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Rustonauts

Posted

On 8/28/2022 at 8:08 PM, Emigo said:

Hello. Is it possible to have the monument locked on command? Like /lock airfield and having a response on chat to the player if someone already locked it?

this is available now in version 1.5.0.  /mlock <short_name>.  you can also /mlock <short_name><player_name> to lock it for them.  let me know how this works for you when you have a min.

Rustonauts

Posted

On 10/7/2022 at 3:43 PM, Flint Monkey said:

I'm seeing the following in the console when a player triggers Monument Lock (on version 1.3.1):

 

 

thanks.  fixed with version 1.5.  Let me know how it works, thanks.

Rustonauts

Posted

On 10/14/2022 at 1:39 PM, Notz said:

Would it be possible to set a "Lock timer" for each monument independently?

Since each monument may require a specific amount of time.

Thx!

Not sure if I responded or not, but once the player loots or shoots or smashes a barrel, the timer resets anyway so you really only need to be active and the player will constantly restart the timer. 

Rustonauts

Posted

On 11/17/2022 at 8:19 AM, Wolf said:

Failed to call hook 'OnPlayerAttack' on plugin 'MonumentLock v1.3.2' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.MonumentLock.IsLockedToMyTeam (BasePlayer player, System.String _lockedPlayerID, System.String _shortName) [0x00032] in <698ea8d0c4e74088980924ccb17315d5>:0

at Oxide.Plugins.MonumentLock.LockCheck (BasePlayer player, System.String loot) [0x00029] in <698ea8d0c4e74088980924ccb17315d5>:0

at Oxide.Plugins.MonumentLock.OnPlayerAttack (BasePlayer attacker, HitInfo info) [0x00000] in <698ea8d0c4e74088980924ccb17315d5>:0

at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000d3] in <698ea8d0c4e74088980924ccb17315d5>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0

Hello, how can I fix this please. Spamming bug when dealing damage to NPCs from the Better Npc plugin.

thanks, Wolf.  Version 1.5 removes this.  I swear.   Let me know!  Thanks.

Rustonauts

Posted

On 11/21/2022 at 6:45 AM, hc4stillo said:

Failed to call hook 'CanMoveItem' on plugin 'MonumentLock v1.3.7' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.MonumentLock.MonumentEnabled (BasePlayer player) [0x00008] in <67c4f9c379954f179992c16c8df205a9>:0 
  at Oxide.Plugins.MonumentLock.CanMoveItem (Item item, PlayerInventory playerLoot, System.UInt32 targetContainer, System.Int32 targetSlot, System.Int32 amount) [0x0001e] in <67c4f9c379954f179992c16c8df205a9>:0 
  at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0040b] in <67c4f9c379954f179992c16c8df205a9>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0

 

image.png.c892ac0eea978421efe62ccfd7c10ebc.png

this is fixed with version 1.5 - thanks!  Let me know how it works, thanks.

 

Flint Monkey

Posted

15 hours ago, Rustonauts said:

thanks.  fixed with version 1.5.  Let me know how it works, thanks.

Will check it out tonight -- thanks!

  • Like 1
Ghosty

Posted

seems you nailed it, i have not see anything in console yet 😄

  • Love 1
Rustonauts

Posted

1 hour ago, Ghosty said:

seems you nailed it, i have not see anything in console yet 😄

thanks, Ghosty.  Let me know if you have any suggestions.

Flint Monkey

Posted

On 1/28/2023 at 8:37 PM, Rustonauts said:

thanks.  fixed with version 1.5.  Let me know how it works, thanks.

Fixed for me as well -- thank you!

  • Like 1
Rustonauts

Posted

thanks, guys.  be sure to get caught up on the /mlock chat command too.

RustyW

Posted

image.png.ff2a554406db4dd624491b51092ad1ea.png
image.png.9793c8a5450214b117d7417436836cac.png

I did a fresh install to see how this has changed over time and set the config like above but I'm getting this message that it's locked to me well after it should of expired. This persists through unloading and reloading the plugin, also I cannot find where the plugin is storing this information to reset it. I did try the "/mlock clear" which did remove the marker from the map but I am still getting the locked message.

