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LAGZYA

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Everything posted by LAGZYA

  1. LAGZYA

    LSkins

    I add in config params next week
  2. Have you enabled the auto-upload option in the config?
  3. Changed Status from Pending to Fixed Changed Fixed In to 2.2.3
  4. And I haven't released the sets yet)))
  5. LAGZYA

    LSkins

    And I haven't released the sets yet)))
  6. LAGZYA

    nre after kill npc

    Bow jump kill
  7. LAGZYA

    nre after kill npc

    ``` [2025.03.26 13:29:10] [ERRO] Unhandled error occurred (NullReferenceException) at UnityEngine.Component.GetComponentInParent (System.Type t, System.Boolean includeInactive) (at <bbfcdb8e91a44ae79d53e845fd06b4b5>:0) at UnityEngine.Component.GetComponentInParent[T] () (at <bbfcdb8e91a44ae79d53e845fd06b4b5>:0) at Oxide.Plugins.Loottable+LootableManager.GetSpawnPointId (BaseEntity npc) (at /home/container/carbon/plugins/Loottable.cs:2296) at Oxide.Plugins.Loottable+LootableManager.GetConfigId (BaseEntity entity, System.Boolean isNpc) (at /home/container/carbon/plugins/Loottable.cs:2241) at Oxide.Plugins.Loottable+TheManagerThatManagesEverything.GetConfig (NPCPlayer npc) (at /home/container/carbon/plugins/Loottable.cs:5674) at Oxide.Plugins.Loottable.OnCorpseApplyLoot (HumanNPC npc, NPCPlayerCorpse corpse) (at /home/container/carbon/plugins/Loottable.cs:368) at Oxide.Plugins.Loottable+HumanNPC_ApplyLoot.Prefix (NPCPlayerCorpse corpse, HumanNPC __instance) (at /home/container/carbon/plugins/Loottable.cs:1249) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HumanNPC.ApplyLoot_Patch1(HumanNPC,NPCPlayerCorpse) at NPCPlayer.CreateCorpse (BasePlayer+PlayerFlags flagsOnDeath, UnityEngine.Vector3 posOnDeath, UnityEngine.Quaternion rotOnDeath, System.Collections.Generic.List`1[T] triggersOnDeath, System.Boolean forceServerSide) (at <91b60f48d47248f6ac2cbd0d5e1535e7>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.OnDied_Patch1(BasePlayer,HitInfo) at ScientistNPC.OnDied (HitInfo info) (at <91b60f48d47248f6ac2cbd0d5e1535e7>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseCombatEntity.Die_Patch0(BaseCombatEntity,HitInfo) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.Die_Patch0(BasePlayer,HitInfo) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseCombatEntity.Hurt_Patch0(BaseCombatEntity,HitInfo) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.Hurt_Patch0(BasePlayer,HitInfo) at HumanNPC.Hurt (HitInfo info) (at <91b60f48d47248f6ac2cbd0d5e1535e7>:0) at BaseCombatEntity.OnAttacked (HitInfo info) (at <91b60f48d47248f6ac2cbd0d5e1535e7>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.OnAttacked_Patch0(BasePlayer,HitInfo) at ScientistNPC.OnAttacked (HitInfo info) (at <91b60f48d47248f6ac2cbd0d5e1535e7>:0) at BasePlayer.OnProjectileAttack (BaseEntity+RPCMessage msg) (at <91b60f48d47248f6ac2cbd0d5e1535e7>:0) at BasePlayer.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) (at <91b60f48d47248f6ac2cbd0d5e1535e7>:0) at UnityEngine.Debug:LogException(Exception) at BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message) at BaseEntity:SV_RPCMessage(UInt32, Message) at ServerMgr:OnRPCMessage(Message) at ServerMgr:OnNetworkMessage(Message) at Facepunch.Network.Raknet.Server:ProcessRead(NetRead) at Network.BaseNetwork:Cycle() at ServerMgr:Update() ```
    Speeds up GUI development several times, a very convenient and simple tool for transferring your great interfaces from Figma to Rust. Highly recommend it!
  8. LAGZYA

    LSkins

    First parameter in config set true
  9. LAGZYA

    Team Marker

    Enable the parameter in the config to make it work as before
  10. LAGZYA

    Team Marker

    If you want to use e without a bind, enable it in the config
  11. LAGZYA

    Team Marker

    An added parameter in the config that separates the functionality of the plugin You can now set labels using the ping console command. An example of using bind E +use;tping Or use a more loaded component that will be on the E button.
  12. Changed Status from Pending to Fixed Changed Fixed In to 2.1.6
  13. elements* -> items
  14. I already know what the problem is while I'm testing on my server. Unfortunately, after the update, your will have to delete the plugin data, because I found another problem with identifying the skins that are the elements.
  15. Changed Status from Pending to Fixed Changed Fixed In to 2.1.5
  16. LAGZYA

    LSkins

    lskins add skinId
  17. LAGZYA

    Just Reporting a bug

    Fixed
  18. LAGZYA

    Just Reporting a bug

    Okey i checked, maybe cause in translate
  19. LAGZYA

    Just Reporting a bug

    Update plugin in server, after try load config
  20. LAGZYA

    Use with Alpha Loot

    Thx
  21. LAGZYA

    Use with Alpha Loot

    Changed Status from Pending to Not a Bug
  22. LAGZYA

    Use with Alpha Loot

    If it's not difficult for you to write a review of the plugin, I will be very grateful. I also recommend using the web configurator for easy configuration and the ability to share the configuration with other users.
  23. LAGZYA

    Use with Alpha Loot

    I don't have this plugin, but please check and give feedback.
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