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Everything posted by Mongo
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Is it possible to update the map without wiping all player data inventory bases etc...? I never attempted to update a map after wipe lol. Anything you can tell mw would be helpful. Thank you.
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Thats weird. Now its loading in just fine. thank you anyway. Sorry to bother you.
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Same.... Failed to compile: 'BaseDiggableEntity' does not contain a definition for 'SpawnLootListItem' and no accessible extension method 'SpawnLootListItem' accepting a first argument of type 'BaseDiggableEntity' could be found (are you missing a using directive or an assembly reference?) | Line: 18757, Pos: 44
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Hello. Ive downloaded the Better NPC data for current version of Frostland. Unfortunately when trying to make changes for the custom monuments, the changes are not applying. i confirmed that for facepunch monuments, etc, that the changes are in fact taking place. I have tried to lower the amount of npc's and change weapons. i have included a copy of the FroaenSuperMarket.json for your review. Am I missing something that the changes are not happening? I have tried to make changes with every custom monument and no changes are applying. Ive tried restarting server, reinstalling plugins, deleting files and reapplying changes. Nothing seems to work. Thank you for your time! FrozenSuperMarket.json
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There is an X on the map in grid AA0 (in the ocean), where I assume there is supposed to be a custom build area there. There is nothing visible there. As you enter the area where the "x" is, the water disappears, then reappears when exiting. I tried to mark location best I could. just a heads up for ya.
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Is there any npc data that can be adjusted for your custom monuments? Like BetterNPC type data? I would like to remove a few NPC's or at least tune them down. Alot of my player base are pve and fairly new to rust...lol...they are complaining about the shear numbers of npc's. I dont have any experience with rustedit but i suppose now is a good time to learn. However it would be very convenient to have plugin data to customize. My apologies I just found your downloads for BetterNPC. Outstanding job on this map! Very well thought out. Your maps keep getting better and better. Number one Dev!
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- 17 comments
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- #rust
- #facepunch
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so far so good. thank you for your time!
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here is data file StackEverything.json
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which file do you want me to send? the plugin, data, or config?
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error: Unexpected end when deserializing object. Path '['Stacked Entities'].3587561['Sub Stacked Entities'][0]['Prefab Name']', line 113, position 2. How can i fix this?
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Failed to initialize plugin 'VirtualQuarries v2.5.3' (JsonReaderException: Unterminated string. Expected delimiter: ". Path '76561198278828449', line 227, position 19.)
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horses are spawning as telephones.....in config this is what it currently is for the horse... "3216966288": { "enabled": true, "shop": true, "displayName": "horse", "item_shortname": "telephone", "prefab_path": "assets/rust.ai/agents/horse/horse.prefab", "prefab_durability": 15, "TCAuthRequired": true, "canBePickedUp": true, "authDamageOnly": true, "max_spawn_quantity": 5, "max_stack_size": 20, "prefab_type": 3, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 50.0, "permission_required": null
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I added zones created using Zone Manager. The zones remain PVE indicated by the green lable on bottom right of screen. However players are able to be hurt by other players still. As you leave the zone they get the message for the 10 second pvp delay. I looked at the simplepve config again and realized that it says the following "Commands when PVP Purge Starts": [], "Commands when PVP Purge Ends": [], "Exclude Zone IDs From Rules": [ "999", "6969", "8345432", "53868535" ], So this is only affecting the PVP Purge and not the rules for regular pve. With this being said, is there a way for my created zones to be ignored by simple pve so that the pve rule set still applies so players cannot hurt other players? All I am trying to do is set up a few zones where players can play pve as normal, but in these zones they cannot build, or damage existing buildings placed by me. I could alwats set the zone to pve god in the flags for zone manager, but then come purge time, they could use these zones as a safe heaven. Any idea's if this can be achieved? Thank you for your time and patience regarding this.
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I thought i deleted BetterLoot, seems it didn't want to go without a fight. Thank you, you prompted me recheck. This issue is solved. Greatly appreciated. Also thank you for your continued support of this plugin. This is the first time in a few years I tried it again and it has come a long way. this is now a direct replacement for other plugins I was using. Thank you!
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When players throw a supply drop, the saved configured custom loot is not spawning. if I press the "refresh" button, the loot will cycle through what was set for the custom loot. Any idea whats going on?
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Man.....I cant believe i didnt see that.. There is one more thing that I forgot to ask you about, When I make pvp zones for players to build in and be raided, I cant seem to get traps to work as long as the simplepve rule for traps is set. Again I am trying to have simplepve ignore the zones that I create to exclude all simplepve rules. Would this fall under the Exclusive Zone list as well?
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Is it possible to have "SimplePVE" and "Zone Manager Auto Zones" ignore a specific zone created? I created a zone where players cannot damage existing buildings and cannot build in, but every time you enter the zone, SimplePVE is seeing the zone as PVP. Autozones makes designated monuments pvp. So is there a way to have the created zone ignored? Thank you to anyone who can provide feedback.
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no idea whats going on. Nothing was changed or edited. multiple bases were spawning in normally for months. All of a sudden all bases despawned and now only one base will spawn in at same location. Plugin is up to date, and nothing was edited or changed. Help!
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nevermind, just discovered to hold shift thank you anyway, sorry to bother you
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Cannot remove/delete quarries or pumpjacks. Players brought to my attention and I cannot do it either.
