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AdventureJournal 2.0.0

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About AdventureJournal

Adventure Journal

The "Adventure Journal" plugin is not a quest plugin per se, but rather a tool that allows Rust players to view specific information and messages based on their permissions. It provides an intuitive graphical interface for displaying these details. A complementary quest plugin, currently under development, will soon be integrated with Adventure Journal to offer an complete gaming experience.
 

Key Features:

Permission-Based Display : Displays information and messages customized according to players' permissions.

User-Friendly Interface : Ensures easy navigation through a well-designed graphical interface.

Extended Customization : Administrators can configure and add as many permission-based messages as they desire in the config file.

Integration with ImageLibrary : Incorporates ImageLibrary for an improved visual experience.
 

Commands:

/journal : Allows players to access their "Adventure Journal".
 

Interface Features:

Navigation Buttons : "Next" and "Previous" buttons are displayed based on the number of pages.

Visual Indicators : Buttons change color when selected, providing clear visual feedback.


Configuration Files
 

{
  "DefaultText": "This journal provides a detailed overview\nof your current quests...\n\nSimply select a quest using the buttons\nto view all its details and rewards.\n\nFor your reference, symbols appear\nabove Quest NPCs:\n\n- <color=yellow><size=14>!</size></color> for a new quest\n- <color=grey><size=14>!</size></color> for an ongoing quest\n- <color=yellow><size=14>?</size></color> for a quest to turn in.\n\nEmbark on your adventure!\nSelect a quest for more information.",
  "DefaultTitle": "<color=#E3BF4B>ADVENTURE JOURNAL</color>",
  "PanelWidth": 0.3,
  "PermissionMessages": [
    {
      "ButtonTitle": "Blacksmith's Aid",
      "Message": "A skilled blacksmith in the village has recently discovered the remnants of an ancient artifact. This artifact, believed to have vast historical significance, requires a delicate touch to repair. The blacksmith is seeking someone with a steady hand and a keen eye to help restore it. Your assistance could unveil a piece of lost history.\n\n<color=#E3BF4B><size=14>Objective</size></color>\n\nLend your skills to repair an item at the blacksmith's workshop.",
      "Permission": "permadder.start",
      "QuestItem": null,
      "QuestItemSkin": null,
      "RewardText": "- €750 and 50 HQ Metal",
      "RewardTitle": "<color=#E3BF4B>REWARD</color>",
      "Title": "<color=#E3BF4B>Ancient Restoration</color>"
    },
    {
      "ButtonTitle": "Sulfur Harvest",
      "Message": "The local alchemist, a man of mysterious concoctions and experiments, is running short on sulfur, a vital ingredient. He's put out a call to adventurers promising a handsome reward for a substantial contribution. The path to obtaining sulfur might be treacherous, but the rewards are enticing.\n\n<color=#E3BF4B><size=14>Objective</size></color>\n\nVenture out and collect 500 Sulfur for the alchemist's experiments.",
      "Permission": "permadder.second",
      "QuestItem": null,
      "QuestItemSkin": null,
      "RewardText": "- VIP status for 5 days",
      "RewardTitle": "<color=#E3BF4B>REWARD</color>",
      "Title": "<color=#E3BF4B>Alchemist's Request</color>"
    },
    {
      "ButtonTitle": "Bear Hunt",
      "Message": "Recent sightings of aggressive bears have put the village on edge. These bears, bolder than usual, pose a threat to the villagers and their livestock. Brave souls are being sought to confront these bears and ensure the safety of the community.\n\n<color=#E3BF4B><size=14>Objective</size></color>\n\nTrack down and eliminate 5 menacing bears troubling the villagers.",
      "Permission": "permadder.third",
      "QuestItem": null,
      "QuestItemSkin": null,
      "RewardText": "- A rare weapon and survival supplies",
      "RewardTitle": "<color=#E3BF4B>REWARD</color>",
      "Title": "<color=#E3BF4B>Bear Threat</color>"
    },
    {
