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Building Skins 2.0.10

   (12 reviews)
Message added by Raul-Sorin Sorban,

Originally developed by https://codefling.com/☜марат☞, now maintained by @kaysharp

15 Screenshots

Recommended Comments



Singularity12

Posted

Great plugin! but its also pretty funny and coincidental that the command is /bs which is backwards from /sb for skinbox plugins so it makes a lot of sense for players

Craft

Posted

3 hours ago, Singularity12 said:

Great plugin! but its also pretty funny and coincidental that the command is /bs which is backwards from /sb for skinbox plugins so it makes a lot of sense for players

You're very interesting, brother

cuervomareao

Posted

It is a very good complement, could you include the option to transform what is already built to stone and place skin?

 

  • Like 1
☜Марат☞

Posted

8 hours ago, Singularity12 said:

Great plugin! but its also pretty funny and coincidental that the command is /bs which is backwards from /sb for skinbox plugins so it makes a lot of sense for players

you can change the name of the command in the plugin to the one you need.

RustMaker

Posted (edited)

"It is a very good complement, could you include the option to transform what is already built to stone and place skin?"

 

I'd like to see this, too

Edited by RustMaker
  • Like 1
CupsOhJoe

Posted

Would love to see it apply the skin after the structure is built

rustfoxgaming

Posted

(20:00:15) | BuildingSkins has replaced the 'bs' chat command previously registered by BlueprintShare

 

CupsOhJoe

Posted

Change line 20 in the .cs file

[ChatCommand("bs")]

  • Love 1
UserLeftRust

Posted (edited)

Good work @☜Марат☞

I added the following just for me to upgrade RP builds but thinking about it you could polish it up to upgrade prebuilt.. maybe add a radius check etc.... just food for thought. (requires using System.Linq;)

[ChatCommand("cuntbuild")]
        void Cuntsbuild(BasePlayer player)
        {
            if (!permission.UserHasPermission(player.UserIDString, permissionName))
            {
                PrintToChat(player, lang.GetMessage("Lang_NoPermissions", this, player.UserIDString));
                return;
            }
            foreach (var Ent in UnityEngine.Object.FindObjectsOfType<BuildingBlock>().ToList())
            {
                if (Ent.OwnerID == player.userID && Ent.grade == BuildingGrade.Enum.Stone)
                {
                    NextTick(() =>
                    {
                    Ent.skinID = 10220;
                    Ent.UpdateSkin(true);
                    Ent.currentSkin.Refresh(Ent);
                    Ent.SendNetworkUpdate(BasePlayer.NetworkQueue.Update);
                    player.SendNetworkUpdateImmediate(false);
                    player.ClientRPC(null, "RefreshSkin");
                    });
                }
            }
        }

 

 

Edited by UserLeftRust
Gingwa

Posted

Couple of things, first - Thank you! This is amazing! 
This works with building grades - Kind of...
If you activate the plugin, you're able to upgrade everything straight to adobe, but you will then be unable to change it to anything else other than twig or back to adobe(Possibly fixed with a server restart, not had a chance to try yet) 
If you use Building grades without the command on though, it's caused no issues. 
All in all, great plugin, and free?! Thanks! 🙂

rustfoxgaming

Posted

On 5/4/2023 at 9:12 PM, DocNorris said:

is this not a free plugin anymore ?

 

1 hour ago, UserLeftRust said:

Good work @☜Марат☞

I added the following just for me to upgrade RP builds but thinking about it you could polish it up to upgrade prebuilt.. maybe add a radius check etc.... just food for thought. (requires using System.Linq;)

[ChatCommand("cuntbuild")]
        void Cuntsbuild(BasePlayer player)
        {
            if (!permission.UserHasPermission(player.UserIDString, permissionName))
            {
                PrintToChat(player, lang.GetMessage("Lang_NoPermissions", this, player.UserIDString));
                return;
            }
            foreach (var Ent in UnityEngine.Object.FindObjectsOfType<BuildingBlock>().ToList())
            {
                if (Ent.OwnerID == player.userID && Ent.grade == BuildingGrade.Enum.Stone)
                {
                    NextTick(() =>
                    {
                    Ent.skinID = 10220;
                    Ent.UpdateSkin(true);
                    Ent.currentSkin.Refresh(Ent);
                    Ent.SendNetworkUpdate(BasePlayer.NetworkQueue.Update);
                    player.SendNetworkUpdateImmediate(false);
                    player.ClientRPC(null, "RefreshSkin");
                    });
                }
            }
        }

 

 

create new update with this no?

 

Delco

Posted

Can the default setting be disabled? I'd like new players to start with it disabled and only enabled it if they want adobe.

  • Like 1
☜Марат☞

Posted

15 minutes ago, Delco6467 said:

Can the default setting be disabled? I'd like new players to start with it disabled and only enabled it if they want adobe.

Yes, I will change it in the next update.

  • Like 1
  • Love 2
Wajeeh Agbariya

Posted

yeah would be cool to have it work with BGrade from umod where when you build with bgrade it auto skins the base and also being able to skin full structures that have already been built

 

  • Like 3
  • Love 2
RustMaker

Posted

2 hours ago, Killeroox said:

why only stones?

Because that's the only skin FP has for any buildings right now and they only work on that.

  • Haha 1
  • Love 1
Redayejedi

Posted

Great plugin, being able to upgrade after building or adding some sort of bgrades support would be great.

  • Like 1
DeX

Posted

Hi there, Awesome plugin, any options to revert from Adobe skin to the default stone skin some how with out breaking and rebuilding the blocks?

☜Марат☞

Posted

2 hours ago, DeX said:

Hi there, Awesome plugin, any options to revert from Adobe skin to the default stone skin some how with out breaking and rebuilding the blocks?

I kind of explained it in the description.
If you have Adobe skin enabled, the skin will be applied when upgrading or using commands. If it is disabled, the skin will be reset when upgrading or using commands, and constructions will be made of stone.

TheLoginator

Posted

Love the mod, Thank you for releasing this, Is there anyway you can add a setting in the config to always have the feature on until toggled off by the user.

Everyone on my server loved it when this mod had it set to default. Thank you again.

Tomato_Jesus

Posted

I wonder if there's a way to undo it? 

HellHunter

Posted

23 hours ago, kosuke09211 said:

I wonder if there's a way to undo it? 

1. use /bskin to disable auto mode
2. use /bskin build on the building you wanna undo it

Thunderchile

Posted

A great idea. Will hope to see maybe in future an up command like Bgrade or something where already stone builds can be upgraded to new adobe skin. Nice work though and really quick off the block with the plugin considering the short time it took you to do it. Thank you!!!!

Father

Posted

there is high chance server can get shut down using this plugin considering it uses a paid dlc , have to watch out for that few server got flagged using plugins that allow players to use paid dlc items with out paying on server

  • Haha 2
Gingwa

Posted

41 minutes ago, Father said:

there is high chance server can get shut down using this plugin considering it uses a paid dlc , have to watch out for that few server got flagged using plugins that allow players to use paid dlc items with out paying on server

How is that any different to using Skinbox? 

  • Haha 1

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