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This plugin is compatible with both Carbon & Oxide (as of v2.0.6011).


If you encounter a bug or problem with this plugin, it is a good idea to report it. When reporting a bug, please be as descriptive as possible so that it can be addressed more quickly and is more likely to be fixed. Please state whether you are using Carbon or Oxide and which version.

 

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Kleementin

Posted (edited)

Can we also get an option to ignore twig or is already in the plugin?

Could not find an option in the config.

Edited by Kleementin
  • Like 1
realedwin

Posted

On 1/3/2024 at 3:08 AM, Jack said:

Hi realedwin,

Thank you to your answer.


This is my config file :

 

{
  "Raid Protection Options": {
    "Scale of damage depending on the current hour of the real day": {},
    "Scale of damage depending on the offline time in hours": {
      "12": 0.0,
      "24": 0.0,
      "48": 0.0
    },
    "Cooldown in minutes": 1,
    "Scale of damage between the cooldown and the first configured time": 0.0,
    "Protect all prefabs": true,
    "Protect vehicles": true,
    "Prefabs to protect": [
      "abovegroundpool.deployed",
      "advendcalendar.deployed",
      "andswitch.entity",
      "audioalarm",
      "autoturret_deployed",
      "barricade.concrete",
      "barricade.cover.wood",
      "barricade.metal",
      "barricade.sandbags",
      "barricade.stone",
      "barricade.wood",
      "barricade.woodwire",
      "bathtub.planter.deployed",
      "bbq.deployed",
      "beachchair.deployed",
      "beachparasol.deployed",
      "beachtable.deployed",
      "beachtowel.deployed",
      "beartrap",
      "bed_deployed",
      "black_berry.entity",
      "blue_berry.entity",
      "boogieboard.deployed",
      "boombox.deployed",
      "box.wooden.large",
      "button",
      "cabletunnel",
      "campfire",
      "cardtable.deployed",
      "carvable.pumpkin",
      "cctv_deployed",
      "ceilinglight.deployed",
      "chair.deployed",
      "chair.icethrone",
      "chineselantern.deployed",
      "chippyarcademachine",
      "christmas_door_wreath_deployed",
      "clantable.deployed",
      "coffinstorage",
      "composter",
      "computerstation.deployed",
      "confetticannon.deployed",
      "connectedspeaker.deployed",
      "corn.entity",
      "counter",
      "cupboard.tool.deployed",
      "cursedcauldron.deployed",
      "discoball.deployed",
      "discofloor.deployed",
      "discofloor.largetiles.deployed",
      "door.double.hinged.bardoors",
      "door.double.hinged.metal",
      "door.double.hinged.toptier",
      "door.double.hinged.wood",
      "door.hinged.industrial.a",
      "door.hinged.industrial.d",
      "door.hinged.metal",
      "door.hinged.toptier",
      "door.hinged.wood",
      "doorcloser",
      "doorcontroller.deployed",
      "doorgarland.deployed",
      "double_doorgarland.deployed",
      "dragondoorknocker.deployed",
      "drone.deployed",
      "dropbox.deployed",
      "drumkit.deployed",
      "easter_door_wreath_deployed",
      "electric.flasherlight.deployed",
      "electric.sirenlight.deployed",
      "electric.sprinkler.deployed",
      "electric.windmill.small",
      "electrical.blocker.deployed",
      "electrical.branch.deployed",
      "electrical.combiner.deployed",
      "electrical.heater",
      "electrical.memorycell.deployed",
      "electrical.modularcarlift.deployed",
      "electrical.random.switch.deployed",
      "electricfurnace.deployed",
      "elevator",
      "fireplace.deployed",
      "fishtrophy.deployed",
      "flameturret.deployed",
      "floor.grill",
      "floor.ladder.hatch",
      "floor.triangle.grill",
      "floor.triangle.ladder.hatch",
      "fluid.combiner.deployed",
      "fluidsplitter",
      "fluidswitch",
      "fogmachine",
      "frankensteintable.deployed",
      "fridge.deployed",
      "frontiermirror.large",
