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Building Symmetry 1.0.34

$29.99
   (2 reviews)

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INFINITY-Z

Posted (edited)

Suggestion: 

Make the range for the built-in remover tool adjustable via config setting:

 

"Removal Tool (Def: true)": true,
"Remover Tool Range (Def: X):" 123,

Also, thank you for your quick fixed on the mentioned issues. We really appreciate. 

Edited by INFINITY-Z
  • Like 1
DocNorris

Posted

Please can you fix this error

'Symmetry v1.0.20' [641201665] (Object reference not set to an instance of an object)
at void Oxide.Plugins.Symmetry.OnEntityBuilt(Planner planner, GameObject go) in C:/TCAFiles/Users/Doc/4294/carbon/plugins/Symmetry.cs:line 701
at object Oxide.Plugins.Symmetry.InternalCallHook(uint hook, object[] args) in Symmetry.cs/Internal:line 338

 

ANDRIEV

Posted

Does that plugin support 3x3 start?

Crow

Posted (edited)

Please make large furnaces and metal barricades and wooden ramps work with the removal tool when symmetry is on.

Edited by Crow
shady14u

Posted

On 5/1/2025 at 2:16 AM, Crow said:

Please make large furnaces and metal barricades and wooden ramps work with the removal tool when symmetry is on.

What do you mean by this?

 

CoreSnap

Posted

3 hours ago, shady14u said:

What do you mean by this?

 

When using Removal Tool function while Symmetry is enabled, you can remove a building block (or small furnace, for example) and it auto-removes the symmetrical instance of it. This doesn't work for the items @Crow listed, such as the large furnace. it only makes you access its inventory/contents, but doesn't 'remove' the item. 

Crow

Posted

On 5/5/2025 at 7:55 PM, shady14u said:

What do you mean by this?

 

The remove tool doesn't work with large furnaces, metal barricades, wooden ramps and also high external stone walls when symmetry is enabled. This means I need to manually remove each item on each side of the base. When placed symmetrically, these items should be able to be removed symmetrically too. It's a bit annoying when you're trying to design something like a furnace wall.

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