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Custom BradleyAI 1.5.2

$49.90
   (2 reviews)

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shaitobu

Posted

Just now, Geri said:

I only replaced the clothes, deleted the config file and am trying to restart the server.

replaced clothes in config or in .cs file?

Geri

Posted

Сonfig. And I deleted the config and left it at the default. Now I'll check how the server starts up.

 

shaitobu

Posted

1 minute ago, Geri said:

Сonfig. And I deleted the config and left it at the default. Now I'll check how the server starts up.

 

do you use Oxide?

Geri

Posted

Everything worke, I didn't update the oxide. Everything's fine now. Sorry to bother you.

Dad Frog

Posted (edited)

Hello
Is this plugin compatible with Bradley Guards ?
there will be guards for each level ?

Edited by Dad Frog
shaitobu

Posted

4 hours ago, Dad Frog said:

Hello
Is this plugin compatible with Bradley Guards ?
there will be guards for each level ?

yes it is, but bradley guards spawns only once when apc is destroyed and there's no config for NPC profiles

Dad Frog

Posted

10 hours ago, shaitobu said:

yes it is, but bradley guards spawns only once when apc is destroyed and there's no config for NPC profiles

Ok, thx shaitobu

FISHEYE

Posted

Hi guys. Are there already Loottables for each difficulty profile or do i have to do the loottables?

shaitobu

Posted

3 hours ago, FISHEYE said:

Hi guys. Are there already Loottables for each difficulty profile or do i have to do the loottables?

there are for all profiles, except very first one - it is default bradley

  • Like 1
Dad Frog

Posted (edited)

Hello,
1 - the plugin does not disable the bradley by default and players are left with 2 bradleys to destroy.
2 - the number of crate defined in the config is not taken into account, whatever the level there are always 5 crates.
3 - The door does not appear where the seller is, is this normal? This one is lock while in the config I set it to false.
4 - my english is poor and I don't understand what's its use "Loot scale per Attacker"

Thank you for help.

Edited by Dad Frog
shaitobu

Posted

3 hours ago, Dad Frog said:

Hello,
1 - the plugin does not disable the bradley by default and players are left with 2 bradleys to destroy.
2 - the number of crate defined in the config is not taken into account, whatever the level there are always 5 crates.
3 - The door does not appear where the seller is, is this normal? This one is lock while in the config I set it to false.
4 - my english is poor and I don't understand what's its use "Loot scale per Attacker"

Thank you for help.

1. Do you have any errors on load? or other plugins with bradley?
2. ^

3. Door is not where the seller is

4. say two players fight attack bradley with 0.75 scale and you have 1000 gunpowder in loot -> 1000 * 2 * 0.75 = 1500 gunpowder

Dad Frog

Posted (edited)

2 hours ago, shaitobu said:

1. Do you have any errors on load? or other plugins with bradley?
2. ^

3. Door is not where the seller is

4. say two players fight attack bradley with 0.75 scale and you have 1000 gunpowder in loot -> 1000 * 2 * 0.75 = 1500 gunpowder

1/2 - No, no error. I have BradleyGuard as another plugin but it is configured for 3 crates. I'm still going to turn it off while I do some testing.
3 - while waiting for me to understand why the door remains closed when in the config it is false, I modified the plugin by commenting (SpawnDoor();) so that it is not there.
4 - thx, I now understand how it works.

EDIT :
I tested without the BradleyGuards and it is this plugin that defines the number of crates. it bothers me a lot because players like this plugin...
(for the default bradley which does not disappear I put for the moment in my server config: bradley.enabled false)

Edited by Dad Frog
shaitobu

Posted (edited)

1 hour ago, Dad Frog said:

1/2 - No, no error. I have BradleyGuard as another plugin but it is configured for 3 crates. I'm still going to turn it off while I do some testing.
3 - while waiting for me to understand why the door remains closed when in the config it is false, I modified the plugin by commenting (SpawnDoor();) so that it is not there.
4 - thx, I now understand how it works.

EDIT :
I tested without the BradleyGuards plugin and the problem is still present for crates.
There are always 5 for all levels contrary to what is indicated in the config.
I also deleted all the plugin and config/data files and reinstalled but nothing changed.
(for the default bradley which does not disappear I put for the moment in my server config: bradley.enabled false)

it is working fine with BradleyGuards on other servers. As for bradley.enabled - it is what plugin does itself

image.png.0843ffbc4e435eaca9de745b7e865020.png

Edited by shaitobu
Dad Frog

Posted

However when I deactivate BradleyGuards I have 8 crates for the extreme and if I activate bradleyGuards I have more than 3.
I do not understand anything... 🙂
I have this line when I install CustomBradley: Added '//Reference: 0Harmony' in plugin 'CustomBradley' Is this normal?
And we agree that Disable Sandbox is no longer necessary?

shaitobu

Posted (edited)

5 hours ago, Dad Frog said:

However when I deactivate BradleyGuards I have 8 crates for the extreme and if I activate bradleyGuards I have more than 3.
I do not understand anything... 🙂
I have this line when I install CustomBradley: Added '//Reference: 0Harmony' in plugin 'CustomBradley' Is this normal?
And we agree that Disable Sandbox is no longer necessary?