      "frontiermirror.medium",
      "frontiermirror.small",
      "frontiermirror.standing",
      "furnace",
      "furnace.large",
      "gates.external.high.stone",
      "gates.external.high.wood",
      "generator.small",
      "giantcandycane.deployed",
      "giantlollipops.deployed",
      "goldframe.large",
      "goldframe.medium",
      "goldframe.small",
      "goldframe.standing",
      "goldmirror.large",
      "goldmirror.medium",
      "goldmirror.small",
      "goldmirror.standing",
      "gravestone.stone.deployed",
      "gravestone.wood.deployed",
      "graveyardfence",
      "green_berry.entity",
      "guntrap.deployed",
      "hbhfsensor.deployed",
      "hemp.entity",
      "hitchtrough.deployed",
      "hobobarrel.deployed",
      "huntingtrophylarge.deployed",
      "huntingtrophysmall.deployed",
      "icewall",
      "igniter.deployed",
      "industrial.wall.lamp.deployed",
      "industrial.wall.lamp.green.deployed",
      "industrial.wall.lamp.red.deployed",
      "industrialcombiner.deployed",
      "industrialconveyor.deployed",
      "industrialcrafter.deployed",
      "industrialsplitter.deployed",
      "innertube.deployed",
      "innertube.horse.deployed",
      "innertube.unicorn.deployed",
      "jackolantern.angry",
      "jackolantern.happy",
      "kayak",
      "ladder.wooden.wall",
      "landmine",
      "lantern.deployed",
      "large.rechargable.battery.deployed",
      "largecandleset",
      "laserdetector",
      "laserlight.deployed",
      "legacy.shelter.wood.deployed",
      "legacy_furnace",
      "lightupframe.large",
      "lightupframe.medium",
      "lightupframe.small",
      "lightupframe.standing",
      "lightupmirror.large",
      "lightupmirror.medium",
      "lightupmirror.small",
      "lightupmirror.standing",
      "lock.code",
      "lock.key",
      "locker.deployed",
      "mailbox.deployed",
      "medium.rechargable.battery.deployed",
      "microphonestand.deployed",
      "minecart.planter.deployed",
      "mining.pumpjack",
      "mining_quarry",
      "mixingtable.deployed",
      "mortarblue",
      "mortarchampagne",
      "mortargreen",
      "mortarorange",
      "mortarpattern",
      "mortarred",
      "mortarviolet",
      "newyeargong.deployed",
      "orswitch.entity",
      "paddlingpool.deployed",
      "photoframe.landscape",
      "photoframe.large",
      "photoframe.portrait",
      "piano.deployed",
      "pinata.deployed",
      "planter.large.deployed",
      "planter.small.deployed",
      "pookie_deployed",
      "potato.entity",
      "poweredwaterpurifier.deployed",
      "pressurepad.deployed",
      "ptz_cctv_deployed",
      "pumpkin.entity",
      "railroadplanter.deployed",
      "reactivetarget_deployed",
      "red_berry.entity",
      "refinery_small_deployed",
      "repairbench_deployed",
      "researchtable_deployed",
      "rfbroadcaster",
      "rfreceiver",
      "rockingchair.deployed",
      "rockingchair.rockingchair2.deployed",
      "rockingchair.rockingchair3.deployed",
      "romancandle",
      "romancandle-blue",
      "romancandle-green",
      "romancandle-violet",
      "rug.bear.deployed",
      "rug.deployed",
      "rustigeegg_a.deployed",
      "rustigeegg_b.deployed",
      "rustigeegg_c.deployed",
      "rustigeegg_d.deployed",
      "rustigeegg_e.deployed",
      "rustigeegg_f.deployed",
      "sam_site_turret_deployed",
      "scarecrow.deployed",
      "scrapframe.large",
      "scrapframe.medium",
      "scrapframe.small",
      "scrapframe.standing",
      "scrapmirror.large",
      "scrapmirror.medium",
      "scrapmirror.small",
      "scrapmirror.standing",
      "searchlight.deployed",
      "secretlabchair.deployed",
      "shelves",
      "shutter.metal.embrasure.a",
      "shutter.metal.embrasure.b",
      "shutter.wood.a",
      "sign.hanging",
      "sign.hanging.banner.large",
      "sign.hanging.ornate",
      "sign.huge.wood",
      "sign.large.wood",
      "sign.medium.wood",
