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Item - Upgrade | TradeUp | Enchant | Market 1.0.0

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About Item - Upgrade | TradeUp | Enchant | Market

ItemUpgrade - Advanced RPG Progression System for Rust

ItemUpgrade is a comprehensive RPG-style progression plugin for Rust that transforms standard items into powerful upgradeable equipment with enchantments, a player-driven marketplace, and extensive customization options. Perfect for servers looking to add deep progression mechanics and player economy.
 

Core Features

- Item Upgrade System

= 10 Upgrade Levels with progressive stat bonuses
- Customizable Success Rates per level (configurable chance system)
- Perfect Upgrade Tokens for guaranteed success
- Destruction Risk at higher levels (8→9, 9→10)
- Dynamic Skin System with unique skins for level 9 and 10 items
- Indestructible Items at level 9+ Stat Bonuses for Weapons (Damage multipliers) and Armor (Protection multipliers)
- Visual Rarity System: Common, Uncommon, Rare, Epic, Legendary, Mythic Item Quality
- Tracking with condition-based calculations

- Enchantment System

- 4 Enchantment Slots per item (slot 4 unlockable with token)
- Lock/Unlock Mechanism to protect desired enchantments
- Reroll System with configurable costs

- Available Enchantments:

- Gathering Bonuses (Wood, Stone, Scrap, Metal Ore),
- Combat Bonuses (Damage, Protection),
- Utility (Movement speed, health regeneration)
- Rarity Tiers: Common, Uncommon, Rare, Epic, Legendary Percentage-based Bonuses (fully configurable)

- Player Marketplace

- Buy/Sell System for upgraded items Advanced Search & Filtering by item name, level, rarity, weapon/armor type with pagination support
- Listing Management: Set custom prices, view detailed item stats, remove listings, purchase confirmation system
- Social Features: Player profiles with statistics, direct messaging system, conversation history, player reputation tracking
- Transaction History tracking

- Trade-Up System

- Item Sacrifice Mechanic to combine multiple items for a higher tier reward
- Configurable Requirements: Minimum item count, rarity-based rules, success chance system
- Random Enchantments on trade-up results
- Visual Reward Display with claim system

- Storage/Deposit System

- Personal Storage Slots (configurable per player)
- Secure Item Storage with full upgrade/enchant data preservation
- Slot Management: Deposit/withdraw items, clear individual slots, visual inventory display
- Persistent Storage across server restarts

- Crafting System

- Token Crafting: Perfect Upgrade Tokens, Bonus Upgrade Tokens, Slot Unlock Tokens
- Custom Material Requirements (fully configurable)
- Skin Support for crafted items Economics/ServerRewards Integration

- Configurable Elements

- Upgrade costs and progression Success/failure rates Stat multipliers per level Enchantment types and values
- Marketplace fees Storage capacity Crafting recipes Payment methods (Scrap/Economics/ServerRewards)
- UI colors and styling

- Commands

- /upgrade - Open upgrade menu
- /enchant - Open enchantment menu
- /marketplace - Open marketplace
- /tradeup - Open trade-up menu
- /deposit - Open storage menu

 

- API Methods

IsItemUpgradeable(ulong itemUID) - Check if item can be upgraded
GetItemUpgradeLevel(ulong itemUID) - Get current upgrade level
GetItemUpgradeData(ulong itemUID) - Get complete upgrade statistics
GetItemEnchantData(ulong itemUID) - Get enchantment information
SetItemUpgradeLevel(ulong itemUID, int level) - Programmatically set level


Discord for contact and support : mariantrex

 

 

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