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Npc Horses 3.0.7

$20.00
   (1 review)

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Flint Monkey

Posted

I have a couple of tiers set up for this plugin today. While I can configure the NPC health and vision range as well as the speed of the horse, the riders are _very_ accurate and it's difficult to survive for players who come across them while on foot. 

Is it possible to configure the accuracy of the riders by tier? Thanks!

Razor

Posted

59 minutes ago, Flint Monkey said:

I have a couple of tiers set up for this plugin today. While I can configure the NPC health and vision range as well as the speed of the horse, the riders are _very_ accurate and it's difficult to survive for players who come across them while on foot. 

Is it possible to configure the accuracy of the riders by tier? Thanks!

Ill Add the option into the next update.

  • Love 1
Flint Monkey

Posted

1 hour ago, Razor said:

Ill Add the option into the next update.

Thank you!

DodgeMan

Posted (edited)

Im confused with this plugin. I see author Razor wrote this one version 1.0.0, but there is one on chaoscode.io also by Razor, thats version 2.2.1 for 10$ more. Whats the difference? They both have the same video (one of them anyways). I love this idea though!

Edited by DodgeMan
Razor

Posted

8 hours ago, DodgeMan said:

Im confused with this plugin. I see author Razor wrote this one version 1.0.0, but there is one on chaoscode.io also by Razor, thats version 2.2.1 for 10$ more. Whats the difference? They both have the same video (one of them anyways). I love this idea though!

there the same prob screwed version number when uploaded

Wiz3rd

Posted

By chance is there any documentation describing the config variables?

Razor

Posted

15 minutes ago, Wiz3rd said:

By chance is there any documentation describing the config variables?

Not really any option ya confused about?

Wiz3rd

Posted

Yes, the item Kit List? Does that work with Rust Kits or is there a specific plugin-in to use that option?

Razor

Posted

Yes will work with rust kits from umod

 

 "KitsList": ["kitone", "kitname2", "kit3AndSoOn"],

BetterDeadThanZed

Posted

I just bought this. Is there a way to confirm they are spawning? Any sort of log? Could we get a command that displays the location of all the NPC riders?

Razor

Posted

Look in rcon when plugin reloads

Razor

Posted (edited)

8 hours ago, BetterDeadThanZed said:

I just bought this. Is there a way to confirm they are spawning? Any sort of log? Could we get a command that displays the location of all the NPC riders?

in the cs ya can also enable         public bool debug = false; to true and see where they spawn.

are you using any mods that alter npc when they spawn that may be taking over my spawned npc's?

Edited by Razor
Razor

Posted

51 minutes ago, sudo said:

I see a "KitsList" variable.  Is this compatible with the Kits plugin?  I'm looking to tweak the equipment carried by these.

uMod - Rust Kits by k1lly0u

https://umod.org/plugins/rust-kits#documentation

 

 

 

Yes "Kit to give the rider": ["kitnaem", "kitname2"],  and so on for the kits ya want to give him

sudo

Posted

On 10/2/2024 at 12:33 AM, Razor said:

Yes "Kit to give the rider": ["kitnaem", "kitname2"],  and so on for the kits ya want to give him

Thank you so much

czc

Posted

Can't buy it now?

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