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Capture The Flag 1.0.1

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ninco90

Posted

Are the capture and destination zones generated automatically? In other words, does the plugin place the final destination on a random rad, or do I have to specify it?

It would be great if it came with locations on each rad and selected randomly, so it's not always the same final point.

spunK

Posted (edited)

4 hours ago, ninco90 said:

Are the capture and destination zones generated automatically? In other words, does the plugin place the final destination on a random rad, or do I have to specify it?

It would be great if it came with locations on each rad and selected randomly, so it's not always the same final point.

You can fully customize the locations in the config. Currently, there are around six monuments set up by default, and you can add as many more as you like.

Each monument has a predefined offset, which determines a specific location somewhere inside the monument.

To change this offset, go to the desired location in-game and use the command /ctf offset. This will generate and save a new offset based on your current position.

When the event starts, a random monument is automatically selected, and the flag is spawned somewhere within 30% of the map’s radius from that monument. This ensures that the event does not always take place in the same area, but instead rotates between different monuments.

The extraction point inside the monument will always remain the same unless you manually change the offset.

Hope this makes sense 🙂

Edited by spunK
ninco90

Posted

11 hours ago, spunK said:

You can fully customize the locations in the config. Currently, there are around six monuments set up by default, and you can add as many more as you like.

Each monument has a predefined offset, which determines a specific location somewhere inside the monument.

To change this offset, go to the desired location in-game and use the command /ctf offset. This will generate and save a new offset based on your current position.

When the event starts, a random monument is automatically selected, and the flag is spawned somewhere within 30% of the map’s radius from that monument. This ensures that the event does not always take place in the same area, but instead rotates between different monuments.

The extraction point inside the monument will always remain the same unless you manually change the offset.

Hope this makes sense 🙂

Awesome! It looks good. A simple and straightforward idea. However, it would be great if the ability to configure the spawn of crates as a reward, instead of simply handing in the items to your inventory. This would take advantage of the Loottable settings, for example. In other words, you could place elite or hackable crates to spawn and make the game more challenging.

ninco90

Posted (edited)

https://gyazo.com/37ea6a1e7b349dac5e7169bfb28923dd

The clan name is being repeated in the chat. I don't think this is necessary: `string displayName = UseClans ? GetPlayerDisplayName(player) : player.displayName;`

Since the clan name is usually included in `displayName` itself, that's why it's being repeated.

I also recommend moving the language messages to a `lang` file instead of the `config` file to enable multilingual support.

https://gyazo.com/5ab18228d6c8ad8bb7562183b7bb8333 This cannot be translated.

Another suggestion, if I may: a boolean in the config to prevent players from getting into vehicles while holding the flag.

Edited by ninco90
spunK

Posted

1 hour ago, ninco90 said:

https://gyazo.com/37ea6a1e7b349dac5e7169bfb28923dd

The clan name is being repeated in the chat. I don't think this is necessary: `string displayName = UseClans ? GetPlayerDisplayName(player) : player.displayName;`

Since the clan name is usually included in `displayName` itself, that's why it's being repeated.

I also recommend moving the language messages to a `lang` file instead of the `config` file to enable multilingual support.

https://gyazo.com/5ab18228d6c8ad8bb7562183b7bb8333 This cannot be translated.

Another suggestion, if I may: a boolean in the config to prevent players from getting into vehicles while holding the flag.

Download the newest version.
Fixed the 2x clan names. > Will only say clan name now, instead of showing the specific player. (unless no clan plugin is loaded)
Remove languages from config, and made it language based now. - oxide/lang
Added an option for Block mount, when having the flag. (Helicopters etc.)
Added the UI text, to the language
 

  • Love 1
spunK

Posted

1 hour ago, ninco90 said:

Awesome! It looks good. A simple and straightforward idea. However, it would be great if the ability to configure the spawn of crates as a reward, instead of simply handing in the items to your inventory. This would take advantage of the Loottable settings, for example. In other words, you could place elite or hackable crates to spawn and make the game more challenging.

I'll definitely take a look at the crate spawning as a reward on saturday, as i wont be home tomorrow

ninco90

Posted

12 minutes ago, spunK said:

Download the newest version.
Fixed the 2x clan names. > Will only say clan name now, instead of showing the specific player. (unless no clan plugin is loaded)
Remove languages from config, and made it language based now. - oxide/lang
Added an option for Block mount, when having the flag. (Helicopters etc.)
Added the UI text, to the language
 

Great that you implemented these fixes so quickly! I wasn't expecting it to be so fast, haha.

Let me offer a few additional suggestions:

  • Improve the configuration system so that when you add a new value, it's automatically added to the configuration. Currently, I have to delete the existing configuration file to recreate it completely. It's possible to make it so that if you add something new, it's simply added and what you already have configured is retained.
  • I got the feeling (I need to test it more thoroughly) that the position changes I make with the chat command aren't being saved correctly in the configuration, even though they are reflected in F1.
  • It would be great to have a GUI (optional) that displays a modal in a specific area of the screen showing the latest event information, instead of cluttering the chat with messages. It would be interesting to see how much time is left to finish capturing all online players, or at least the players closest to the zone, and not just the one capturing.
  • Add the option to execute the event from a console command, to launch it from the RCON or another way.
  • Add automatic execution of the event at regular intervals, similar to existing Sputnik events.
  • An option in the configuration to prevent the target area from being revealed/displayed until someone captures the flag for the first time. This reduces camping at the final destination and helps clarify for players which point to go to first.

If I think of anything else, I'll let you know.

  • Love 1
spunK

Posted

8 minutes ago, ninco90 said:

Great that you implemented these fixes so quickly! I wasn't expecting it to be so fast, haha.

Let me offer a few additional suggestions:

  • Improve the configuration system so that when you add a new value, it's automatically added to the configuration. Currently, I have to delete the existing configuration file to recreate it completely. It's possible to make it so that if you add something new, it's simply added and what you already have configured is retained.
  • I got the feeling (I need to test it more thoroughly) that the position changes I make with the chat command aren't being saved correctly in the configuration, even though they are reflected in F1.
  • It would be great to have a GUI (optional) that displays a modal in a specific area of the screen showing the latest event information, instead of cluttering the chat with messages. It would be interesting to see how much time is left to finish capturing all online players, or at least the players closest to the zone, and not just the one capturing.
  • Add the option to execute the event from a console command, to launch it from the RCON or another way.
  • Add automatic execution of the event at regular intervals, similar to existing Sputnik events.
  • An option in the configuration to prevent the target area from being revealed/displayed until someone captures the flag for the first time. This reduces camping at the final destination and helps clarify for players which point to go to first.

If I think of anything else, I'll let you know.

Will take a look at this with the crate-system on saturday, thanks for the suggestions 🙂

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