      "sign.neon.125x125",
      "sign.neon.125x215",
      "sign.neon.125x215.animated",
      "sign.neon.xl",
      "sign.neon.xl.animated",
      "sign.pictureframe.landscape",
      "sign.pictureframe.portrait",
      "sign.pictureframe.tall",
      "sign.pictureframe.xl",
      "sign.pictureframe.xxl",
      "sign.pole.banner.large",
      "sign.post.double",
      "sign.post.single",
      "sign.post.town",
      "sign.post.town.roof",
      "sign.small.wood",
      "simplelight",
      "skull_door_knocker.deployed",
      "skull_fire_pit",
      "skullspikes.candles.deployed",
      "skullspikes.deployed",
      "skullspikes.pumpkin.deployed",
      "skulltrophy.deployed",
      "skulltrophy.jar.deployed",
      "skulltrophy.jar2.deployed",
      "skulltrophy.table.deployed",
      "skylantern.deployed",
      "skylantern.skylantern.green",
      "skylantern.skylantern.orange",
      "skylantern.skylantern.purple",
      "skylantern.skylantern.red",
      "sled.deployed",
      "sled.deployed.xmas",
      "sleepingbag_leather_deployed",
      "small_fuel_generator.deployed",
      "small_stash_deployed",
      "smallcandleset",
      "smallrechargablebattery.deployed",
      "smartalarm",
      "smartswitch",
      "snowmachine",
      "snowman.deployed",
      "sofa.deployed",
      "sofa.pattern.deployed",
      "solarpanel.large.deployed",
      "soundlight.deployed",
      "spiderweba",
      "spikes.floor",
      "spinner.wheel.deployed",
      "splitter",
      "spookyspeaker",
      "stocking_large_deployed",
      "stocking_small_deployed",
      "storage_barrel_a",
      "storage_barrel_b",
      "storage_barrel_c",
      "storageadaptor.deployed",
      "storagemonitor.deployed",
      "strobelight",
      "survivalfishtrap.deployed",
      "switch",
      "table.deployed",
      "telephone.deployed",
      "teslacoil.deployed",
      "timer",
      "torchholder.deployed",
      "trophy.deployed",
      "trophy_2023.deployed",
      "tunalight.deployed",
      "twitchrivals2023_desk",
      "twowaymirror.window",
      "vendingmachine.deployed",
      "volcanofirework",
      "volcanofirework-red",
      "volcanofirework-violet",
      "wall.external.high.ice",
      "wall.external.high.stone",
      "wall.external.high.wood",
      "wall.frame.cell",
      "wall.frame.cell.gate",
      "wall.frame.fence",
      "wall.frame.fence.gate",
      "wall.frame.garagedoor",
      "wall.frame.netting",
      "wall.frame.shopfront",
      "wall.frame.shopfront.metal",
      "wall.window.bars.metal",
      "wall.window.bars.toptier",
      "wall.window.bars.wood",
      "wall.window.glass.reinforced",
      "wantedposter.deployed",
      "wantedposter.wantedposter2",
      "wantedposter.wantedposter3",
      "wantedposter.wantedposter4",
      "watchtower.wood",
      "water.pump.deployed",
      "water_catcher_large",
      "water_catcher_small",
      "waterbarrel",
      "waterpurifier.deployed",
      "weaponrack_horizontal.deployed",
      "weaponrack_single1.deployed",
      "weaponrack_single2.deployed",
      "weaponrack_single3.deployed",
      "weaponrack_stand.deployed",
      "weaponrack_tall.deployed",
      "weaponrack_wide.deployed",
      "white_berry.entity",
      "windowgarland.deployed",
      "woodbox_deployed",
      "woodframe.large",
      "woodframe.medium",
      "woodframe.small",
      "woodframe.standing",
      "woodmirror.large",
      "woodmirror.medium",
      "woodmirror.small",
      "woodmirror.standing",
      "workbench1.deployed",
      "workbench2.deployed",
      "workbench3.deployed",
      "xmas.lightstring.deployed",
      "xmas_tree.deployed",
      "xorswitch.entity",
      "xylophone.deployed",
      "yellow_berry.entity",
      "_base_car_chassis.entity",
      "_basetrainwagon.entity",
      "_cardtable_base",
      "_snowmobilebase",
      "1module_cockpit",
      "1module_cockpit_armored",
      "1module_cockpit_with_engine",
      "1module_engine",
