Jump to content
Message added by ZEODE,

PLEASE NOTE: Since Facepunch removed the usual Parachute prefab, the Bradley will not parachute down from the plane currently. Instead it will fall without, but the plugin will still work normally otherwise. I am working at ways to try and fix this for the new parachute prefab, which eludes me at the moment. Hopefully this will be resolved soon.

Message added by ZEODE,

Thank you for looking at my plugin, if you have any questions or if you need help, please open a Support Thread or reach out to me on my Discord at https://discord.gg/jnyg3FvDnc

6 Screenshots

  • 86k
  • 1.5k
  • 173.75 kB

Recommended Comments



 

4 minutes ago, Neighigh said:

Pretty sure you need it to craft as display name as well. As to why it's giving you an error though, you may want to DM Khan for a look at your full config.

yeah still no luck i will look into dm'n Khan

  • Like 1
Link to comment
Share on other sites
7 hours ago, Veknar said:

 

yeah still no luck i will look into dm'n Khan

What shop plugin are you using?

 

edit: I see you said GUIShop, I’ll try and test it there myself later and see if I can replicate your issue. Your config looks good at first glance now you have corrected the shortname and the item id is correct. I’ll see what I can come up with.

Edited by ZEODE
  • Like 1
Link to comment
Share on other sites
On 4/14/2023 at 12:27 PM, ZEODE said:

What shop plugin are you using?

 

edit: I see you said GUIShop, I’ll try and test it there myself later and see if I can replicate your issue. Your config looks good at first glance now you have corrected the shortname and the item id is correct. I’ll see what I can come up with.

any luck ?

 

Link to comment
Share on other sites

Hi there!

Is there an option to lock the Bradley to the player and his team?

We’re running a PvE server and we have the Personal Patrol plugin so Patrol will lock and only do damage to the player/team that called it.

Could this be possible with Bradley Drops, so other players won’t get killed by their neighbor buying a Bradley or they might get it stolen by other players? 😀

Link to comment
Share on other sites
On 4/15/2023 at 10:02 PM, Veknar said:

any luck ?

 

I haven't had time, work has been manic. Did you ask for support by the GUI Shop dev? The issue is with the shop plugin or at least, with your config after all. I will try and look when I have time, but the issue isn't with my plugin.

22 minutes ago, Züzuroth said:

Hi there!

Is there an option to lock the Bradley to the player and his team?

We’re running a PvE server and we have the Personal Patrol plugin so Patrol will lock and only do damage to the player/team that called it.

Could this be possible with Bradley Drops, so other players won’t get killed by their neighbor buying a Bradley or they might get it stolen by other players? 😀

Hi, I have now added a default config to the plugin page, so you can see all the customizable options. What you want should already be there I think. 🙂

Link to comment
Share on other sites
On 4/15/2023 at 10:02 PM, Veknar said:

any luck ?

 

OK, so I loaded it up and had a really quick look, its very simple to add items to the shop. Just use the items that are already there as examples. All you need to do is add the items in the config, then make sure you add the items to the category of the shop you want to sell them in, by their custom name which you just specified.

So in the config, you should create a new item to sell in the shop for each Bradley Drop tier you wish to add. For example (change the price etc to suit):

Quote
    "Bradley Drop (Easy)": {
      "DisplayName": "Bradley Drop (Easy)",
      "CraftAsDisplayName": false,
      "Shortname": "supply.signal",
      "ItemId": 0,
      "MakeBlueprint": false,
      "AllowSellOfUsedItems": false,
      "Condition": 0.0,
      "EnableBuy": true,
      "EnableSell": true,
      "Image": "",
      "SellPrice": 1.0,
      "BuyPrice": 1.0,
      "BuyCooldown": 0,
      "SellCooldown": 0,
      "BuyQuantity": [],
      "SellQuantity": [],
      "BuyLimit": 0,
      "BuyLimitResetCoolDown": 0,
      "SwapLimitToQuantityBuyLimit": false,
      "SellLimit": 0,
      "SellLimitResetCoolDown": 0,
      "SwapLimitToQuantitySoldLimit": false,
      "KitName": "",
      "Command": [],
      "RunCommandAndCustomShopItem": false,
      "GeneTypes": [],
      "SkinId": 2905355269
    },

