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Viktorvill

Posted

Hello! You can add the furnace and the oil refinery, then it will be a really great plugin 🙂

P1S4G0R

Posted

9 hours ago, Viktorvill said:

Hello! You can add the furnace and the oil refinery, then it will be a really great plugin 🙂

I thought at first but the game didn't allow to run them so I didn't add them. If I find a solution, I will add them.

Country_Sass

Posted

Is there a way to limit the number of boxes a player can have?

P1S4G0R

Posted

27 minutes ago, Country_Sass said:

Is there a way to limit the number of boxes a player can have?

Currently, only the player with the permission can access the boxes in the menu without limit. But I will consider it with the update on the extra limit permission.

Country_Sass

Posted

20 hours ago, P1S4G0R said:

Currently, only the player with the permission can access the boxes in the menu without limit. But I will consider it with the update on the extra limit permission.

Great thanks! 
My thoughts behind it is if it helps; give VIP only 1 large box, and 1 small box, and VIP+ get 2 large boxes and 2 small boxes. 
Kind of just having more control.

Also; today I'm having issues testing the plugin that once I reload the plugin to test/use it - it's then not allowing me to use or move anything to or from my inventory. 

 

P1S4G0R

Posted

On 8/24/2023 at 1:38 AM, Country_Sass said:

Great thanks! 
My thoughts behind it is if it helps; give VIP only 1 large box, and 1 small box, and VIP+ get 2 large boxes and 2 small boxes. 
Kind of just having more control.

Also; today I'm having issues testing the plugin that once I reload the plugin to test/use it - it's then not allowing me to use or move anything to or from my inventory. 

 

sorry i was a little busy in last days, i fixed  move item problem after reload plugin and added perms for every box i wait your reply

V.

Posted

Is there a way to limit to using the plugin just within tc build priv area? so in affect can only be used whilst in/around your your base? As this would be great for crafting and not constantly having to go to boxes to get resources etc.

P1S4G0R

Posted

17 hours ago, V. said:

Is there a way to limit to using the plugin just within tc build priv area? so in affect can only be used whilst in/around your your base? As this would be great for crafting and not constantly having to go to boxes to get resources etc.

hello, added a config setting about that, if you change it with true , player con open container if playet not in building blocked.

Quote

  "Container Open If Player Not In Building Blocked": false

 

  • Love 1
Country_Sass

Posted

On 8/27/2023 at 5:46 PM, P1S4G0R said:

sorry i was a little busy in last days, i fixed  move item problem after reload plugin and added perms for every box i wait your reply

No worries at all! This is still a quick turnaround! Love the ability to add different perms; a few bugs on my end:
I have "use" set on the permission to Grant All using Permissions Manager.

1. When I assign Large Box 1, 2, and 3 - they still all show as I can't use them in the UI.
2. When 1 coffin is granted, all 3 say I can still use them.
3. When 1 small box is granted, all 3 say I can still use them.
4. TC is not granted, however it is showing on the UI I must assign the box and it can be used.

Love the progress on it so far! If there's anything I need to do on my end to help troubleshoot please let me know!

P1S4G0R

Posted

Can u send me an image from your Perm page for your player

P1S4G0R

Posted

5 hours ago, Country_Sass said:

No worries at all! This is still a quick turnaround! Love the ability to add different perms; a few bugs on my end:
I have "use" set on the permission to Grant All using Permissions Manager.

1. When I assign Large Box 1, 2, and 3 - they still all show as I can't use them in the UI.
2. When 1 coffin is granted, all 3 say I can still use them.
3. When 1 small box is granted, all 3 say I can still use them.
4. TC is not granted, however it is showing on the UI I must assign the box and it can be used.

Love the progress on it so far! If there's anything I need to do on my end to help troubleshoot please let me know!

Can u check it again with new version

TomHud

Posted (edited)

As soon as i enable this plugin i am unable to craft it blocks the pressing of anything on my server 

Also it stops me scrolling the ingame map

If i unload it everythign works fine

anyone else noticed this

Edited by TomHud
P1S4G0R

Posted

5 minutes ago, TomHud said:

As soon as i enable this plugin i am unable to craft it blocks the pressing of anything on my server 

Also it stops me scrolling the ingame map

If i unload it everythign works fine

anyone else noticed this

i think u used old version can u download and try with last version?

TomHud

Posted

my bad will download now 

I always forget to update plugins 🙂

 

TomHud

Posted

All good now 🙂

 

V.

Posted

17 hours ago, P1S4G0R said:

hello, added a config setting about that, if you change it with true , player con open container if playet not in building blocked.

 

Hello mate, I just got round to testing this and I can still move the items from the boxes to inventory outside of Building Privileged area.

 

 I have the following set in the config:   "Container Open If Player Not In Building Blocked": false

 

I'm using version 1.3.0

 

Many thanks

P1S4G0R

Posted

8 minutes ago, V. said:

Hello mate, I just got round to testing this and I can still move the items from the boxes to inventory outside of Building Privileged area.

 

 I have the following set in the config:   "Container Open If Player Not In Building Blocked": false

 

I'm using version 1.3.0

 

Many thanks

that settings intrested in open box button. if you change that config with true  and player in building blocked then player cant open the box with open button. Whatever you want it to open the box, that setting must remain false.

V.

Posted

24 minutes ago, P1S4G0R said:

that settings intrested in open box button. if you change that config with true  and player in building blocked then player cant open the box with open button. Whatever you want it to open the box, that setting must remain false.

Ah I was thinking of the other way round so if a player leaves their building blocked area they can not open the box. They have to be within the building blocked area to open their box.

 

Main reason for this request is I would like it to be so players only use this plugin while in their base and can not access it outside of their base.

P1S4G0R

Posted (edited)

11 hours ago, V. said:

Ah I was thinking of the other way round so if a player leaves their building blocked area they can not open the box. They have to be within the building blocked area to open their box.

 

Main reason for this request is I would like it to be so players only use this plugin while in their base and can not access it outside of their base.

added new config for that.

  "Open container If Player Has BuildingPrivilage": true


 

Edited by P1S4G0R
  • Love 1
V.

Posted

50 minutes ago, P1S4G0R said:

added new config for that.

  "Open container If Player Has BuildingPrivilage": true


 

Thank you ever so much, truly is appreciated very much

aSaHi_HAL9000

Posted

Hi!

Interesting plugin, but are individual skins of the boxes displayed in the overview, or always only the default skin?

P1S4G0R

Posted

1 hour ago, aSaHi_HAL9000 said:

Hi!

Interesting plugin, but are individual skins of the boxes displayed in the overview, or always only the default skin?

Hi,  photos may change with config file.

Country_Sass

Posted (edited)

Having issues with Coffins.
I go to mark a second coffin and it just says "Coffin is Marked" in chat, but only opens the 1st coffin, but then the 2nd coffin doesn't open anything. 

 

Also, if the UI bugs out, people using a Keybind it keeps the UI open and they cannot close it and have to relog.

Edited by Country_Sass
P1S4G0R

Posted

this issiua without pick up coffin?

On 11/4/2023 at 2:59 AM, Country_Sass said:

Having issues with Coffins.
I go to mark a second coffin and it just says "Coffin is Marked" in chat, but only opens the 1st coffin, but then the 2nd coffin doesn't open anything. 

 

Also, if the UI bugs out, people using a Keybind it keeps the UI open and they cannot close it and have to relog.

 

V.

Posted

Hello, the latest update upon putting into plugins and compiling I get this error:
 

Error while compiling SmartBase: Expected expression | Line: 712, Pos: 5

 

 

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