      "1module_flatbed",
      "1module_passengers_armored",
      "1module_rear_seats",
      "1module_storage",
      "1module_taxi",
      "2module_camper",
      "2module_car_spawned.entity",
      "2module_flatbed",
      "2module_fuel_tank",
      "2module_passengers",
      "3module_car_spawned.entity",
      "4module_car_spawned.entity",
      "attackhelicopter.entity",
      "blackjackmachine.caboose",
      "blackjackmachine.static",
      "car_2mod_01",
      "car_2mod_02",
      "car_2mod_03",
      "car_2mod_04",
      "car_2mod_05",
      "car_2mod_06",
      "car_2mod_07",
      "car_2mod_08",
      "car_3mod_01",
      "car_3mod_02",
      "car_3mod_03",
      "car_3mod_04",
      "car_3mod_05",
      "car_3mod_06",
      "car_3mod_07",
      "car_3mod_08",
      "car_3mod_09",
      "car_3mod_10",
      "car_3mod_11",
      "car_3mod_12",
      "car_4mod_01",
      "car_4mod_02",
      "car_4mod_03",
      "car_4mod_04",
      "car_4mod_05",
      "car_4mod_06",
      "car_4mod_07",
      "car_4mod_08",
      "car_4mod_09",
      "car_4mod_10",
      "car_4mod_11",
      "car_chassis_2module.entity",
      "car_chassis_3module.entity",
      "car_chassis_4module.entity",
      "cardtable.caboose",
      "cardtable.caboose_static",
      "cardtable.static_configa",
      "cardtable.static_configa_hidden",
      "cardtable.static_configb",
      "cardtable.static_configc",
      "cardtable.static_configd",
      "ch47.entity",
      "ch47scientists.entity",
      "chippyarcademachine.static",
      "locomotive.entity",
      "magnetcrane.entity",
      "minicopter.entity",
      "parachute",
      "rhib",
      "rowboat",
      "scraptransporthelicopter",
      "sedanrail.entity",
      "sedantest.entity",
      "snowmobile",
      "sofa.static",
      "sofa_pattern.static",
      "submarineduo.entity",
      "submarinesolo.entity",
      "testridablehorse",
      "tomahasnowmobile",
      "traincaboose.entity",
      "trainwagona.entity",
      "trainwagonb.entity",
      "trainwagonc.entity",
      "trainwagonunloadable.entity",
      "trainwagonunloadablefuel.entity",
      "trainwagonunloadableloot.entity",
      "tugboat",
      "twitchbus",
      "workcart.entity",
      "workcart_aboveground.entity",
      "workcart_aboveground2.entity"
    ],
    "Prefabs blacklist": []
  },
  "Team Options": {
    "Enable team offline protection sharing": true,
    "Mitigate damage by the team-mate who was offline the longest": false,
    "Include players that are whitelisted on Codelocks": false,
    "Prevent players from leaving or disbanding their team if at least one team member is offline": false,
    "Enable offline raid protection penalty for leaving or disbanding a team": false,
    "Penalty duration in hours": 24.0
  },
  "Command Options": {
    "Commands to check offline protection status": [
      "ao",
      "orp"
    ],
    "Command to display offline raid protection information": "raidprot",
    "Command to fill the offline times of all players": "orp.fill.onlinetimes",
    "Command to change a player's offline time": "orp.test.offline",
    "Command to change a player's offline time to the current time": "orp.test.online",
    "Command to change a player's penalty duration": "orp.test.penalty"
  },
  "Permission Options": {
    "Permission required to enable offline protection": "offlineraidprotection.protect",
    "Permission required to check offline protection status": "offlineraidprotection.check",
    "Permission required to use admin functions": "offlineraidprotection.admin"
  },
  "Other Options": {
    "Play sound when damage is mitigated": false,
    "Asset path of the sound to be played": "assets/prefabs/locks/keypad/effects/lock.code.denied.prefab",
    "Display a game tip message when a prefab is protected": true,
    "Message duration in seconds": 3.0
  },
  "Timezone Options": {
    "Timezone": ""
  },
  "Version": {
    "Major": 1,
    "Minor": 1,
    "Patch": 5
  }
}

