Hello. Ive downloaded the Better NPC data for current version of Frostland. Unfortunately when trying to make changes for the custom monuments, the changes are not applying. i confirmed that for facepunch monuments, etc, that the changes are in fact taking place. I have tried to lower the amount of npc's and change weapons. i have included a copy of the FroaenSuperMarket.json for your review. Am I missing something that the changes are not happening? I have tried to make changes with every custom monument and no changes are applying. Ive tried restarting server, reinstalling plugins, deleting files and reapplying changes. Nothing seems to work. Thank you for your time! FrozenSuperMarket.json
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There is an X on the map in grid AA0 (in the ocean), where I assume there is supposed to be a custom build area there. There is nothing visible there. As you enter the area where the "x" is, the water disappears, then reappears when exiting. I tried to mark location best I could. just a heads up for ya.
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Is there any npc data that can be adjusted for your custom monuments? Like BetterNPC type data? I would like to remove a few NPC's or at least tune them down. Alot of my player base are pve and fairly new to rust...lol...they are complaining about the shear numbers of npc's. I dont have any experience with rustedit but i suppose now is a good time to learn. However it would be very convenient to have plugin data to customize. My apologies I just found your downloads for BetterNPC. Outstanding job on this map! Very well thought out. Your maps keep getting better and better. Number one Dev!
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Found something that needs fixed. Just a heads up. H19 top of hill open face cliff.
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Cant drink water in Bandit Camp and there is missing water.
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- 20 comments
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- #facepunch
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so far so good. thank you for your time!
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here is data file StackEverything.json
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which file do you want me to send? the plugin, data, or config?
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error: Unexpected end when deserializing object. Path '['Stacked Entities'].3587561['Sub Stacked Entities'][0]['Prefab Name']', line 113, position 2. How can i fix this?
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Failed to initialize plugin 'VirtualQuarries v2.5.3' (JsonReaderException: Unterminated string. Expected delimiter: ". Path '76561198278828449', line 227, position 19.)
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horses are spawning as telephones.....in config this is what it currently is for the horse... "3216966288": { "enabled": true, "shop": true, "displayName": "horse", "item_shortname": "telephone", "prefab_path": "assets/rust.ai/agents/horse/horse.prefab", "prefab_durability": 15, "TCAuthRequired": true, "canBePickedUp": true, "authDamageOnly": true, "max_spawn_quantity": 5, "max_stack_size": 20, "prefab_type": 3, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 50.0, "permission_required": null