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Animal Farm 1.2.2

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NEXT

Posted (edited)

"Boar Baby Settings": {
  "Chance to get baby boar from gathering": 100,

Not collectable

Is this due to other mods?

Edited by NEXT
NEXT

Posted (edited)

What do they eat?
They don't seem to eat the food in the picture.

→ He started eating when the gauge was around 60-70
 thank you

 

9d0fc59cf6bf104de4338b5093711b3e.png

 

Edited by NEXT
Razor

Posted

They will not eat tell the 80% food/water   Posted update to fix gathering.

I.M. Not A Catfisher

Posted

sounds like it would tie in nicely with the latest update. how does the plugin work? does it require the player to enter a chat command?

are there plans for some sort of icon-based usage?

Razor

Posted (edited)

5 minutes ago, I.M. Not A Catfisher said:

sounds like it would tie in nicely with the latest update. how does the plugin work? does it require the player to enter a chat command?

are there plans for some sort of icon-based usage?

Player does not need to enter chat command..

You can sell the farm item in the shops.

They get the animal items to put in the farms either by ya putting them in a shotp or by gathering the animal aka when they hack him up for meat there is a chance of getting an animal for the farm  configurable.

 

 

Edited by Razor
I.M. Not A Catfisher

Posted

ok i'm an idiot. just saw the video. so you "plant" animal items in a trough, add water and food and they "hatch". neat concept and implementation. thank you for the fast response.

Razor

Posted

4 minutes ago, I.M. Not A Catfisher said:

ok i'm an idiot. just saw the video. so you "plant" animal items in a trough, add water and food and they "hatch". neat concept and implementation. thank you for the fast response.

Your welcome i may have someone working on some more images for me to show the plugin  and some better icons. for the animals.

 

dfgas

Posted

Are you going to add more animals too?

 

Razor

Posted

5 minutes ago, dfgas said:

Are you going to add more animals too?

 

Only animal left able to add is wulf.

rrex

Posted

can you clarify what benefits I get from having these farms?

Covfefe

Posted (edited)

disregard

Edited by Covfefe
Persona

Posted

Is it possible to add horses without a saddle? So that in the future there will be a possibility to put a saddle on them?
Will a separate permit be obtained to operate this farm?

Razor

Posted

13 minutes ago, Persona said:

Is it possible to add horses without a saddle? So that in the future there will be a possibility to put a saddle on them?
Will a separate permit be obtained to operate this farm?

Im not sure how feasible that would be to add it into this plugin.

 

NEXT

Posted

System.NullReferenceException: Object reference not set to an instance of an object at BaseAIBrain.SetGroupRoamRootPosition (UnityEngine.Vector3 rootPos) [0x00042] in <9613d22424654e31a8421bf907074b80>:0 at BaseAIBrain.SetGroupRoamRootPosition (UnityEngine.Vector3 rootPos) [0x0001d] in <9613d22424654e31a8421bf907074b80>:0 at AnimalBrain+RoamState.StateEnter (BaseAIBrain brain, BaseEntity entity) [0x000cf] in <9613d22424654e31a8421bf907074b80>:0 at BaseAIBrain.SwitchToState (BaseAIBrain+BasicAIState newState, System.Int32 stateContainerID) [0x0008e] in <9613d22424654e31a8421bf907074b80>:0 at BaseAIBrain.SwitchToState (AIState newState, System.Int32 stateContainerID) [0x00018] in <9613d22424654e31a8421bf907074b80>:0 at BaseAIBrain.EventTriggeredStateChange (System.Int32 newStateContainerID, System.Int32 sourceEventID) [0x00029] in <9613d22424654e31a8421bf907074b80>:0 at BaseAIEvent.TriggerStateChange (IAIEventListener listener, System.Int32 sourceEventID) [0x00007] in <9613d22424654e31a8421bf907074b80>:0 at AIEvents.Tick (System.Single deltaTime, StateStatus stateStatus) [0x0014f] in <9613d22424654e31a8421bf907074b80>:0 at BaseAIBrain.Think (System.Single delta) [0x00085] in <9613d22424654e31a8421bf907074b80>:0 at BaseAIBrain.DoThink () [0x0000d] in <9613d22424654e31a8421bf907074b80>:0 at BaseAnimalNPC.TryThink () [0x00023] in <9613d22424654e31a8421bf907074b80>:0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <9613d22424654e31a8421bf907074b80>:0
 

Is this log relevant?