 

I can't reproduce your issues. Please update the plugin. If your issues persist, please contact me on discord

HunterZ

Posted

Not sure what's up, but I've noticed that v1.1.6 is showing really big hook times when I run `o.plugins` - about 8x as big as the next biggest mod, Raidable Bases.

realedwin

Posted

5 hours ago, HunterZ said:

Not sure what's up, but I've noticed that v1.1.6 is showing really big hook times when I run `o.plugins` - about 8x as big as the next biggest mod, Raidable Bases.

Oxide doesn't show hook times, only compilation times. Run o.reload OfflineRaidProtection and then o.plugins

HunterZ

Posted

On 1/16/2024 at 12:41 AM, realedwin said:

Oxide doesn't show hook times, only compilation times. Run o.reload OfflineRaidProtection and then o.plugins

I'm pretty sure it's a cumulative execution time based on the following:

  • Like 1
realedwin

Posted

7 hours ago, HunterZ said:

I'm pretty sure it's a cumulative execution time based on the following:

Good to know. I thought only Carbon showed hook times.

What does your configuration file look like? I want to debug the hook times.

HunterZ

Posted (edited)

On 1/18/2024 at 12:39 AM, realedwin said:

What does your configuration file look like? I want to debug the hook times.

Here's my config: https://pastebin.com/Xryi9qyR

Interestingly, the current hook time is tiny. I wonder if what's going on is that it does a lot of work while people are taking heli and such, but is pretty much idle the rest of the time. We have a new biweekly wipe starting today, so I'll keep an eye on server FPS and hook times if I see someone tag heli.

Edit: Got a spike today, and players said they didn't take heli but they did raid some Raidable Bases bases. I wonder if there's an easy way to detect those and bail out of processing more quickly?

Edited by HunterZ
HunterZ

Posted

Another funny data point: For some reason, animals keep congregating on my base. Another player saw this while I was offline and said they were unable to kill them - and the animals were unable to kill each other - because of ORP lmao.

I'm not sure what would cause this. I just tried turning off vehicle protection in case it's that, but unfortunately the user had already logged off and wasn't able to try again.

realedwin

Posted

45 minutes ago, HunterZ said:

Another funny data point: For some reason, animals keep congregating on my base. Another player saw this while I was offline and said they were unable to kill them - and the animals were unable to kill each other - because of ORP lmao.

I'm not sure what would cause this. I just tried turning off vehicle protection in case it's that, but unfortunately the user had already logged off and wasn't able to try again.

