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The_Kiiiing

Posted

9 hours ago, Elloco said:

Please add more option for " Charcoal amount per piiece of wood". I need lower than 1. on Furnace speed 25 wood burns to fast and i need less charcoal. i can change the % for wood but its to fast. 

If you want to reduce the carcoal output of the furnace, simply decrease the chance further until you get the output amount you want.

Elloco

Posted

yes that is correct but when i set the furnace speed to 20 a lot of wood burns. i can regulate the output yes but i want the wood to burn slower. so less wood is needed to melt e.g. 60k sulfur

Kuznetiv

Posted

I know you are a busy guy, is adding in options for the new train cars for trainyard event in the future? Would be great to be able to adjust the amount of ore/low grade in the cars

Also thanks for all you do! This plugin has been amazing for the server and super easy to use!

The_Kiiiing

Posted

3 hours ago, Kuznetiv said:

I know you are a busy guy, is adding in options for the new train cars for trainyard event in the future? Would be great to be able to adjust the amount of ore/low grade in the cars

Also thanks for all you do! This plugin has been amazing for the server and super easy to use!

Thank you for your nice feedback. And yes, I will be adding train wagons soon

  • Love 2
chuck norris

Posted (edited)

10 hours ago, The_Kiiiing said:

@The_Kiiiingeverything seems to work fine but i have been getting this on the console:

Failed to run a 0.10 timer in 'Loottable v1.0.14' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.Loottable+<OnEntitySpawned>c__AnonStorey2.<>m__0 () [0x00000] in <1d757d40ef0c4cfca7667a7a2b673c57>:0

at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <bae5f1223fce49c493b01571c99dce02>:0

'Loottable v1.0.14' is using deprecated hook 'OnCollectiblePickup', which will stop working on Saturday, 31 December 2022. Please ask the author to update to 'OnCollectiblePickup(CollectibleEntity collectible, BasePlayer player)'

 

Edited by chuck norris
Herrcooles

Posted

Important question Does the plugin support the new Invisible Loot boxes , if no how long will it take you to add this , we have 50% of the new boxes on the map 

 

The_Kiiiing

Posted

4 hours ago, Herrcooles said:

Important question Does the plugin support the new Invisible Loot boxes , if no how long will it take you to add this , we have 50% of the new boxes on the map 

 

I dont know what you mean with invisible loot boxes

  • Like 1
Herrcooles

Posted

assets/bundled/prefabs/modding/lootables/invisible/invisible_crate_elite_spawner.prefab

assets/bundled/prefabs/modding/lootables/invisible/invisible_lootable_prefabs/invisible_crate_elite.prefab

assets/bundled/prefabs/modding/lootables/invisible/invisible_lootable_prefabs/invisible_crate_normal.prefab

assets/bundled/prefabs/modding/lootables/invisible/invisible_lootable_prefabs/invisible_crate_normal_2_food.prefab

............................. 

 

The_Kiiiing

Posted

11 hours ago, Herrcooles said:

assets/bundled/prefabs/modding/lootables/invisible/invisible_crate_elite_spawner.prefab

assets/bundled/prefabs/modding/lootables/invisible/invisible_lootable_prefabs/invisible_crate_elite.prefab

assets/bundled/prefabs/modding/lootables/invisible/invisible_lootable_prefabs/invisible_crate_normal.prefab

assets/bundled/prefabs/modding/lootables/invisible/invisible_lootable_prefabs/invisible_crate_normal_2_food.prefab

............................. 

 

I will add them with the next update

chuck norris

Posted (edited)

On 8/20/2022 at 8:00 PM, chuck norris said:

 

@The_Kiiiing and these errors?

 

Failed to run a 0.10 timer in 'Loottable v1.0.14' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.Loottable+<OnEntitySpawned>c__AnonStorey2.<>m__0 () [0x00000] in <1d757d40ef0c4cfca7667a7a2b673c57>:0

at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <bae5f1223fce49c493b01571c99dce02>:0

'Loottable v1.0.14' is using deprecated hook 'OnCollectiblePickup', which will stop working on Saturday, 31 December 2022. Please ask the author to update to 'OnCollectiblePickup(CollectibleEntity collectible, BasePlayer player)'

Edited by chuck norris
The_Kiiiing

Posted

18 minutes ago, chuck norris said:

@The_Kiiiing and these errors?

