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ChearTeaLabs

Posted

Cars spawning with engines and fuel but not spawning as %100 health, mostly on fire and not useable.image.thumb.png.fdff0c2637f8ced6885a3f0605f40bec.png

samshoun

Posted

Could you add trains to the configuration?

bsdinis

Posted

On 3/4/2021 at 10:22 PM, samshoun said:

Could you add trains to the configuration?

Added in 0.2.5

  • Like 1
Evil_Snake

Posted

hey, just updated and got this error
Error while compiling: VehicleFuelManager.cs(457,26): error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer

bsdinis

Posted (edited)

4 hours ago, MuchRage said:

hey, just updated and got this error
Error while compiling: VehicleFuelManager.cs(457,26): error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer

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It's working on my end, did you maybe forget to update your test server?

Edited by bsdinis
ninfia

Posted

Could you add support for submarines ?

bsdinis

Posted

This plugin needs to be rewritten, but I added support for submarines in 0.2.6

  • Love 1
ninfia

Posted (edited)

After update: Error while compiling: VehicleFuelManager.cs(548,26): error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer

And could you add support for junkyard crane ?🙂 Thanks.

Edited by ninfia
Bumfuzzler

Posted (edited)

Great all encompassing plugin! It would be a great addition to the plugin if you added the ability to control fuel consumption and default fuel for snowmobiles and the junkyard magnet crane as mentioned in the updates blog - 

 

Edited by Bumfuzzler
SlayersRust

Posted

If I put Fuel Consumption to 0 on all Vehicles and lock fuel containers will this make Vehicles basically not require fuel?

FandangoChristmas

Posted

I'm looking for a plugin to add fuel usage to ch47. Does this currently support the ch47?

BLAZ15

Posted

Can you add an option to change the fuel item from low grade fuel to other item? And with skin id support?

Thanks! 

SlayersRust

Posted

This needs an update for July Rust update

VehicleFuelManager - Failed to compile: Argument 1: cannot convert from 'IFuelSystem' to 'EntityFuelSystem' | Line: 54, Pos: 41

strikeeagle

Posted

I have all train values set to null and the Locomotive is still burning fuel. I can give it a high initial amount and lock the container as a work around but the fuel burn in locomotives is broken.. i can see the fuel being burned by the trains gauges

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  • Like 2

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