 

Then, under the category you wish to sell them in your shop, you need to reference the items you just created. I am placing in the "Tool" category in this example since Supply Signals are tools in the game. Add the names of the custom items you set up, so your Tool category might end up looking something like this:

Quote
    "Tool": {
      "DisplayName": "Tool",
      "DisplayNameColor": null,
      "Description": "You currently have {0} coins to spend in the Tool shop",
      "DescriptionColor": null,
      "Permission": "",
      "Currency": "",
      "CustomCurrencyAllowSellOfUsedItems": false,
      "CustomCurrencyNames": "",
      "CustomCurrencyIDs": 0,
      "CustomCurrencySkinIDs": 0,
      "EnabledCategory": true,
      "EnableNPC": false,
      "NPCId": "",
      "NpcIds": [],
      "Items": [
        "Instant Camera",
        "Fishing Tackle",
        "Binoculars",
        "Timed Explosive Charge",
        "Camera",
        "RF Transmitter",
        "Handmade Fishing Rod",
        "Flare",
        "Flashlight",
        "Geiger Counter",
        "Jackhammer",
        "Concrete Hatchet",
        "Concrete Pickaxe",
        "Prototype Hatchet",
        "Prototype Pickaxe",
        "Smoke Grenade",
        "Spray Can",
        "Spray Can Decal",
        "Supply Signal",
        "Bradley Drop (Easy)",
        "Bradley Drop (Medium)",
        "Bradley Drop (Hard)",
        "Bradley Drop (Elite)",
        "Survey Charge",
        "Birthday Cake",
        "Chainsaw",
        "Cultist Deer Torch",
        "Skull",
        "Hammer",
        "Hatchet",
        "Pickaxe",
        "Rock",
        "Salvaged Axe",
        "Salvaged Hammer",
        "Salvaged Icepick",
        "Satchel Charge",
        "Stone Hatchet",
        "Stone Pickaxe",
        "Garry's Mod Tool Gun",
        "Torch",
        "Water Bucket"
      ]
    },

 

Now when you load the shop you will see the items there and they will be purchasable.

Edited by ZEODE
Link to comment
Share on other sites
On 1/5/2023 at 1:07 PM, ZEODE said:

Hi, thanks for the suggestion. I had designed the plugin to be used in Shops, but I will look at adding purchasing by command too. I will release an update for this as soon as possible.

I purchased this plugin, and we were able to spawn 1 bradley in testing, and now the signal doesn't even blow smoke.

However, the main question I have it, how do I add the signals to the /s items with Server Rewards?  I don't really understand the directions, sorry.

Link to comment
Share on other sites
8 hours ago, SirSlush said:

I purchased this plugin, and we were able to spawn 1 bradley in testing, and now the signal doesn't even blow smoke.

However, the main question I have it, how do I add the signals to the /s items with Server Rewards?  I don't really understand the directions, sorry.

 

2 hours ago, planeat said:

Now the signal doesn't even blow smoke +1,need update

Please open a thread in the support section so we can discuss the problem and see if we can solve it.

Link to comment
Share on other sites

I'm having some difficulties getting this mod to work.

We installed it into the server, when we throw one it seemed to work, then it stopped working.   We can only get one to work IF we restart the server, but each time, after one it stops working.

Also, we can't seem to add it to Server Rewards under the items or commands.

Any help would be great!

Link to comment
Share on other sites
8 hours ago, SirSlush said:

I'm having some difficulties getting this mod to work.

We installed it into the server, when we throw one it seemed to work, then it stopped working.   We can only get one to work IF we restart the server, but each time, after one it stops working.

Also, we can't seem to add it to Server Rewards under the items or commands.

Any help would be great!

This is not the correct place , please open a support thread for support issues.

Link to comment
Share on other sites

Is there compatibility with loot defender yet? ik before it said not owner of this and wouldnt let even the owners of the event loot crates or mine the debris. had to set it to not lock to players in the config and in loot defender to not take over any other brads to work. Just curios.  🙂

Link to comment
Share on other sites
31 minutes ago, Dead Nasty said:

Is there compatibility with loot defender yet? ik before it said not owner of this and wouldnt let even the owners of the event loot crates or mine the debris. had to set it to not lock to players in the config and in loot defender to not take over any other brads to work. Just curios.  🙂

I know a lot of servers who use this with LootDefender without any issues, including mine. I can't remember it ever not being compatible, but my memory is terrible 🤣

Anyway, yes its compatible.