"Protect all prefabs": true = This will protect anything in the TC range.

realedwin

Posted

On 1/18/2024 at 6:10 PM, HunterZ said:

Here's my config: https://pastebin.com/Xryi9qyR

Interestingly, the current hook time is tiny. I wonder if what's going on is that it does a lot of work while people are taking heli and such, but is pretty much idle the rest of the time. We have a new biweekly wipe starting today, so I'll keep an eye on server FPS and hook times if I see someone tag heli.

Edit: Got a spike today, and players said they didn't take heli but they did raid some Raidable Bases bases. I wonder if there's an easy way to detect those and bail out of processing more quickly?

I have never used Raidable Bases. Do the bases have authorised players at the TC?

If these bases aren't protected, the code execution of the hook will exit early.

HunterZ

Posted

1 hour ago, realedwin said:

"Protect all prefabs": true = This will protect anything in the TC range.

Ah, okay thanks. I guess I'll have to trust that the included list is comprehensive enough.

1 hour ago, realedwin said:

I have never used Raidable Bases. Do the bases have authorised players at the TC?

If these bases aren't protected, the code execution of the hook will exit early.

I checked ownership on an RB TC, and it says:

(2) Authorized
Unknown: 4890063 - 4890063
Unknown: 6485344 - 6485344

I'm not sure if these correspond to the NPCs that RB spawned outside, or if they're arbitrary, but in any case they're not players.

realedwin

Posted

@HunterZ Please add the following code to the OnStructureAttack method (line 2761):

foreach (var id in authorizedPlayers)
{
    if (id.IsSteamId())
        break;
    else
        return null;
}

Please let me know if this fixes the spikes you get.

HunterZ

Posted

4 hours ago, realedwin said:

@HunterZ Please add the following code to the OnStructureAttack method (line 2761):

foreach (var id in authorizedPlayers)
{
    if (id.IsSteamId())
        break;
    else
        return null;
}

Please let me know if this fixes the spikes you get.

First I'll mention that the typical hook time has dramatically reduced (from 30s to <1s) since I turned off "protect all prefabs", so I guess maybe it was animals trying to kill each other forever that was causing a lot of it lol.

Regarding your suggested logic: This will only ever run one iteration of the loop, because it will either break out of the loop, or bail out of the entire method. Is this intentional?

realedwin

Posted

6 hours ago, HunterZ said:

First I'll mention that the typical hook time has dramatically reduced (from 30s to <1s) since I turned off "protect all prefabs", so I guess maybe it was animals trying to kill each other forever that was causing a lot of it lol.

Regarding your suggested logic: This will only ever run one iteration of the loop, because it will either break out of the loop, or bail out of the entire method. Is this intentional?

One iteration is enough to determine whether the TC is player-owned or NPC-owned, as it is not typical for NPCs to be authenticated at the TC.

I would never recommend turning on "Protect all prefabs". I will add an option to exclude AI (Animals, NPCs, Attack Heli & Bradley etc.)

HunterZ

Posted

21 hours ago, realedwin said:

One iteration is enough to determine whether the TC is player-owned or NPC-owned, as it is not typical for NPCs to be authenticated at the TC.

I would never recommend turning on "Protect all prefabs". I will add an option to exclude AI (Animals, NPCs, Attack Heli & Bradley etc.)

Thanks. I ended up adding this logic, and it does end up triggering quite a lot during Raidable Bases raids (I know this because the log shows a completed raid within a couple minutes of the log message below being spammed):

foreach (var id in authorizedPlayers)
{
    if (!id.IsSteamId())
    {
        PrintWarning("OnStructureAttack(): Aborting due to non-player owner");
        return null;
    }
    break;
}

 

Kleementin

Posted

I have a unique idea.

Instead of a cooldown for logged out players  it would be more meaningful to prevent the offline protection together with the No Escape plugin and a raid block.

