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Dungeon Events 3.6.6

$25.00
   (10 reviews)

10 Screenshots

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Deicide

Posted

ive had a fair amount of players reporting the NPCs basically teleporting around while in some of the dungeons, i wasnt sure if youve heard of this but i will try to get you a clip if youd like

 

_Midknight_

Posted

Pretty cool plugin!  Spent some time configuring it and getting it all set up I think players will enjoy this.

Few ideas for you.  I did all these things in my copy of the plugin already and they work great.  I can send the code your way if you would like.

  • Make cooldowns save to hard file rather than just in RAM in case someone's cooldown is longer than the time until the server is restarting or in case there is an issue and the plugin needs to be reloaded it will wipe all cooldowns if only saved in RAM
  • Make some commands to clear all cooldowns, clear all cooldowns for a specific player, or clear a specific tier cooldown for a specific player.  Things can go wrong sometimes like a server stall or something.  And a player may be upset they are on cooldown and never got to finish.  This is a good way to resolve that

Keep up the good work!

RR_Tappi

Posted

Error while compiling DungeonEvents: 'AutoTurret' does not contain a definition for 'ServerTick' and no accessible extension method 'ServerTick' accepting a first argument of type 'AutoTurret' could be found (are you missing a using directive or an assembly reference?) | Line: 2666, Pos: 52

Deicide

Posted

1 hour ago, RR_Tappi said:

Error while compiling DungeonEvents: 'AutoTurret' does not contain a definition for 'ServerTick' and no accessible extension method 'ServerTick' accepting a first argument of type 'AutoTurret' could be found (are you missing a using directive or an assembly reference?) | Line: 2666, Pos: 52

also having this issue

  • Like 1
MichuX

Posted

2 hours ago, Deicide said:

also having this issue

same

StrongWolves

Posted

@Martian

Hello, i have problem.. Spam console and logs have 1,2GB 😄

 

Quote

[DungeonEvents] Removed inactive dungeon of tier Easy at grid F25.

Server Exception: FSMComponent.BudgetedUpdate

NullReferenceException

  at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr)

  at UnityEngine.Component.GetComponent[T] () [0x00021] in <90c589ebc24b486c9e5903521dacec9d>:0

  at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <1f2692f1892b46a8b7f5da747933ee04>:0

  at Rust.Ai.Gen2.SenseComponent.Tick () [0x000bb] in <1f2692f1892b46a8b7f5da747933ee04>:0

  at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <1f2692f1892b46a8b7f5da747933ee04>:0

  at PersistentObjectWorkQueue`1[T].RunList (System.Double maximumMilliseconds) [0x000a8] in <1674a1521299421d82bf517c8809e315>:0

  at ServerMgr.Update () [0x006fd] in <1f2692f1892b46a8b7f5da747933ee04>:0

UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)

UnityEngine.DebugLogHandler:LogException(Exception, Object)

UnityEngine.Logger:LogException(Exception, Object)

UnityEngine.Debug:LogException(Exception, Object)

ServerMgr:Update()

 

planeat

Posted

Afeter Update Npc Spawn 3.1.1

[DungeonEvents] NpcSpawn plugin is not loaded

wd456381

Posted

Hi, after the February update of DungeonEvents, chests no longer drop any loot.

Deicide

Posted

35 minutes ago, wd456381 said:

Hi, after the February update of DungeonEvents, chests no longer drop any loot.

I have also noticed some chest having no loot and there have also been numerous times players have tried to throw each other extra rockets or a gun and they will just fall thru the dungeon floor. That has also happened when they break a box open. 

MichuX

Posted

41 minutes ago, Deicide said:

I have also noticed some chest having no loot and there have also been numerous times players have tried to throw each other extra rockets or a gun and they will just fall thru the dungeon floor. That has also happened when they break a box open. 

After the new version of NPCSpawn plugin the npcs loot are now default.

Deicide

Posted

56 minutes ago, MichuX said:

After the new version of NPCSpawn plugin the npcs loot are now default.

I am NOT seeing that issue. all my loot is the same in my dungeons so far.

StrongWolves

Posted

@Martian
 

Hello,

I ran into a problem with the DungeonEvents plugin – after dungeons spawn, the console starts getting massively spammed with the message:

Failed to create agent because it is not close enough to the NavMesh

Behavior:

After the message
[DungeonEvents] Hard Dungeon spawned successfully at grid: S16
the server immediately and continuously starts printing the mentioned error.

It’s not a one-time message – it’s hundreds to thousands of lines.

and after a short while this comes:

 

Quote

Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: -1372625422 Server Exception: FSMComponent.BudgetedUpdate NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <90c589ebc24b486c9e5903521dacec9d>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <4c4e9fcbc9e841b78b6f32ecf48e112f>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000bb] in <4c4e9fcbc9e841b78b6f32ecf48e112f>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <4c4e9fcbc9e841b78b6f32ecf48e112f>:0 at PersistentObjectWorkQueue1[T].RunList (System.Double maximumMilliseconds) [0x000a8] in <1674a1521299421d82bf517c8809e315>:0 at ServerMgr.Update () [0x006fd] in <4c4e9fcbc9e841b78b6f32ecf48e112f>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:Update()

 

  • Like 1
MichuX

Posted

17 hours ago, Deicide said:

I am NOT seeing that issue. all my loot is the same in my dungeons so far.

Yes, for me the only problem is the npc loot is default now.

illknown

Posted

8 minutes ago, MichuX said:

Yes, for me the only problem is the npc loot is default now.

sorry to butt in but - i did notice there s alot more to npcspawn now like the lootmanager ect it could need adjusting in there

 

MichuX

Posted

2 hours ago, illknown said:

sorry to butt in but - i did notice there s alot more to npcspawn now like the lootmanager ect it could need adjusting in there

 

yes but doesn't make sense the loot be the same for all npcs if managed with lootmanager. Well I really need to wait to see how

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