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Mals

Posted

What does it exactly lock?  Does it prevent others from looting?  Does it time out after a certain period?

  • Like 1
Rustonauts

Posted (edited)

3 hours ago, Mals said:

What does it exactly lock?  Does it prevent others from looting?  Does it time out after a certain period?

Thanks.  Currently (v1.0), it prevents anyone else from looting within the bounds of that monument.  It also tells other people that there's no point in going to that monument so choose another one.  This is only useful for PVE servers.  Times out after 10 min from last activity.  Next version, monument locks will expire the moment the player loots anything outside of it (ie. on his way back to base).

Edited by Rustonauts
  • Love 2
BetterDeadThanZed

Posted

I love the idea of timing out the lock when a player loots a container outside of the monument, but will the timer still be in effect? So, if someone loots a monument, but doesn't loot anything else for a while, will it still time out? What about a distance unlock too? If they move X meters from the monument, the lock expires?

Rustonauts

Posted

1 hour ago, BetterDeadThanZed said:

I love the idea of timing out the lock when a player loots a container outside of the monument, but will the timer still be in effect? So, if someone loots a monument, but doesn't loot anything else for a while, will it still time out? What about a distance unlock too? If they move X meters from the monument, the lock expires?

Excellent questions, and thanks. Most of all that I'm still just considering.  Currently, the lock timer expires after 10 min(default), and that's configurable.

If I watch for player movement, then the plugin will consume many more server resources.  But the CanMoveItem hook will trigger even when depoting as base, so you will rarely see a full 10min. (theory).

I'd also like to incorporate other triggers like players disconnecting or going afk, or possibly custom behaviours that are configurable..

Rustonauts

Posted

Since we are already tracking time, I suppose we can reward players for monument time., and receive bonuses for passing configurable milestones.

Rustonauts

Posted

1 hour ago, BetterDeadThanZed said:

I love the idea of timing out the lock when a player loots a container outside of the monument, but will the timer still be in effect? So, if someone loots a monument, but doesn't loot anything else for a while, will it still time out? What about a distance unlock too? If they move X meters from the monument, the lock expires?

 

9 minutes ago, Rustonauts said:

Excellent questions, and thanks. Most of all that I'm still just considering.  Currently, the lock timer expires after 10 min(default), and that's configurable.

If I watch for player movement, then the plugin will consume many more server resources.  But the CanMoveItem hook will trigger even when depoting as base, so you will rarely see a full 10min. (theory).

I'd also like to incorporate other triggers like players disconnecting or going afk, or possibly custom behaviours that are configurable..

I suppose I could track player movement if (and only if) a player is currently in a monument, and then every step he makes will trigger an InBounds check.  But it's resource intensive while being at the monument.  Could call that HyperDrive mode, that ships false as a default but for those dead president collectors, they could turn that mode on.

Züzuroth

Posted (edited)

Does the plugin take team members in consideration? I.e: are team members allowed to participate in looting/swiping cards?

Could this also lock npc damage/looting?

Can’t see Launch Site or Giant Excavator in config, is these  supported?

Would it be possible to have specific lockout times per monuments? This would make us able to lock small monuments like Supermarket or Gas Station for a few minutes, and larger monuments like Oil Rigs or Military Tunnels for a longer amount of time.

Any way to display the lockout timer on monuments on the map? (Could use a vending marker with a border).

Not 100% sure about respawning time of monuments and the mechanics of it, but would there be a way to display a timer on the map, for when the monument are lootable again? (Would probably only work on key card puzzles, to use a key card swipe hook or something).

 

This plugin seems awesome for our PVE server, and would prevent all the problems regarding who came first and so on. Would love to get this!😀💪

Edited by Züzuroth
  • Love 1
Rustonauts

Posted

Thank you, Z.  These are wicked ideas.  All of this is possible.

