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kasvoton

Posted

Well actually that's a good point.

Either we keep a single perm per profile (like it is rn) and use the toggle options to allow spawn, fetch and remove.. or we simplify the config and instead define three auto-permissions for each profile. like "mini.spawn", "mini.fetch" and "mini.remove".

The second option would give more control to the server admin tbh.

kasvoton

Posted

1 hour ago, Rust Admin said:

You forgot to make it $9.99 too   🙂       sounds good!!

Don't forget to leave a review.. this helps a lot on the ranking system. 🙂

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Hermansson

Posted

Looks good! As long as you don't have to type /mymini 2 times to get a new one, without the command first checking if there is one and if so, it despawns before spawning a new one for the player. And if you use the cooldown value, the command should not be able to despawn the current heli during cooldown

tonipink1981

Posted

sounds fantastic thank you for keeping us updated can't wait.

RFC1920

Posted

You might consider selecting a different default command than that used by a plugin that has been around for years.  This used to be a thing.

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Rust Admin

Posted

1 hour ago, RFC1920 said:

You might consider selecting a different default command than that used by a plugin that has been around for years.  This used to be a thing.

It will be replacing it, though..and to your point, players are used to using /mymini

tonipink1981

Posted

any idea when the updates will happen please 

kasvoton

Posted

I would say.. between today and tomorrow..
without entity limits per profile.

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Rust Admin

Posted

18 hours ago, kasvoton said:

I would say.. between today and tomorrow..
without entity limits per profile.

what do you mean 'without entity limits per profile' ?   Players will be able to spawn in hundreds of heli's or something else?  🙂

thank you for working through this!  Price should be increased as this will remove the need for 3 plugins on my server - including one custom that I need to maintain for scrap heli's.

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kasvoton

Posted

The cooldown is there to control that, it only affects spawning.
Nevertheless I want to add a new feature to limit the max spawned entities per profile if people want to have lower cooldowns.

kasvoton

Posted

Guys.. it's out ! Please report any bugs, I tested the system but you know Murphy.

You may need to re-create your config file, there is some new stuff there.

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Rust Admin

Posted (edited)

35 minutes ago, kasvoton said:

Guys.. it's out ! Please report any bugs, I tested the system but you know Murphy.

You may need to re-create your config file, there is some new stuff there.

Looking awesome so far!  Love the lang being in the config.  Once the limit is in place - this is perfect.

Amazing work friend!

Edited by Rust Admin
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Hermansson

Posted (edited)

no one will bother to run /nomini, there will be minis everywhere for us. As I said, the best would have been if there was a possibility with a parameter where the current mini is despawned when you run /mymini and a new one is spawned

The cooldown message should show cooldown timer aswell

Edited by Hermansson
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Rust Admin

Posted

4 minutes ago, Hermansson said:

no one will bother to run /nomini, there will be minis everywhere for us. As I said, the best would have been if there was a possibility with a parameter where the current mini is despawned when you run /mymini and a new one is spawned

I agree with this.  Just set a really high cooldown for now so they can only spawn one.  This should be simple to do with a persistent data file and a check on the networkableid.   This is the final piece that is lacking for this to easily be a $20 plugin (compared to most plugins)

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Hermansson

Posted

and it should run as despawn, not ent.kill

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kasvoton

Posted (edited)

Next on the pipeline:

  1. Add limits per profile
  2. Add a toggle to force the spawn command act as fetch and limit spawning to only one entity
  3. Add RP and RaidBlock support
  4. Add the time remaining on the cooldown message

@Hermansson what do you mean "act as despawn" ? Technically "despawn" is a entkill.

Edited by kasvoton
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Hermansson

Posted

sorry if i was unclear but the previous plugin i used it just disappeared, the mini didn't fall apart into 1000 pieces

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kasvoton

Posted

Ah that's just visual, personally I don't like something disappearing out of thin air so I force GIBs to spawn.. but that can also be an option lol.

Hermansson

Posted

2 minutes ago, kasvoton said:

Ah that's just visual, personally I don't like something disappearing out of thin air so I force GIBs to spawn.. but that can also be an option lol.

 

Haha I know its visual. The /mymini command should check if there is a mini already, if it does, it should be despawned before the new one is spawned. If you don't use cooldown, there will be minis all over the server 😄 That's my wish. No one gonna use /nomini when mini is for free

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tonipink1981

Posted

loving the new update thank you i have very happy players

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Assassinbatosai

Posted

23 hours ago, Hermansson said:

 

Haha I know its visual. The /mymini command should check if there is a mini already, if it does, it should be despawned before the new one is spawned. If you don't use cooldown, there will be minis all over the server 😄 That's my wish. No one gonna use /nomini when mini is for free

Other plugins I've seen will fetch the mini if one is found spawned by the player, if not it will spawn a new one. Maybe have an option for max number of helis spawned per player, and also have the /my command fetch the heli if one is found instead of spawning in new one and making a thousand minis everywhere.

  • Like 1
Hermansson

Posted

1 hour ago, Assassinbatosai said:

Other plugins I've seen will fetch the mini if one is found spawned by the player, if not it will spawn a new one. Maybe have an option for max number of helis spawned per player, and also have the /my command fetch the heli if one is found instead of spawning in new one and making a thousand minis everywhere.

yes we talked about this earlier here, i dont want the fetch command. Can't have 100+ minis flying around  the map (fetch). Just despawn and bring in a new. But there is a fetch command u can use if u want. I think its implementet. That can be useful when u have timers on spawn mini

  • Like 1
Assassinbatosai

Posted

7 minutes ago, Hermansson said:

yes we talked about this earlier here, i dont want the fetch command. Can't have 100+ minis flying around  the map (fetch). Just despawn and bring in a new. But there is a fetch command u can use if u want. I think its implementet. That can be useful when u have timers on spawn mini

Yes, I've seen that, but like others have said it's too much of an inconvenience to have to type /f(whatever) or /no(whatever) every time someone spawns a mini. From a player perspective it would be much easier to just have the /my(whatever) command fetch the already spawned mini instead of making a new one. I'm sure it's not that easy from a mod maker standpoint, but would be super useful. That or let us set a limit on how many copters can be spawned per player. Maybe have it say something like "you already have a copter spawned! use /f(whatever) to recall it or /no(whatever) to delete it!" That or if they are above the limit it will only allow that many copters to be spawned and then destroy them after a new one is spawned.

  • Like 1
Rust Admin

Posted (edited)

latest update 1.0.8:

cannot spawn on top of dome
when spawning heli's they all have a yellow circle around them
cooldowns are applying even if an error occurs (blocked, no heli to fetch, or despawn)
player helicopters are not persistent on restart

 

Edited by Rust Admin
Hermansson

Posted

 

at least fetch commandot works more like teleport now, and it doesn't come flying. However, still want to be able to combine these 2 commands into 1, /mymini so that you don't have to use different commands to get your mini. Also don't understand this yellow circle around the whole helicopter

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