Link to comment
Share on other sites
9 hours ago, ZEODE said:

I know a lot of servers who use this with LootDefender without any issues, including mine. I can't remember it ever not being compatible, but my memory is terrible 🤣

Anyway, yes its compatible.

ahh i see, well before it would say "you are not the owner" to the owner with the brad drops. 🙂

Edited by Dead Nasty
Link to comment
Share on other sites
4 hours ago, Dead Nasty said:

ahh i see, well before it would say "you are not the owner" to the owner with loot defender. so thanks for the condescending answer 🙂

I don't think I was being condescending at all.

I've not heard from anyone that there has been an issue with Loot Defender, unless like I said, my memory has failed me.

LootDefender looks for the OwnerID of the Bradley to decide whether to block damage or not, likewise with the gibs and crates for looting etc. My plugin assigns the calling players OwnerID to all these entities, so it shouldn't cause an error like this. If the team are unable to damage or loot, then the Clan/Team options in the config are not enabled.

When you say "it said not owner of this and wouldnt let even the owners of the event loot crates or mine the debris.", do you mean my plugin, or Loot Defender gave these messages?

Edited by ZEODE
Link to comment
Share on other sites

I apologize then, its coming from brad drops. tells owners "you are not the owner" if i have it enabled in brad drop config. 

Link to comment
Share on other sites
20 hours ago, Dead Nasty said:

I apologize then, its coming from brad drops. tells owners "you are not the owner" if i have it enabled in brad drop config. 

Is that the exact message you get in chat? Because that is not what my plugin will say in chat if you are not owner. Do you have a screen shot?

Link to comment
Share on other sites

A couple simple questions, if the bradley gets stuck does it unstuck itself automatically or no? and when the bradley is called and there is an outer wall to the base is there a possibility that it might spawn inside or will it spawn outside of the walls? also is this compatible with bradley tiers, will the bradley get overriden by bradley tiers?

Edited by Wajeeh Agbariya
  • Like 1
Link to comment
Share on other sites
On 6/3/2023 at 12:51 AM, Wajeeh Agbariya said:

A couple simple questions, if the bradley gets stuck does it unstuck itself automatically or no? and when the bradley is called and there is an outer wall to the base is there a possibility that it might spawn inside or will it spawn outside of the walls? also is this compatible with bradley tiers, will the bradley get overriden by bradley tiers?

can i get an answer on this?

Link to comment
Share on other sites
8 minutes ago, Wajeeh Agbariya said:

can i get an answer on this?

no it just stays stuck, bradley will only spawn in areas that have free space, so near as base is quite hard but you can change the safe radius in the config. I do not have bradley tiers, so no idea if it will cause a conflict. Sorry bud.

 

Still waiting on Dev to provide an update for bradley to be smarter. I asked back in February. No idea on how much work is involved in AI work but fingers crossed an update will be out very soon for it. 

Link to comment
Share on other sites
1 hour ago, Wajeeh Agbariya said:

can i get an answer on this?

Currently if the bradley gets stuck it doesn't re-path yet. This is in progress and I will update to improve the AI soon.

I have not tested with Bradley tiers so I can't tell you for sure on that, if I get time outside of work and family I will try and find out.

There are checks when players throw to make sure it is not inside a compound etc.

Link to comment
Share on other sites

I have a cooldown set on when players can throw another signal so they aren't spamming a ton of brads - however now when a player tries throwing a supply signal when they are cooldown, it now duplicates the signal and they can endlessly get more and more supply signals for brads.

Link to comment
Share on other sites

Hi, in future please can you use the proper support section for issues.

The issue you are having is due to another plugin conflicting. Please open a support request and we can work it out. Please let me know in the support thread the version of this plugin you are using, and the name of any other plugins which act on Bradley or Supply Signals. I plugin list would also be very helpful.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Like 2
  • Haha 1
  • Love 1

User Feedback

1.3m

Downloads

Total number of downloads.

6.5k

Customers

Total customers served.

95.8k

Files Sold

Total number of files sold.

1.9m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.