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Herrcooles

Posted

 as promised, have bought it 

Robis

Posted

any option to dissable this plugin furnace stuff ? im using 

and i dont need settings from this plugin for furnaces. its possible ?

Herrcooles

Posted

can that be from your plugin ? have since yesterday after patch no hackable creates more on it, but must say that I have taken down your plugin for the time being 
but still I have no hack Creates 
 
Failed to run a 60.00 timer (MissingMethodException: bool Item.MoveToContainer(ItemContainer,int,bool,bool))
  at Oxide.Ext.RustEdit.LootCore (LootContainer , Oxide.Ext.RustEdit.Loot.LootableContainerData ) [0x00095] in <35c7eff8ecc147a5923b4cd73bd65a0e>:0 
  at Oxide.Ext.RustEdit.LootCore (System.String , UnityEngine.Vector3 , UnityEngine.Quaternion , Oxide.Ext.RustEdit.Loot.LootableContainerData ) [0x0011b] in <35c7eff8ecc147a5923b4cd73bd65a0e>:0 
  at Oxide.Ext.RustEdit.LootCore+<>c__DisplayClass12_0.<RespawnContainer>b__0 () [0x0012d] in <35c7eff8ecc147a5923b4cd73bd65a0e>:0 

Elloco

Posted

I use Simple Splitter but it smelt only 1 stack in furnace. can you fix this? or support this plugin?

The_Kiiiing

Posted

On 9/3/2022 at 10:57 PM, Herrcooles said:

can that be from your plugin ? have since yesterday after patch no hackable creates more on it, but must say that I have taken down your plugin for the time being 
but still I have no hack Creates 
 
Failed to run a 60.00 timer (MissingMethodException: bool Item.MoveToContainer(ItemContainer,int,bool,bool))
  at Oxide.Ext.RustEdit.LootCore (LootContainer , Oxide.Ext.RustEdit.Loot.LootableContainerData ) [0x00095] in <35c7eff8ecc147a5923b4cd73bd65a0e>:0 
  at Oxide.Ext.RustEdit.LootCore (System.String , UnityEngine.Vector3 , UnityEngine.Quaternion , Oxide.Ext.RustEdit.Loot.LootableContainerData ) [0x0011b] in <35c7eff8ecc147a5923b4cd73bd65a0e>:0 
  at Oxide.Ext.RustEdit.LootCore+<>c__DisplayClass12_0.<RespawnContainer>b__0 () [0x0012d] in <35c7eff8ecc147a5923b4cd73bd65a0e>:0 

This issue is caused by the rust edit extension and has nothing to do with this plugin

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The_Kiiiing

Posted

5 hours ago, Elloco said:

I use Simple Splitter but it smelt only 1 stack in furnace. can you fix this? or support this plugin?

I will fix this problem with the next update.

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Herrcooles

Posted

3 hours ago, The_Kiiiing said:

Dieses Problem wird durch die Erweiterung rust edit verursacht und hat nichts mit diesem Plugin zu tun

Thank you , 
so it's the Oxide update again 

we have to distinguish between Linux and Windows for a few months anyway.

mrdecoder

Posted

any update on the furnace melt speeds?

 

 

Elloco

Posted

Not working with the new Simple Splitter update. cant turn off the furnace! please add option to diable the funce settings

Robis

Posted

please fix this non stop spam if players pick up items

Oxide.Plugins.Skills.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer player) [0x0002c] in <97178ba58b1448f49f2a8e91774fb045>:0 at Oxide.Plugins.Skills.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a9d] in <97178ba58b1448f49f2a8e91774fb045>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0

The_Kiiiing

Posted

1 hour ago, Robis said:

please fix this non stop spam if players pick up items

Oxide.Plugins.Skills.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer player) [0x0002c] in <97178ba58b1448f49f2a8e91774fb045>:0 at Oxide.Plugins.Skills.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a9d] in <97178ba58b1448f49f2a8e91774fb045>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0

This error is caused by the skills plugin and not by this one

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Robis

Posted

53 minutes ago, The_Kiiiing said:

This error is caused by the skills plugin and not by this one

ohhhh im blady blind.... sorry

JulioJuajez

Posted

Hello the genetics were lost when the clones split.

need to add this in OnItemSplit hook to solve this problem

if (item.info.amountType == ItemDefinition.AmountType.Genetics && item.instanceData != null && item.instanceData.dataInt != 0)
{
	split.instanceData = new ProtoBuf.Item.InstanceData()
	{
		dataInt = item.instanceData.dataInt,
		ShouldPool = false
	};
}

 

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Viktorvill

Posted

Hi!

When is an update expected?

  • Like 3
Robis

Posted

Loot tables plugin making errors for plugin XLevels

Entity pickups flood

Please fix it 😞

Failed to call hook 'OnCollectiblePickup' on plugin 'XLevels v1.0.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.XLevels.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer player) [0x00091] in <2291993e6c5240a59fadd2c412d0961b>:0 at Oxide.Plugins.XLevels.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00867] in <2291993e6c5240a59fadd2c412d0961b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0

The_Kiiiing

Posted

On 9/15/2022 at 8:11 PM, Viktorvill said:

Hi!

