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Everything posted by Scrubby
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2x Loot Table Config (Better Loot V4 Compatible)
Scrubby commented on fullwiped's file in Customizations
Hey, I dont know if you are open for suggestions regarding the content of the loot table, but my players mentioned some things which I added to the loot table on my own in the end, but I guess it would be nice to have it for everyone: - added weapon.mod.flashlight to crate_normal - added ammo.rocket.mlrs to codelockedhackablecrate_oilrig & codelockedhackablecrate- 10 comments
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- #2x loot
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- #2x loot config
- #loot config
- #loot
- #loot x2
- #x2 loot
- #x2 loot config
- #x2 loot table
- #rust cfg
- #rust config
- #rust 2x
- #2x server
- #2x server config
- #2x server cfg
- #2x server loot table
- #rust configs
- #2x server files
- #x2 server
- #2x server settings
- #2x better
- #2x better loot
- #2x better loot config
- #alphaloot 2x
- #2x alphaloot config
- #best config
- #best 2x config
- #rust 2x server
- #2x rust server config
- #2x rust server loot
- #2x loot tables
- #better
- #betterloot
- #better loot
- #better loot tables
- #2x better loot tables
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2x Loot Table Config (Better Loot V4 Compatible)
Scrubby commented on fullwiped's file in Customizations
Hey, can you maybe add weapon.mod.flashlight to crate_normal and ammo.rocket.mlrs to codelockedhackablecrate_oilrig & codelockedhackablecrate? My players said they would like this to be findable in the corresponding containers which I can understand. I already manually updated my file, but I dont really want to change it everytime you put out an update- 10 comments
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- #2x
- #2x loot
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(and 38 more)
Tagged with:
- #2x
- #2x loot
- #2x loot table
- #2x loot table config
- #2x cfg
- #2x config
- #2x loot config
- #loot config
- #loot
- #loot x2
- #x2 loot
- #x2 loot config
- #x2 loot table
- #rust cfg
- #rust config
- #rust 2x
- #2x server
- #2x server config
- #2x server cfg
- #2x server loot table
- #rust configs
- #2x server files
- #x2 server
- #2x server settings
- #2x better
- #2x better loot
- #2x better loot config
- #alphaloot 2x
- #2x alphaloot config
- #best config
- #best 2x config
- #rust 2x server
- #2x rust server config
- #2x rust server loot
- #2x loot tables
- #better
- #betterloot
- #better loot
- #better loot tables
- #2x better loot tables
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2x Loot Table Config (Better Loot V4 Compatible)
Scrubby commented on fullwiped's file in Customizations
- 10 comments
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- 1
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-
- #2x
- #2x loot
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(and 38 more)
Tagged with:
- #2x
- #2x loot
- #2x loot table
- #2x loot table config
- #2x cfg
- #2x config
- #2x loot config
- #loot config
- #loot
- #loot x2
- #x2 loot
- #x2 loot config
- #x2 loot table
- #rust cfg
- #rust config
- #rust 2x
- #2x server
- #2x server config
- #2x server cfg
- #2x server loot table
- #rust configs
- #2x server files
- #x2 server
- #2x server settings
- #2x better
- #2x better loot
- #2x better loot config
- #alphaloot 2x
- #2x alphaloot config
- #best config
- #best 2x config
- #rust 2x server
- #2x rust server config
- #2x rust server loot
- #2x loot tables
- #better
- #betterloot
- #better loot
- #better loot tables
- #2x better loot tables
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In case someone also comes across the problem that DiscordLink doesnt update the Discord Username properly after linking, I found out there is a typo in line 255 in linkingHandler.js The "n" in "username" needs to be a capital one. After changing that it worked fine for me.
- 1 reply
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I just fixed some known issues including yours. I tested with the file below and got no issues at all anymore. Feel free to check it out BuildingSkins.cs
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Fixed some other stuff too. I tested with the file below and got no issues at all anymore BuildingSkins.cs
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Updating line 552 to the code below fixed it for me else PrintToChat(player, string.Format(GetMessage("Lang_UpdateCompleted", player), count, blocks.Length));
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Hi, seems like the update from last night broke something with the plugin. Building new stuff with skins and manually applying them works fine, but /bskin all is not working properly. When you use the command it takes ages to complete and even when it looks like its done, you still cant use the command again because it says its still in progress. The gui to change the skins through the TC also doesnt exist anymore. I got a error message that comes up when using /bskin all though: FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list.
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Well, might have been some weird other stuff then. Thank you for the replies anyways
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Yeah I also thought that, but why should it first NOT send the webhooks, and after changing the variables it does? Idk if its sth on my side, do the webhooks work for you?
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Hey, right now the Discord messages are not beeing sent at all. I found the issue in the .cs file. In the lines 42, 217 and 225. "DiscordWebhook" is mistyped as "DiscrodWebHook". After changing it to "DiscordWebhook" the webhooks work again. Would be nice if you guys could change that in the official version
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Hey, currently not all scientists give DogTags. I made a list of all that are missing. You might not need to add everything but I didnt always know what scientist is what so I just took every shortname I got xD scientistnpc_cargo scientistnpc_cargo_turret_any scientistnpc_cargo_turret_lr300 scientistnpc_ch47_gunner scientistnpc_excavator scientistnpc_full_any scientistnpc_full_lr300 scientistnpc_full_mp5 scientistnpc_full_pistol scientistnpc_full_shotgun scientistnpc_junkpile_pistol scientistnpc_peacekeeper scientistnpc_roamtethered
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Hey, when opening the Social Links tab in the Welcome UI I get the following error in the console and the tab is empty. Failed to call hook 'ShowLinks_API' on plugin 'WPSocialLinks v1.1.4' (NullReferenceException: Object reference not set to an instance of an object) More at the pictue below. I think its a plugin related issue, I mean it could always be that I messed sth up but I think I definetly didnt.