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Robis

Posted

Hey nice idea of plugin... By any chance, possible to add permissions for each category of commands ?

  • Like 1
Rustonauts

Posted

44 minutes ago, Robis said:

Hey nice idea of plugin... By any chance, possible to add permissions for each category of commands ?

100% thanks.  I'll include that in a few days. 

Rustonauts

Posted

1 hour ago, Robis said:

Hey nice idea of plugin... By any chance, possible to add permissions for each category of commands ?

actually, changed my mind lol.  I've included that now.  Cheers.

Robis

Posted

4 hours ago, Rustonauts said:

actually, changed my mind lol.  I've included that now.  Cheers.

Thank you 🙂 hope you make more interesting plugins, and dont put them for free 🙂

  • Like 1
MelodyZE

Posted

wow this seems AMAZING ASF!!!

how intensive is this on the server? performance wise

  • Like 2
Rustonauts

Posted

thanks I appreciate that.  Most of the heavy lifting is done upon init where I'm building the lists, and then as events occur (spawn, kill, etc), I update those lists (which is basically memory, with zero calculations).. so there isn't a ton of drag.

I can see a performance hit on the map if you let the markers persist for a longer period of time, but anything under 20 secs is fine.

Vergbergler

Posted

Could we get a radius from player to display?
Could we get an all command?
Could we get a infinite timer?
Could we get a player tracker?

  • Love 1
Rustonauts

Posted

by player tracker, do you mean show other players?

 

Rustonauts

Posted

On 1/31/2023 at 1:11 PM, MelodyZE said:

wow this seems AMAZING ASF!!!

how intensive is this on the server? performance wise

1.2.5 isn't intensive at all.  We always kept a running dictionary list of nodes, but now only the commanding player will see the map information.

Robis

Posted

When i run command /vi nodes server fps drops from 70 to 60 for a short time. Here a moment Calling 'Visualize' on 'Visibility v1.2.6' took 150ms

So i imagine it can get way worse if multiple players use this command in a same time or in general very often ?

Any way to reduce impact? With animals no problem because animals not that many as nodes plugin have to load....

Maybe better to make more commands to split groups to mark? for example /vi sulfur /vi metal /vi stones then plugin need load les per single command, by common thinking.

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  • Like 2

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