Jump to content

7 Screenshots

  • 5k
  • 53
  • 45.88 kB

This area is for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments



Kom4nder

Posted (edited)

@Gd.Kenni Thank you very much for the promptness in making changes. Is it possible to introduce the mechanics of integrating hooks with AdminMenu for issuing and removing blueprint? Only the output is working correctly now.

image.png

Edited by Kom4nder
Gd.Kenni

Posted

56 minutes ago, Kom4nder said:

@Gd.Kenni Thank you very much for the promptness in making changes. Is it possible to introduce the mechanics of integrating hooks with AdminMenu for issuing and removing blueprint? Only the output is working correctly now.

image.png

Make me a list, I'll do an update soon
That will avoid having to do several small, repeated updates

Kom4nder

Posted

I understand your desire to collect a list, but nevertheless, I encounter some nuances of the plugin's operation that are not systematic. In the future, I will list my wishes, and write bugs separately.

Mbesailor

Posted

Morning, was wondering how it interacts with Craftmenu? Also, lets say i set up a new node area, but only want VIP weaponsmiths to have access to that. Is that possible?

Gd.Kenni

Posted (edited)

2 hours ago, Mbesailor said:

Morning, was wondering how it interacts with Craftmenu? Also, lets say i set up a new node area, but only want VIP weaponsmiths to have access to that. Is that possible?

Hi, compatibility with CraftMenu is in terms of user interface. Both of our plugins use the same system to display our user interfaces, and previously, they couldn't work together. In terms of interaction, CMenu does not have any API, so I cannot interact with it, but it can interact with mine if it wants to display BP's only if they are unlocked, for example.
No, currently it is not possible to privatize nodes for certain permissions only. I hadn't thought of that, I'll implement it.
I am open to any suggestions or improvements

Edited by Gd.Kenni
DarkSilver

Posted

1 hour ago, Gd.Kenni said:

Hi, It is compatible with CraftMenu in terms of the UI, our two plugins use the same system to display our UIs and could not work together. In terms of interaction, CMenu does not have any API, so I cannot interact with it, but it can interact with mine if it wants to display BP's only if they are unlocked, for example.
No, currently it is not possible to privatize nodes for certain permissions only. I hadn't thought of that, I'll implement it.
I am open to any suggestions or improvements

is there a way say to make it easier. to add a level 4,5,6 for different VIPS or are u thinking on a battlepass kind of update where a side of the techtree is for default and the other side is for vip?

Gd.Kenni

Posted

23 minutes ago, DarkSilver said:

Y a-t-il un moyen de simplifier les choses ? Par exemple, ajouter des niveaux 4, 5 et 6 pour différents VIP ? Ou envisagez-vous une mise à jour de type passe de combat, où une partie de l'arbre technologique serait réservée aux joueurs de base et l'autre aux VIP ?

About permissions, I thought about adding a condition for the primary node: if a permission is specified for it, only those who have that permission will be able to unlock that branch. This will avoid having to specify the same permission for each node.
I'm not sure how to implement a battle pass system. Are you thinking of a subcategory system? Being able to create subcategories for each workbench?
Because if you disable the auto-replacement of the vanilla tech tree in the configuration, players have access to the Facepunch tree, and mine is still accessible so they can build a custom one

DarkSilver

Posted

7 minutes ago, Gd.Kenni said:

About permissions, I thought about adding a condition for the primary node: if a permission is specified for it, only those who have that permission will be able to unlock that branch. This will avoid having to specify the same permission for each node.
I'm not sure how to implement a battle pass system. Are you thinking of a subcategory system? Being able to create subcategories for each workbench?
Because if you disable the auto-replacement of the vanilla tech tree in the configuration, players have access to the Facepunch tree, and mine is still accessible so they can build a custom one

no no, just wondering how your idea of permission will be. if a node by node perm i think it will be too annoying to setup but perhaps add a tier 4 on top for vip users that can work too only if possible or any other way that Mbesailor was asking about it. i think the easier way will be adding a tier 4 with perms but thats just me lol looking forward to get your plugin 🙂

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Like 1
  • Love 2

Gd.Kenni's Collection

User Feedback

2.2m

Downloads

Total number of downloads.

10.1k

Customers

Total customers served.

147k

Files Sold

Total number of files sold.

3.1m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.