Harmony is required yes, and Oxide disabled Sandboxing last forced wipe, so actually additional plugin is unneccessary indeed.

For BradleyGuards you should disable "Change Values" for thus of course if you still have them enabled

  "Bradley Settings": {
    "Change Values": true,
  },
  "Bradley Loot": {
    "Change Values": true,
  },
  "Bradley Canon": {
    "Change Values": true,
  },
  "Bradley Machinegun": {
    "Change Values": true,

there is alread Support request for it, but @Sabby never responsed, sadly
https://codefling.com/files/support/4789-compatibility-with-custom-bradleyai/

Edited by shaitobu
Dad Frog

Posted (edited)

11 hours ago, shaitobu said:

Harmony is required yes, and Oxide disabled Sandboxing last forced wipe, so actually additional plugin is unneccessary indeed.

For BradleyGuards you should disable "Change Values" for thus of course if you still have them enabled

  "Bradley Settings": {
    "Change Values": true,
  },
  "Bradley Loot": {
    "Change Values": true,
  },
  "Bradley Canon": {
    "Change Values": true,
  },
  "Bradley Machinegun": {
    "Change Values": true,

there is alread Support request for it, but @Sabby never responsed, sadly
https://codefling.com/files/support/4789-compatibility-with-custom-bradleyai/

Many thanks Shaitobu!
Thanks to you I could see that I had version 1.4.6 present on Umod and not 1.4.8 present on Codefling...
everything is working fine now with your explanations.
Thanks again for your help and responsiveness!
PS: your plugin makes a lot of happy players and I am very satisfied to have purchased this plugin 🙂

Edited by Dad Frog
  • Like 1
Dad Frog

Posted

Hello

I have a very annoying bug, sometimes after 5 minutes the crates and the tank disappear instead of the 15 minutes defined in my config.
Then the counter remains active and remains stuck at 10:01 and players complain of lag.
They have to disconnect for the counter to disappear.
There is no error message in the console.
I'm up to date :
Custom Bradley 1.3.11
Oxide 2.0.5861
I also use Bradley Guard but I don't think it comes from that because everything is false when it comes to the Bradley.
On the other hand, in the custom braldey data file (playerData.json), there are players with a cooldown of 0 and others with many numbers.
Is there a link?

shaitobu

Posted

1 hour ago, Dad Frog said:

Hello

I have a very annoying bug, sometimes after 5 minutes the crates and the tank disappear instead of the 15 minutes defined in my config.
Then the counter remains active and remains stuck at 10:01 and players complain of lag.
They have to disconnect for the counter to disappear.
There is no error message in the console.
I'm up to date :
Custom Bradley 1.3.11
Oxide 2.0.5861
I also use Bradley Guard but I don't think it comes from that because everything is false when it comes to the Bradley.
On the other hand, in the custom braldey data file (playerData.json), there are players with a cooldown of 0 and others with many numbers.
Is there a link?

hey, this was reported to me and i'm currently investigating this problem

Mado

Posted

Cooldown time doesn't work properly
This phenomenon has been occurring since the beginning of this season.

The playerDate seems to be updated correctly, so the calculation formula may be incorrect.

shaitobu

Posted

1 hour ago, Mado said:

Cooldown time doesn't work properly
This phenomenon has been occurring since the beginning of this season.

The playerDate seems to be updated correctly, so the calculation formula may be incorrect.

how exactly is it working? cooldown isn't applied at all?

Mado

Posted

At first I thought that only server moderators (users with ownership) were immune to cooldown times. I thought this was strange, but I didn't think there was a problem.
but. Yesterday I learned that some regular players get cooldowns and some don't.
The conditions are unknown.

shaitobu

Posted

4 hours ago, Mado said:

At first I thought that only server moderators (users with ownership) were immune to cooldown times. I thought this was strange, but I didn't think there was a problem.
but. Yesterday I learned that some regular players get cooldowns and some don't.
The conditions are unknown.

only admins are immune to cooldowns

Mado

Posted

28 minutes ago, shaitobu said:

only admins are immune to cooldowns

Let's take a look at the players to whom the cooldown applies.

Matthew Hawthorne

Posted (edited)

Can you help me fix costs not appearing, all it says is "call bradley"


 

normal brad.png

bradley.png

Edited by Matthew Hawthorne
shaitobu

Posted (edited)

22 hours ago, Matthew Hawthorne said:

Can you help me fix costs not appearing, all it says is "call bradley"


 

normal brad.png

 

1. you are admin
or
2. you have permission from config

costs priority is in plugin description
image.png.2f280a12508ff8b44cce039463342b43.png

 

Edited by shaitobu

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