When is an update expected?

The update will come this week

  • Love 1
The_Kiiiing

Posted

1 hour ago, Robis said:

Loot tables plugin making errors for plugin XLevels

Entity pickups flood

Please fix it 😞

Failed to call hook 'OnCollectiblePickup' on plugin 'XLevels v1.0.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.XLevels.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer player) [0x00091] in <2291993e6c5240a59fadd2c412d0961b>:0 at Oxide.Plugins.XLevels.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00867] in <2291993e6c5240a59fadd2c412d0961b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0

This is not the plugins fault, please ask the developer of x levels to implement a null check in OnCollectiblePickup

  • Like 1
Robis

Posted

23 hours ago, The_Kiiiing said:

This is not the plugins fault, please ask the developer of x levels to implement a null check in OnCollectiblePickup

I didnt say its your fault..... i just told that xlevels working with out loot table plugin only!!! but you know, thank you

Robis

Posted

On 9/20/2022 at 9:40 PM, The_Kiiiing said:

This is not the plugins fault, please ask the developer of x levels to implement a null check in OnCollectiblePickup

thats what i discovered if you still interesting tu understand me

so if loot table and xlevels load same time (after server reboot) then it break xlevel 

reload loottable - pickup = NO ERROR  (manually)

so one of you write plugin in wrong way that plugins fight each other.

and who is fault, sorry im not coding so i cant look in to it deeper. but if its loottable plugin folt, you may face more problems with other plugins to work together if they related to loot stuff.

I would be really happy if you just put eye to check. Yes your plugin is great, but its also need to be friendly with other plugins.

Thank you

  • Like 1
The_Kiiiing

Posted

22 hours ago, Robis said:

thats what i discovered if you still interesting tu understand me

so if loot table and xlevels load same time (after server reboot) then it break xlevel 

reload loottable - pickup = NO ERROR  (manually)

so one of you write plugin in wrong way that plugins fight each other.

and who is fault, sorry im not coding so i cant look in to it deeper. but if its loottable plugin folt, you may face more problems with other plugins to work together if they related to loot stuff.

I would be really happy if you just put eye to check. Yes your plugin is great, but its also need to be friendly with other plugins.

Thank you

I will further investigate this issue and it will be fixed with this weeks update

  • Like 1
Robis

Posted

1 hour ago, The_Kiiiing said:

I will further investigate this issue and it will be fixed with this weeks update

OK thank you, and here i share latest info i got about problem to help you faster get it, i got no clue about coding


 

1. XLevels config part for pickups and harvest

  "XP settings | Shortname : ValueXP": {
    "XP for the pickup of resources": {
      "stones": 1.0,
      "wood": 1.0,
      "sulfur.ore": 1.0,
      "metal.ore": 1.0,
      "mushroom": 3.0
    },
    "XP for harvest": {
      "potato.entity": 2.0,
      "corn.entity": 2.0,
      "pumpkin.entity": 2.0,
      "hemp.emtity": 1.0,
      "black_berry.entity": 5.0,
      "yellow_berry.entity": 5.0,
      "blue_berry.entity": 5.0,
      "red_berry.entity": 5.0,
      "green_berry.entity": 5.0,
      "white_berry.entity": 5.0
    },
2. XLevels cs part for pickups and harvest

private void OnCollectiblePickup(CollectibleEntity collectible, BasePlayer player)
        {
            if (!config.Setting.PickupValide) return;
            if (collectible == null || player == null) return;
            
            foreach(ItemAmount item in collectible.itemList)
                if(config.XP.PickupXP.ContainsKey(item.itemDef.shortname))
                    XPRateRerm(player, config.XP.PickupXP[item.itemDef.shortname]);
        }
        
        private void OnGrowableGather(GrowableEntity plant, BasePlayer player)
        {
            if (!config.Setting.HarvestValide) return;
            if (plant == null || player == null) return;
                
            if(config.XP.HarvestXP.ContainsKey(plant.ShortPrefabName))
                XPRateRerm(player, config.XP.HarvestXP[plant.ShortPrefabName]);

So must be only place that not matching with loottable as far as i was been told

Danny

Posted

Hello, can you bring in a function that if a player doesn't loot a box completely empty, the box then automatically disintegrates?

Robis

Posted

58 minutes ago, Danny said:

Hello, can you bring in a function that if a player doesn't loot a box completely empty, the box then automatically disintegrates?

you can use https://umod.org/plugins/loot-bouncer. i self using it

TomHud

Posted

found an issue with this plugin

using the ingame quarries that are already placed on the map - they work fine after changing what u want them to output BUT after server reboot they go all weird and even stack in wierd sizes and no matter what you cannot get the stacks to stacks together.

You have to turn the quarries off/on in order for them to work correctly.

  • Like 1
TomHud

Posted

found another issue

The Quarries in the loottables menu only does the quarries that are placed on the server NOT player quarries they place so i have no idea how to up the output on quarries players place themselfs.

I have tried changing all settings and nothing affects them - only quarries that are placed by the server on boot up

  • Like 1

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