      "ButtonTitle": "Forest Forager",
      "Message": "The village is abuzz with anticipation for the upcoming grand feast. The village cook, known for his culinary delights, needs a particular ingredient - wild mushrooms. These mushrooms add a unique flavor, and he's seeking skilled foragers to procure them.\n\n<color=#E3BF4B><size=14>Objective</size></color>\n\nDelve into the forest and gather 20 wild mushrooms for the grand feast.",
      "Permission": "permadder.forest",
      "QuestItem": null,
      "QuestItemSkin": null,
      "RewardText": "- Gourmet meal and 100 wood",
      "RewardTitle": "<color=#E3BF4B>REWARD</color>",
      "Title": "<color=#E3BF4B>Mushroom Hunt</color>"
    },
    {
      "ButtonTitle": "Lost Relic",
      "Message": "In the heart of the forest, whispers speak of a lost family relic. An old hermit, the last of his lineage, is desperate to find this heirloom. It's believed to be hidden deep within the forest, waiting for a brave soul to retrieve it.\n\n<color=#E3BF4B><size=14>Objective</size></color>\n\nEmbark on a quest to find and return the precious lost relic to the old hermit.",
      "Permission": "permadder.relic",
      "QuestItem": null,
      "QuestItemSkin": null,
      "RewardText": "- €300 and a mystery item",
      "RewardTitle": "<color=#E3BF4B>REWARD</color>",
      "Title": "<color=#E3BF4B>Search for the Lost</color>"
    },
    {
      "ButtonTitle": "Lumberjack's Challenge",
      "Message": "The sound of axes striking wood echoes as the village lumberjack announces a challenge. He believes no one can match his skill and speed in chopping trees. This friendly competition is an opportunity to prove your mettle and earn respect.\n\n<color=#E3BF4B><size=14>Objective</size></color>\n\nJoin the lumberjack's contest and chop down 15 trees to showcase your skills.",
      "Permission": "permadder.lumberjack",
      "QuestItem": null,
      "QuestItemSkin": null,
      "RewardText": "- €400 and a custom axe",
      "RewardTitle": "<color=#E3BF4B>REWARD</color>",
      "Title": "<color=#E3BF4B>Timber Trials</color>"
    },
    {
      "ButtonTitle": "The Fisher's Favor",
      "Message": "As the cold season approaches, the village's eldest fisherman reminisces about bountiful catches of the past. He wishes to pass on his fishing knowledge and seeks help to gather a diverse range of fish for the village.\n\n<color=#E3BF4B><size=14>Objective</size></color>\n\nLearn from the master and catch 10 fish of any kind to stock up for the coming months.",
      "Permission": "permadder.fisher",
      "QuestItem": null,
      "QuestItemSkin": null,
      "RewardText": "- Fishing gear and €200",
      "RewardTitle": "<color=#E3BF4B>REWARD</color>",
      "Title": "<color=#E3BF4B>Fishing Expedition</color>"
    },
    {
      "ButtonTitle": "Guardian of the Night",
      "Message": "Mysterious creatures have been spotted causing trouble under the cover of night. The village needs a brave soul to watch over it during these dark hours. This task will require vigilance, courage, and the ability to confront whatever lurks in the shadows.\n\n<color=#E3BF4B><size=14>Objective</size></color>\n\nPatrol the village for 5 nights, keeping it safe from nocturnal threats.",
      "Permission": "permadder.guardian",
      "QuestItem": null,
      "QuestItemSkin": null,
      "RewardText": "- Exclusive night vision gear and €500",
      "RewardTitle": "<color=#E3BF4B>REWARD</color>",
      "Title": "<color=#E3BF4B>Guardian of the Night</color>"
    }
  ],
  "TextColor": "1 1 1 1"
}


The fonctionnality QUESTIEM AND QUESTITEMSKIN is for using with RepairProgress. For show % of repair spécific item :

Example: You set up a destroyfuse with skin 123456789. You can either use zoneperm and assign the repairprogress permission within the zone, so that the fuse with the skin is repaired only in that area. Alternatively, you can grant the permission to the player, and as soon as they have the item on them, it will start to repair. As the item repairs over time, the percentage of repair progress will increase directly in their journal.


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