Jump to content

Simple Symmetry 1.1.4

$39.99 $19.99
   (5 reviews)

6 Screenshots

Recommended Comments



TomHud

Posted (edited)

awesome Shady will buy this laters as just finished work so no time to test it but been after this for my build server for a long time.

 

EDIT - testing now

Edited by TomHud
TomHud

Posted (edited)

Error Removed as was no error - was my server messsing up

Plugin works fine.

Edited by TomHud
TomHud

Posted

can this be made so it works for doors and window bars etc - if i add a doorframe then when i add a door to that frame it will do the opposite door frame ?

shady14u

Posted

6 hours ago, TomHud said:

[Economics] Saving balances for players...
Failed to call hook 'OnServerSave' on plugin 'SimpleSymmetry v1.0.0' (JsonSerializationException: Self referencing loop detected for property 'normalized' with type 'UnityEngine.Quaternion'. Path 'StartRotation'.)
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CheckForCircularReference (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00105] in <271c58b7a8684db5a2c92be17a81f252>:0
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x000c7] in <271c58b7a8684db5a2c92be17a81f252>:0
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x0008c] in <271c58b7a8684db5a2c92be17a81f252>:0

 

WAS USING MIRRORED 4 sided and its only doing 2 sides - weird

1.0.1 will now reset this start rotation when deleting a starting point to solve this.

  • Like 1
shady14u

Posted

4 hours ago, TomHud said:

can this be made so it works for doors and window bars etc - if i add a doorframe then when i add a door to that frame it will do the opposite door frame ?

I could add support for deployables but it will add a lot of overhead, which may make it not suitable for all servers. I have another project in the works which may be better suited for that activity 😉

  • Like 3
Kobani

Posted (edited)

I am thinking of buying it.
Several outer walls on top of each other would be nice. 2, 3 and 4. They wouldn't necessarily have to be symmetrical. Is that possible?

 

Edited by Kobani
shady14u

Posted

7 hours ago, Kobani said:

I am thinking of buying it.
Several outer walls on top of each other would be nice. 2, 3 and 4. They wouldn't necessarily have to be symmetrical. Is that possible?

 

What your talking about is wall stacking. I have that in my building plugin to be released soon but I dont think it should be in this plugin... This one is focused on just the symmetry aspect to keep it as light as possible..

  • Like 1
shady14u

Posted

if you stack walls it will replicate on the other (up to 6) depending on your symmetry type but you must place 1 wall on top of the others.

  • Like 1
Kobani

Posted

Sounds very good if you need someone to test ... 😁

Would both be usable at the same time?

I have a building server and such plugins would of course be great.

What is still missing is a plugin to download saved buildings with CopyPaste, i.e. the .json. I know something like that already exists. But it is not sold. Maybe they will find a solution. Then the players won't have to keep asking me.

Do you have a discord link for me?

  • Like 1
shady14u

Posted

I am working on all of that.. hope to release this month

 

Wajeeh Agbariya

Posted

is it possible to make it remove stuff symmetrically as well?

  • Like 2
shady14u

Posted

I can look into this again, I have it for a future Build server plugin but for this its sort of a heavy lift and i dont know if its worth it. I have an idea of another way to do this which may not be as heavy. If so I will add it.

OKING

Posted

Make it so when you delete a foundation/wall, etc it will delete with the symmetry\

 

  • Like 1
  • Love 1
shady14u

Posted

18 hours ago, OKING said:

Make it so when you delete a foundation/wall, etc it will delete with the symmetry\

 

unfortunately that is not in the immediate pipeline.. There are several challenges preventing this, tracking all the groups is a heavy load, handling all the building logic with plugins like raid blocks and combat blocks is not a straight forward task, and knowing if the remover or destroyer is a clan member vs enemy to remove or destroy groups is also more overhead.. I will be releasing a plugin for all the build server features you mention but this one is designed to add the symmetry building aspect into any server regardless of pop and prefab counts. 

  • Like 2
Kobani

Posted

Does this also work with the Water Bases mod

 

rxkzye

Posted

how do make it also work for deleteing things?

 

shady14u

Posted

Supports "Destroy" with the hammer like vanilla once a TC is down

 

hazmatwearer001

Posted (edited)

Absolutely Great plugin for all, and a must-have for build servers. However, is it possible to make the symmetry do terrain checks so it stops going inside of the map and instead breaks it upon placement? Thanks for the great work you've done with this so far, just wondering about the roadmap for it as well. Will future updates be mostly fixes, or are there future features planned? I saw your recent comment about deployables being a lot of overhead. Perhaps to minimise it, it could be implemented as an empty list we add deployables to in the config? Might not save you much headache, just a thought that came to mind. ❤️
(example of what I mean is if not all deployables are possible, maybe we could at least add simple lights, deployables that go on surfaces and not attach to doorways and other deployables if that's where headache lies)

Edited by hazmatwearer001
shady14u

Posted

Thank you, Currently I am requiring the blocks to be within 1 foundation Height from the terrain, I will be working on a better way to do that check in the near future..  I do have some more tweaking of the current functions left and will be looking to expand where it makes sense. Its not intended to be a complete build server functionality but more of a great assistance on any server. Always open to suggestions. It best to leave any in my support discord as when i am coding I go thru those first. 

  • Like 2
hazmatwearer001

Posted

6 hours ago, shady14u said:

Thank you, Currently I am requiring the blocks to be within 1 foundation Height from the terrain, I will be working on a better way to do that check in the near future..  I do have some more tweaking of the current functions left and will be looking to expand where it makes sense. Its not intended to be a complete build server functionality but more of a great assistance on any server. Always open to suggestions. It best to leave any in my support discord as when i am coding I go thru those first. 

Understood thank you for the great and swift response, I'll definitely join that Discord, my apologies I didn't notice the link in the readme.

shady14u

Posted

Foundations should no longer be placed Under the terrain.

  • Like 1
  • Love 1
Kobani

Posted

On 5/2/2023 at 3:33 PM, shady14u said:

What your talking about is wall stacking. I have that in my building plugin to be released soon but I dont think it should be in this plugin... This one is focused on just the symmetry aspect to keep it as light as possible..

hello is there any news about your building plugin? 

mrc_sdl

Posted

could you also add support for the ent kill command? Iam using a plugin that binds r to ent kill. Greetings

SlayersRust

Posted

Needs an Update for Junes Forced Wipe

  • Like 1
  • Love 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Like 7
  • Love 4

shady14u's Collection

User Feedback

1.4m

Downloads

Total number of downloads.

6.9k

Customers

Total customers served.

102.4k

Files Sold

Total number of files sold.

2m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.