Also, is there a message that should go out when a monument is unlocked?

Rustonauts

Posted

17 minutes ago, RustyW said:

image.png.ff2a554406db4dd624491b51092ad1ea.png
image.png.9793c8a5450214b117d7417436836cac.png

I did a fresh install to see how this has changed over time and set the config like above but I'm getting this message that it's locked to me well after it should of expired. This persists through unloading and reloading the plugin, also I cannot find where the plugin is storing this information to reset it. I did try the "/mlock clear" which did remove the marker from the map but I am still getting the locked message.

Also, is there a message that should go out when a monument is unlocked?

thanks, Rusty.  I'm sorry you're experiencing this.  Can you confirm if this issue is resolved by typing in the console mlock.fresh

 

RustyW

Posted

image.png.9abff25821075ea484d1c9a8bbcd1ed4.png

7 minutes ago, Rustonauts said:

thanks, Rusty.  I'm sorry you're experiencing this.  Can you confirm if this issue is resolved by typing in the console mlock.fresh

 

I ran that command between those two messages and when trying to loot again it did reset the timer but just to this.

Rustonauts

Posted

2 minutes ago, RustyW said:

image.png.9abff25821075ea484d1c9a8bbcd1ed4.png

I ran that command between those two messages and when trying to loot again it did reset the timer but just to this.

would you be able to add me on discord to help troubleshoot better?  unohuim#7744

RustyW

Posted

4 minutes ago, Rustonauts said:

would you be able to add me on discord to help troubleshoot better?  unohuim#7744

Sure 🙂 Sent a friend request

Markiii

Posted

Does this consider teams yet?

Rustonauts

Posted

On 2/20/2023 at 2:28 AM, Markiii said:

Does this consider teams yet?

yes.

Wave

Posted

I want to make domes around monumentnets that will not let players in if there is already someone on the monument, can I do it with this plugin?

  • Like 1
BetterDeadThanZed

Posted

Should the monuments unlock if the player it's locked to dies?

  • Like 1
BetterDeadThanZed

Posted

Also, If a player dies in a locked monument and they aren't on the same team as the player that locked it, they can't access their body's loot.

  • Like 1
Rustonauts

Posted

On 3/29/2023 at 6:31 PM, BetterDeadThanZed said:

Should the monuments unlock if the player it's locked to dies?

this is now optional in 1.6.1

Rustonauts

Posted

On 3/29/2023 at 6:54 PM, BetterDeadThanZed said:

Also, If a player dies in a locked monument and they aren't on the same team as the player that locked it, they can't access their body's loot.

correct.  The next version will make this an option in how to handle this. 

awankp_

Posted (edited)

hi anyone know how to solve spam in chat? 

Screenshot_697.png

it's also spamming in console

Quote

Failed to call hook 'OnLootEntity' on plugin 'MonumentLock v1.6.1' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.MonumentLock.FindMonumentShortName (BasePlayer player, System.String _shortNameFromCommand) [0x0000e] in <634f7c5fa40a47e0a90e070549520a42>:0

at Oxide.Plugins.MonumentLock.MonumentEnabled (BasePlayer player, System.String _shortNameFromCommand) [0x00000] in <634f7c5fa40a47e0a90e070549520a42>:0

at Oxide.Plugins.MonumentLock.OnLootEntity (BasePlayer player, BaseEntity entity) [0x0000b] in <634f7c5fa40a47e0a90e070549520a42>:0

at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0044e] in <634f7c5fa40a47e0a90e070549520a42>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0

 

Edited by awankp_
  • Like 1
jaybee3

Posted

We have the same. Reverted to previous version.

Posts on @Rustonauts discord too.

  • Like 1
awankp_

Posted

On 5/9/2023 at 1:48 AM, jaybee3 said:

We have the same. Reverted to previous version.

Posts on @Rustonauts discord too.

Thanks for your reply, problem solved.

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