There are quite a few of them.

After installing Animal Farm 1.1.1

Razor

Posted

13 minutes ago, NEXT said:

System.NullReferenceException: Object reference not set to an instance of an object at BaseAIBrain.SetGroupRoamRootPosition (UnityEngine.Vector3 rootPos) [0x00042] in <9613d22424654e31a8421bf907074b80>:0 at BaseAIBrain.SetGroupRoamRootPosition (UnityEngine.Vector3 rootPos) [0x0001d] in <9613d22424654e31a8421bf907074b80>:0 at AnimalBrain+RoamState.StateEnter (BaseAIBrain brain, BaseEntity entity) [0x000cf] in <9613d22424654e31a8421bf907074b80>:0 at BaseAIBrain.SwitchToState (BaseAIBrain+BasicAIState newState, System.Int32 stateContainerID) [0x0008e] in <9613d22424654e31a8421bf907074b80>:0 at BaseAIBrain.SwitchToState (AIState newState, System.Int32 stateContainerID) [0x00018] in <9613d22424654e31a8421bf907074b80>:0 at BaseAIBrain.EventTriggeredStateChange (System.Int32 newStateContainerID, System.Int32 sourceEventID) [0x00029] in <9613d22424654e31a8421bf907074b80>:0 at BaseAIEvent.TriggerStateChange (IAIEventListener listener, System.Int32 sourceEventID) [0x00007] in <9613d22424654e31a8421bf907074b80>:0 at AIEvents.Tick (System.Single deltaTime, StateStatus stateStatus) [0x0014f] in <9613d22424654e31a8421bf907074b80>:0 at BaseAIBrain.Think (System.Single delta) [0x00085] in <9613d22424654e31a8421bf907074b80>:0 at BaseAIBrain.DoThink () [0x0000d] in <9613d22424654e31a8421bf907074b80>:0 at BaseAnimalNPC.TryThink () [0x00023] in <9613d22424654e31a8421bf907074b80>:0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <9613d22424654e31a8421bf907074b80>:0
 

Is this log relevant?

There are quite a few of them.

After installing Animal Farm 1.1.1

Its not from animal farm its a current rust glitch i am told.

NEXT

Posted

So what should I do?
After the installation
Even now, a large amount of logs are being generated.

Razor

Posted (edited)

5 minutes ago, NEXT said:

So what should I do?
After the installation
Even now, a large amount of logs are being generated.

Unload AnimalFarm does it go away? Did you manualy spawn any animals with the spawn command in F1 by chance?

Edited by Razor
NEXT

Posted (edited)

After I went around removing all the naturally spawned animals, the error logs disappeared as well.

*kill* on ent: assets/rust.ai/agents/stag/stag.prefab

thank you

Edited by NEXT
RyaZw

Posted

This plugin lacks control over the food of farmed animals and the control over custom items produced by animals. Can it be added?

Lung Thị Linh

Posted

Can you add an option to place the farm without checking the foundation? I want to place it on the ground.

  • Like 1
Razor

Posted (edited)

3 hours ago, Lung Thị Linh said:

Can you add an option to place the farm without checking the foundation? I want to place it on the ground.

You can place on grounds.. you can place anywhere you can place the pool except celings as long as its in building priv 

Edited by Razor
GooberGrape

Posted

put a horse in the farm and it ate the babies....

  • Sad 1
Razor

Posted

10 minutes ago, GooberGrape said:

put a horse in the farm and it ate the babies....

Dont put a horse in the farm as he will eat your babies.

GooberGrape

Posted

its a farm, horses don't eat bears, can we have a option to disable it?

  • Like 1
Razor

Posted

ill make the farm animals eat the horse before he eats the bebies should fix it.

 

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