 

Failed to run a 0.10 timer in 'Loottable v1.0.14' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.Loottable+<OnEntitySpawned>c__AnonStorey2.<>m__0 () [0x00000] in <1d757d40ef0c4cfca7667a7a2b673c57>:0

at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <bae5f1223fce49c493b01571c99dce02>:0

'Loottable v1.0.14' is using deprecated hook 'OnCollectiblePickup', which will stop working on Saturday, 31 December 2022. Please ask the author to update to 'OnCollectiblePickup(CollectibleEntity collectible, BasePlayer player)'

When exactly does this error occur?

Sveervoox

Posted

Hello, 

I see this in the code sometimes. 

'Loottable v1.0.13' is using deprecated hook 'OnCollectiblePickup', which will stop working on Saturday, 31 December 2022. Please ask the author to update to 'OnCollectiblePickup(CollectibleEntity collectible, BasePlayer player)'

Just FYI as it states to ask author. 

  • Like 1
The_Kiiiing

Posted

1 hour ago, Sveervoox said:

Hello, 

I see this in the code sometimes. 

'Loottable v1.0.13' is using deprecated hook 'OnCollectiblePickup', which will stop working on Saturday, 31 December 2022. Please ask the author to update to 'OnCollectiblePickup(CollectibleEntity collectible, BasePlayer player)'

Just FYI as it states to ask author. 

This will be fixed with the next update

  • Like 1
chuck norris

Posted (edited)

3 hours ago, The_Kiiiing said:

When exactly does this error occur?

I can't say, everything seems to be fine, I just see it several times on the console

Edited by chuck norris
Viktorvill

Posted

Hi
Couldn't you include Workshop skin support as it is in Alphaloot?

The_Kiiiing

Posted

3 hours ago, Viktorvill said:

Hi
Couldn't you include Workshop skin support as it is in Alphaloot?

There is support for workshop skins already

The_Kiiiing

Posted

4 hours ago, chuck norris said:

I can't say, everything seems to be fine, I just see it several times on the console

I found the problem and i'll fix it with the next update

  • Love 1
Herrcooles

Posted

13 hours ago, The_Kiiiing said:

Ich werde sie mit dem nächsten Update hinzufügen

Please all lootbox types that exist from Invisible 
Buy it as soon as the patch is available 

The_Kiiiing

Posted

12 hours ago, Herrcooles said:

Please all lootbox types that exist from Invisible 
Buy it as soon as the patch is available 

The update will probaly come tomorrow

Elloco

Posted

Get this error today 

 

Failed to call hook 'OnCollectiblePickup' on plugin 'Loottable v1.0.15' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.Loottable+CollectibleConfig.DoPickup (CollectibleEntity entity, BasePlayer player) [0x00024] in <243ebaebb40f4497a5bfee974ec36335>:0
at Oxide.Plugins.Loottable.OnCollectiblePickup (CollectibleEntity entity, BasePlayer player) [0x0001c] in <243ebaebb40f4497a5bfee974ec36335>:0
at Oxide.Plugins.Loottable.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02a9c] in <243ebaebb40f4497a5bfee974ec36335>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <b6af59acae274e5a94fb209dfc179b8f>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0

The_Kiiiing

Posted

20 hours ago, Elloco said:

Get this error today 

 

Failed to call hook 'OnCollectiblePickup' on plugin 'Loottable v1.0.15' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.Loottable+CollectibleConfig.DoPickup (CollectibleEntity entity, BasePlayer player) [0x00024] in <243ebaebb40f4497a5bfee974ec36335>:0
at Oxide.Plugins.Loottable.OnCollectiblePickup (CollectibleEntity entity, BasePlayer player) [0x0001c] in <243ebaebb40f4497a5bfee974ec36335>:0
at Oxide.Plugins.Loottable.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02a9c] in <243ebaebb40f4497a5bfee974ec36335>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <b6af59acae274e5a94fb209dfc179b8f>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0

Will fix it with the next update

  • Like 1
iMonkey

Posted

Is this plugin gonna break and stop our servers from loading today with the furnace ui changes? i'm nervous lol

  • Like 1
iMonkey

Posted

Is this plugin gonna break and stop our servers from loading today with the furnace ui changes? i'm nervous lol

  • Like 3
chuck norris

Posted

7 hours ago, iMonkey said:

Is this plugin gonna break and stop our servers from loading today with the furnace ui changes? i'm nervous lol

I also have the same doubt @The_Kiiiing

  • Like 1
The_Kiiiing

Posted

4 hours ago, chuck norris said:

I also have the same doubt @The_Kiiiing

The furnace config should still work after the update. If it doesn't work I will be releasing an update within a few hours

  • Love 2

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