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Tutorial Display 2.0.4

$14.99
   (3 reviews)

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Kobani

Posted

@RoadTech

Thank you for the explanation.
Okay, that's how it works. But it's cumbersome because you need multiple mods and have to set the timer for each player individually. 
I think if the tutorials were only displayed once, it would be easier to set them for everyone. That's my opinion.
and
I understood the ZoneTutorials section and it's really great to set the number of displays and the display duration. just perfect. 

Only the top part of the tutorials is quite cumbersome. Couldn't MaxDisplays and the timer be added there as well? 
Something like this:
I give the authorisation everylight.lantern, this enables the Everlight plugin and the player gets the tutorial hint what he can do from now on.
After he closes this message, it should never appear again, but the authorisation should remain.

I hope I'm not asking too much, but it would be much easier that way. If that were possible. 

  • Like 1
RoadTech

Posted

So, cumbersome you say ? Yes for you utility i think too.

On my server i use it with my job plugin and quest plugin so all permission are remove when i need.

For the configuration yes is very very specific because i want propose all option for all type of usage.
You can use it like you want, you idea is interesting, like a player discover a new permission for all time he have the UI but i see a problem. Actualy the tutorial can delete with the button so imagine, your player have permission light he have tutorial for 5m. if he forget that. He can't show again.

I will take note of your feedback and I will add the maxdisplay by permission as well as the timer and effects. However, given the number of modifications necessary to add all the possibilities of tutorial recovery and others, you will have to wait... Thanks for your return.

Kobani

Posted

Don't get me wrong. This is not meant in a negative way.
You're talking about additional plugins that make it possible. And yes, I understand how, but I had to think about it for a long time and it's not easy for everyone to use everything the way they can. After all, they know their plugins and how they work together. I don't because it's difficult for me to understand how one works with the other from the descriptions. For example, what they are talking about now, the job plugin and the quest plugin. So don't be mad at me if I have ideas that might make it easier.
I'm sorry if I'm stupid and don't know or understand everything. But nobody can do everything. I accept it as it is because I don't want any trouble. As I said, the idea and implementation with the zones is fantastic and exactly what I was looking for. Now I'm waiting for your tutorial video. Maybe then I'll be able to cope better with the rest.

Many thanks for everything. The donation will follow.

  • Love 1
RoadTech

Posted

Yes I understand the situation, it is sometimes complicated to understand this in writing and even more so in different languages ^^ No worries on my side, I'm preparing the next update this week. PS: when I talk about quest and profession it is quite simply because it is what I use for my roleplay server, but when I offer my plugins I try to ensure that you can all use it from the way you want. I'm going to finish the video to further clarify how it works by next week because I have a lot of other work going on. Thank you for the support and feedback and sorry if we misunderstood 😉 Have a nice day

  • Love 1
Azmo

Posted

Thanks for the update!

I second @Kobani´s wish for a max display count.
I intend to use it for example with MyMinicopter, if the player purchases the permission to spawn his own minicopter i want to give a tutorial with a small info on how to use it. After that the player has the permission for the whole duration of the wipe.
 
So adding this would also help me.

Thanks again! 🙂

  • Like 2
Azmo

Posted

If possible, it would be cool to also be able to show tutorial on user added to group 😉

  • Like 1
Kobani

Posted (edited)

5 hours ago, Azmo said:

Wenn möglich, wäre es cool, auch das Tutorial für den zur Gruppe hinzugefügten Benutzer anzeigen zu können😉

Actually, only the group needs to have the authorization, then the newly added member will also receive it. If I am not mistaken. 🙂

I haven't tried it yet, but it's a good idea. The question remains whether it will be displayed every time the server restarts. 

Edited by Kobani
  • Like 2
Azmo

Posted (edited)

Ah yes thats one way to do it. Thanks 🙂

Yes would be nice to be able to make it show one time only 🙂

Edited by Azmo
  • Like 1
Kobani

Posted

On 11/10/2023 at 2:08 PM, RoadTech said:

Yes I understand the situation, it is sometimes complicated to understand this in writing and even more so in different languages ^^ No worries on my side, I'm preparing the next update this week. PS: when I talk about quest and profession it is quite simply because it is what I use for my roleplay server, but when I offer my plugins I try to ensure that you can all use it from the way you want. I'm going to finish the video to further clarify how it works by next week because I have a lot of other work going on. Thank you for the support and feedback and sorry if we misunderstood 😉 Have a nice day

Hello
I wanted to ask how far you are with the update for us. Greetings Michael, have a nice Sunday.