  1. I don't have teams support yet.  (duh).. I'll get on that.
  2. NPC locking is definitely possible and in progress.  Likely v1.3 or 1.4
  3. If Launch is on your map, you'll get Launch.  Type mlock.fresh in your console and you'll get a fresh list, based on your map.
  4. Monument specific lock-out times sounds nice.  I like that.  I'll need a bit more time with that.
  5. I really would like to add some mapping features for sure, including timer.  It can be triggered by keycard swipe and looting a container, and picking up an item.. so many triggers possible.

 

 

 

Züzuroth

Posted

46 minutes ago, Rustonauts said:

Thank you, Z.  These are wicked ideas.  All of this is possible.

  1. I don't have teams support yet.  (duh).. I'll get on that.
  2. NPC locking is definitely possible and in progress.  Likely v1.3 or 1.4
  3. If Launch is on your map, you'll get Launch.  Type mlock.fresh in your console and you'll get a fresh list, based on your map.
  4. Monument specific lock-out times sounds nice.  I like that.  I'll need a bit more time with that.
  5. I really would like to add some mapping features for sure, including timer.  It can be triggered by keycard swipe and looting a container, and picking up an item.. so many triggers possible.

 

 

 

Looking forward to those features 😀

Also, it would look more pleasing if we could specify a display name of the monuments in chat, instead of the prefab names 💪

  • Like 2
BeePssY

Posted

nice plugin

is it possible to make it work with npc/bots aswell? since i got botrespawn on all monuments and some players like to steal other peoples npc/bots?

like nullify damage done by players that are not in teams/clan with the one currently holding the monument?

  • Like 1
Rustonauts

Posted

Thanks..  For sure, dude.  I'm working on the team support right now, cleaning up some code, adjusting config, and will also add npc support..

few options here.  simply nullify npc damage.. or, we can also give the player damage to themself if they're shooting npcs when they shouldn't.  We can also broadcast that a player is doing something they shouldn't?  I suppose all should be configurable.. but I'm interested in knowing who you'd use it mostly.

 

 

  • Like 1
BeePssY

Posted

ahh yeah 😄 lets do the damage to them self 😄 and also broadcast what there doing wrong 😄

that just sound amazing :D::D:D

  • Like 1
Rustonauts

Posted

hehe, figured.  I'll add those as options in the next release.

  • Like 1
BeePssY

Posted

20 minutes ago, Rustonauts said:

hehe, figured.  I'll add those as options in the next release.

nice 😄

BeePssY

Posted

can you also add like a red map marker if its occupied so people can check map to see if its free or not? 

  • Like 1
BeePssY

Posted

also exclude (outpost, bandit, fishing villages and ranch) 

Rustonauts

Posted

33 minutes ago, BeePssY said:

also exclude (outpost, bandit, fishing villages and ranch) 

those should be excluded already.  Any monuments you list in the Excluded config list will be

BeePssY

Posted

17 minutes ago, Rustonauts said:

those should be excluded already.  Any monuments you list in the Excluded config list will be

wierdly enogh i get this monument is locked by me :S

BeePssY

Posted

i can see it in the exception list. compound

  • Like 1
Rustonauts

Posted

7 hours ago, BeePssY said:

wierdly enogh i get this monument is locked by me :S

this last update 1.3.1 should do it.

guu_3

Posted

Is it possible to lock the cargoship by changing the configuration file?

  • Like 1
guu_3

Posted

This is the lighthouse.
Exceptional monuments cannot be looted.
I wonder why?

20220817154204_1.jpg

Rustonauts

Posted

7 hours ago, guu_3 said:

Is it possible to lock the cargoship by changing the configuration file?

I thought of the cargo the other day but haven't had time to attempt that.  But definitely on the radar.  Thanks.

Rustonauts

Posted

6 hours ago, guu_3 said:

This is the lighthouse.
Exceptional monuments cannot be looted.
I wonder why?

20220817154204_1.jpg

are you using version 1.3.0 or 1.3.1?

BeePssY

Posted

how do i download the 1.3.1?

when i click download and i look inside the c# file it says its 1.3.0

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