I see some others experienced this but couldn't find any solutions. Here's he lines I can provide.
When I reload the plugin I get this.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
Failed to call hook 'OnPlayerInput' on plugin 'StaticLootables v2.3.1' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.StaticLootables.GetDefinition (System.String reference) [0x0002f] in <c51b0d754ffc44aa81b9846b7b19d777>:0
at Oxide.Plugins.StaticLootables.GetDefinition (UnityEngine.GameObject reference) [0x00007] in <c51b0d754ffc44aa81b9846b7b19d777>:0
at Oxide.Plugins.StaticLootables.OnPlayerInput (BasePlayer player, InputState input) [0x00496] in <c51b0d754ffc44aa81b9846b7b19d777>:0
at Oxide.Plugins.StaticLootables.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003d9] in <c51b0d754ffc44aa81b9846b7b19d777>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
Failed to call hook 'OnPlayerInput' on plugin 'StaticLootables v2.3.1' (NullReferenceException: Object reference not set to an instance of an object)