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PookEvent 1.3.7

$5.00
   (4 reviews)

3 Screenshots

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geekyplaster

Posted

could you add an example of the config to the description as I don't fully understand how the plugin works.

Thanks

SinKohh

Posted

14 minutes ago, geekyplaster said:

could you add an example of the config to the description as I don't fully understand how the plugin works.

Thanks

Default Config has been added to the description. If you have any questions, let me know!

  • Like 1
geekyplaster

Posted (edited)

Many thanks for that 🙂 Looks Fun.

Suggestion - have more than one pookie config (chosen at random) so could create different types for event. Also ability to change the pookie HP in config.

 

Edited by geekyplaster
geekyplaster

Posted

Is it also possible to add a lang file or config option to edit the chat messages.

SinKohh

Posted

18 minutes ago, geekyplaster said:

Is it also possible to add a lang file or config option to edit the chat messages.

Sure, Ill get that set up shortly.

  • Like 1
Jazelda

Posted

Is there a command for admin to spawn event?

 

  • Like 1
SinKohh

Posted

23 minutes ago, Jazelda said:

Is there a command for admin to spawn event?

 

/spawnpookie 

  • Like 1
Jazelda

Posted

Also, players can pick pookie up with a hammer

 

  • Like 1
SinKohh

Posted

19 minutes ago, Jazelda said:

Also, players can pick pookie up with a hammer

 

Thank you for pointing it out. I have updated the plugin to include the fix.

  • Love 1
HighOnTek

Posted

Looks promising, watching this one for sure. 🙂 

Any plans to utilize Payback and Payback 2 commands if the server installing this already has one or both of them installed?

SinKohh

Posted

52 minutes ago, HighOnTek said:

Looks promising, watching this one for sure. 🙂 

Any plans to utilize Payback and Payback 2 commands if the server installing this already has one or both of them installed?

That is currently in the works

  • Like 1
Delco

Posted

Is there a way to keep them from spawning inside rock prefabs?

SinKohh

Posted

1 hour ago, Delco6467 said:

Is there a way to keep them from spawning inside rock prefabs?

Adding extra checks now. I’ll get it updated shortly 

SinKohh

Posted

@Delco6467 Updated version to 1.0.4 

Please test this and let me know if you have any other issues. 

Thanks!

Andres S

Posted

my Pookies dont despawn.  every time new ones spawning and keeping oldones
image.png.a6bbba2472be5cb710ab37d899fffd28.png

 

SinKohh

Posted (edited)

9 hours ago, Andres S said:

my Pookies dont despawn.  every time new ones spawning and keeping oldones
image.png.a6bbba2472be5cb710ab37d899fffd28.png

 

Holy! Ill look into that now. Can you add me on discord so we can discuss this in detail so I can replicate the issue on my server? My discord is sinkoh

Please send me your config file once you add me. 

Edited by SinKohh
Rust Admin

Posted

Any way to have RP as a reward?

 

SinKohh

Posted

1 hour ago, Rust Admin said:

Any way to have RP as a reward?

 

Sure. Ill get that added today!

  • Love 1
SinKohh

Posted

5 hours ago, Rust Admin said:

Any way to have RP as a reward?

 

Added 🙂

  • Love 1
Rust Admin

Posted

you rock!  thanks

Rust Admin

Posted

Is there a way for admins to run a command to see where the pookies are within the grid?  maybe a map marker?   I am having a hard time finding these things to test...lol

SinKohh

Posted

1 hour ago, Rust Admin said:

Is there a way for admins to run a command to see where the pookies are within the grid?  maybe a map marker?   I am having a hard time finding these things to test...lol

Ill get that option added!

I believe as an admin you can go in f1 console and type in teleportany pookie and it should take you there.

Kapco411

Posted

Pookie wont take any damage. Im running True PVE so wonder if that makes a difference.

 

  • Moderator
Mals

Posted

1 hour ago, Kapco411 said:

Pookie wont take any damage. Im running True PVE so wonder if that makes a difference.

 

I suspect since a Pookie is a deployable item that TruePvE might apply that rule to it?

SinKohh

Posted

3 hours ago, Kapco411 said:

Pookie wont take any damage. Im running True PVE so wonder if that makes a difference.

 

You must add it to the config to allow it to be destroyed.

 

 

"name": "pookie",
"members": "pookie_deployed",
"exclusions": ""

and

"players can hurt pookie",

  • Love 2

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