RoadTech

Posted

Yes sorry the update are coming soon, i'm just need finish tu create my FUTUR PROJET : 

I Think like 3-5 days MAX

 

  • Like 1
RoadTech

Posted

Before the next rust update 😉

  • Love 1
Kobani

Posted

On 11/19/2023 at 4:32 PM, RoadTech said:

Before the next rust update 😉

Hello
I wanted to ask if you really finished the update by the next wipe. I'm currently preparing everything for the wipe on Thursday. I would be very happy. Have a nice week. And thanks again for everything.

  • Like 1
Kobani

Posted

@RoadTech 

hello
"Effect": "assets/prefabs/misc/easter/painted eggs/effects/gold_open.prefab",

is still not working for me, I have no idea what the problem is. I hope you have an idea.

  • Like 1
Azmo

Posted

Please take a look at this when possible

RoadTech

Posted

Update are coming sorry for my absence

  • Like 2
Billionaire

Posted (edited)

it would be nice to have a dictatial in several languages.

Today your plugin only uses the language specified in the config file, but if the server is EN/RU, then it would be nice to be able to have a translation of the dictatial according to the player's language.

A translation that we would do ourselves in the Lang files of the server so that each player can understand the dictatial according to their native language.

Edited by Billionaire
  • Like 1
RoadTech

Posted

On 17/12/2023 at 23:20, Billionaire said:

ce serait bien d'avoir un dictatial en plusieurs langues.

Aujourd'hui votre plugin n'utilise que la langue spécifiée dans le fichier de configuration, mais si le serveur est EN/RU, alors ce serait bien de pouvoir avoir une traduction du dictatial selon la langue du joueur.

Une traduction que nous ferions nous-mêmes dans les fichiers Lang du serveur afin que chaque joueur puisse comprendre le dictatial selon sa langue maternelle.

Yes but the problem is if you create zone or tutorial permission you can't replace the text for langages because all created it's on config file.

I can try something but i'm not very sure

Kobani

Posted

On 12/10/2023 at 2:32 PM, RoadTech said:

Update are coming sorry for my absence

Hey, I hope you had a nice Christmas. I wanted to ask if the update will come before the next wipe this time... 🙂

CupsOhJoe

Posted (edited)

I think a way to resolve all this is to have a COMMAND option in the plugin. Example:

1. Players logs in and gets a  timed permission. 
2. Tutorial is shown then closed (either by player X or timer) then a  command is executed (Removing the permission and effectively stopping the display)
3. Could have a second command executed for example another Perm which would lead to another Tutorial display and so on.

This would effectively resolve most issues with in one single plugin. @RoadTech this example would be amazing.

      "CharacterImageLevel": 1,
      "Effect": "assets/prefabs/misc/easter/painted eggs/effects/gold_open.prefab",
      "Permission": "tutorialdisplay.first",
      "TextPages": [
        "You have just regained your senses, stay calm!",
        "First, leave the hospital and head to the town hall to register and obtain your ID card.",
        "ADJUST THE TEXT LIKE YOU WANT"
      ],
      "Title": "WELCOME TO 'YOUR SERVER NAME'",
      "Run Commands on close": [
        "command1", <-- Remove the original permission
        "command2" <--- could be a timed permission
      ]
    },

 

Edited by CupsOhJoe
Kobani

Posted (edited)

Moved to support Sorry

Edited by Kobani
Kobani

Posted

Is the plugin still maintained? 

GooberGrape

Posted

Please auto off after a set amount of seconds

  • Moderator
Mals

Posted

On 12/30/2023 at 4:39 AM, Kobani said:

The following error occurs sporadically

Failed to call hook 'OnPlayerConnected' on plugin 'TutorialDisplay v2.0.4' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.TutorialDisplay.UpdateTutorialDisplayUI (BasePlayer player) [0x00050] in <c02873fc75a243cb89a8ee81f42cefdd>:0
at Oxide.Plugins.TutorialDisplay.OnPlayerConnected (BasePlayer player) [0x00000] in <c02873fc75a243cb89a8ee81f42cefdd>:0
at Oxide.Plugins.TutorialDisplay.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a40] in <c02873fc75a243cb89a8ee81f42cefdd>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0

 

I'd suggest a support request for that error.  Intermittent ones are hard to fix though.

 

  • Like 1
Chill Roleplay

Posted

On 1/8/2024 at 1:27 PM, Kobani said:

Is the plugin still maintained? 

I think the creator left with our monies, just like his other abandoned plugins

  • Like 1
  • Love 1
Kobani

Posted

8 hours ago, Chill Roleplay said:

I think the creator left with our monies, just like his other abandoned plugins

No, it is not. There are other reasons. I've been in contact and he'll take care of everything soon.

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