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The_Kiiiing

Posted

42 minutes ago, liuyan1220 said:

非常好的插件,我非常喜欢!!

以后会不会增加一个语言文字设置,让不同国家的人都能翻译,方便使用?

First of all thank you for your feedback. I will be adding lang support in one of the next versions.

And the next time please comment in english 🙂

  • Like 1
chuck norris

Posted

On 10/8/2022 at 2:53 PM, chuck norris said:

@The_Kiiiingeverything works fine, but this message still exists on the console I don't know what it is
 

Failed to run a 0.10 timer in 'Loottable v1.0.18' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.Loottable+<OnEntitySpawned>c__AnonStorey2.<>m__0 () [0x00000] in <730584b9021440b09211ed7037b9a5fc>:0

at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <bae5f1223fce49c493b01571c99dce02>:0

@The_Kiiiing I still get this error on the console

The_Kiiiing

Posted

36 minutes ago, chuck norris said:

@The_Kiiiing I still get this error on the console

I will try to fix this error with the next update

  • Love 1
liuyan1220

Posted

Different skin items can be merged automatically when dropped to the ground. Please fix this problem as soon as possible

liuyan1220

Posted

I hope you can judge the skin and name of the item

TomHud

Posted

I reported this isssue before

After a server Restart all quarries and furnaces must be turned off and restarted - if not they will not continue to gather resources.

 

The_Kiiiing

Posted

11 hours ago, liuyan1220 said:

Different skin items can be merged automatically when dropped to the ground. Please fix this problem as soon as possible

This issue is most likely not caused by this plugin since the built-in stack size controller only allows stacking of items with the same skin id. Do you have any other plugin installed that messes with stack size?

The_Kiiiing

Posted

3 hours ago, TomHud said:

I reported this isssue before

After a server Restart all quarries and furnaces must be turned off and restarted - if not they will not continue to gather resources.

 

Will fix it with the next update

  • Like 1
liuyan1220

Posted

一小时前,杀手说:

这个问题很可能不是由这个插件引起的,因为内置的堆栈大小控制器只允许堆叠具有相同皮肤id的项目。你是否安装了其他影响堆栈大小的插件?

我明白你的意思。不同皮肤id的物品不能堆放在背包里,但是如果丢弃在地上,会自动合并

MONSTRO

Posted

On 10/15/2022 at 12:46 PM, The_Kiiiing said:

I will eventually release a lite version of this plugin with only the core functionality. It might take a while though since I don't have much time at the moment.

If you make time, and release just the Loot functionality I'm sure you'll make a good amount of money off of it. Food for thought.

liuyan1220

Posted

On 10/16/2022 at 5:17 PM, liuyan1220 said:

我明白你的意思。不同皮肤id的物品不能堆放在背包里,但是如果丢弃在地上,会自动合并

【if (item.GetOwnerPlayer().IsUnityNull() || target.GetOwnerPlayer().IsUnityNull()) return null;】

 

A friend who has the same problem as me can solve it by deleting this line of code!!!

Viktorvill

Posted

Hi!

With the stack, the medical is off the screen and crashes when I click on it

Képernyőkép 2022-10-17 203346.png

Texas Rust Server

Posted

29 minutes ago, Viktorvill said:

Képernyőkép 2022-10-17 210854.png

I was having the exact same issue. I had to remove the entire plugin and load it back in. Learning the 2nd time not to click there lol.

Thanks for posting, It slipped my mind to mention on here.

The_Kiiiing

Posted

28 minutes ago, Viktorvill said:

Hi!

With the stack, the medical is off the screen and crashes when I click on it

Képernyőkép 2022-10-17 203346.png

I will release a fix as soon as possible

  • Like 1
The_Kiiiing

Posted

9 hours ago, liuyan1220 said:

【if (item.GetOwnerPlayer().IsUnityNull() || target.GetOwnerPlayer().IsUnityNull()) return null;】

 

A friend who has the same problem as me can solve it by deleting this line of code!!!

This issue is now fixed

The_Kiiiing

Posted

1 hour ago, Viktorvill said:

Hi!

With the stack, the medical is off the screen and crashes when I click on it

Képernyőkép 2022-10-17 203346.png

Fixed it with the latest update

The_Kiiiing

Posted

On 10/15/2022 at 9:01 PM, chuck norris said:

@The_Kiiiing I still get this error on the console

Sadly I could not reproduce the error so I added a more detailed debugging system with the latest version. The next time you get this error please send me the error message so I can finally fix it.

  • Love 1
The_Kiiiing

Posted

On 10/16/2022 at 5:56 AM, TomHud said:

I reported this isssue before

After a server Restart all quarries and furnaces must be turned off and restarted - if not they will not continue to gather resources.

 

Furnaces should be fixed now, quarries will follow in the next update

chuck norris

Posted (edited)

17 hours ago, The_Kiiiing said:

Sadly I could not reproduce the error so I added a more detailed debugging system with the latest version. The next time you get this error please send me the error message so I can finally fix it.

@The_Kiiiing
[Loottable] An unexpected error occured:

System.NullReferenceException: Object reference not set to an instance of an object

at Oxide.Plugins.Loottable+<OnEntitySpawned>c__AnonStorey2.<>m__0 () [0x00000] in <a83982130ec044be8ff333752993ede1>:0

at Oxide.Plugins.Loottable+TracedAction.Invoke () [0x00000] in <a83982130ec044be8ff333752993ede1>:0

origin: OnEntitySpawned(LootableCorpse corpse), line 498

Edited by chuck norris
TomHud

Posted

furnaces are working fine after a restart now BUT i cant burn any oil in the oil burner

it wont even let me turn it on - if i take the oil out it then works just burning wood.

chuck norris

Posted

does anyone here use the BossMonster plugin? 

I'm having problems with the loot of the bosses, loot-table-stacksize-gui is interfering with the loot of bosses.

I want the loot to come as I configured in each boss but it comes with the loot of the npc scientist heavy from the loot-table-stacksize-gui

Zohan

Posted

Yes, I have the same problem, but I turned off custom loot for heavy npc and everything is ok.

  • Love 1
chuck norris

Posted

7 hours ago, Zohan said:

Yes, I have the same problem, but I turned off custom loot for heavy npc and everything is ok.

thanks !

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