This way there would not have to be a cooldown after logging out where every player has to fear being offlined during that cooldown time.

But players who already are in a fight or raid and received a combat or raid block via the No Escape plugin would be forced to end the raid instead of fleeing from the raid.

  • Like 1
SwiftCoyote

Posted

I have Protect Twig to false but players twig is still protected. 

c0128be7fac02c7745b5d732acb7f9a3.png

realedwin

Posted

4 hours ago, SwiftCoyote said:

I have Protect Twig to false but players twig is still protected. 

c0128be7fac02c7745b5d732acb7f9a3.png

But Protect all prefabs is true. Any reason why it is set to true?

There will be improvements to this logic in the next update.

Btw, your plugin is out of date.

CsaszyKJ

Posted (edited)

Hi,

I'm having issues with it lately.

Only showing for vehicles the protection, but not for players bases.
 

Update: Sorted.

Edited by CsaszyKJ
Yac Vaguer

Posted

First I'm very glad for this plugin, it works great

 

I found people abusing of this plugin in a way or another

 

Case 1:

People disconnect themself when they start getting raided so they will not get Raided because the blocking time is 15 minutes 

Case 2:

People constantly checking if someone is online and as soon they disconnect start raiding them, and properly abusing of this 

Of course whenever we have rules the Rust player will try to exploit these rules. 


I reduce the cooldown to 5 minutes and increase the damage so in a big base people will not reach the TC, but still I cannot cover Case 1

 

Is it possible to include some connection with the plugin no escpae, and in case we got the Raid Block message and you disconnect the cooldown can be increased? 


I will normally not ask for a Free Plugin to implement extra functioanlity so this might be a good point for you to create a paid extension of this plugin 😄

 

 

realedwin

Posted

On 3/11/2024 at 5:29 PM, Yac Vaguer said:

First I'm very glad for this plugin, it works great

 

I found people abusing of this plugin in a way or another

 

Case 1:

People disconnect themself when they start getting raided so they will not get Raided because the blocking time is 15 minutes 

Case 2:

People constantly checking if someone is online and as soon they disconnect start raiding them, and properly abusing of this 

Of course whenever we have rules the Rust player will try to exploit these rules. 


I reduce the cooldown to 5 minutes and increase the damage so in a big base people will not reach the TC, but still I cannot cover Case 1

 

Is it possible to include some connection with the plugin no escpae, and in case we got the Raid Block message and you disconnect the cooldown can be increased? 


I will normally not ask for a Free Plugin to implement extra functioanlity so this might be a good point for you to create a paid extension of this plugin 😄

 

 

This is a good idea for a paid version of this plugin.

  • Like 1
Sethas

Posted

@realedwin After updating from 1.1.9 to 1.1.10, new version wont load, you only get this error:
Error while compiling OfflineRaidProtection: #endif directive expected | Line: 3970, Pos: 29

 

HunterZ

Posted

45 minutes ago, Sethas said:

@realedwin After updating from 1.1.9 to 1.1.10, new version wont load, you only get this error:
Error while compiling OfflineRaidProtection: #endif directive expected | Line: 3970, Pos: 29

Compared old and new versions, and it looks like the `#endif` at the end of the file got lost. It should be safe to just add that back manually for now.

  • Like 2
realedwin

Posted

1 hour ago, Sethas said:

@realedwin After updating from 1.1.9 to 1.1.10, new version wont load, you only get this error:
Error while compiling OfflineRaidProtection: #endif directive expected | Line: 3970, Pos: 29

 

 

48 minutes ago, HunterZ said:

Compared old and new versions, and it looks like the `#endif` at the end of the file got lost. It should be safe to just add that back manually for now.

fixed

  • Like 1
oldmenrust

Posted

Hi All,

 

my players have reported, that turrets of a base under protection make no damage to enemies so they can be drain easily.

Is that a feature which can be configured or a bug, or maybe something else related to this plug-in?

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  • Like 7

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