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Ravagedlands *HDRP* 1.2.7

$10.00
   (1 review)

9 Screenshots

  • 8.7k
  • 129
  • 13.88 MB

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Perilous_Outlaw

Posted

Are we not able to open this in RustEdit?

Immp77

Posted

you can but i havent released the prefabs solo so didnt include them in it with the release, did you need some help or just wanted to look through it?

ItzRukkus

Posted

The map is booting up, just tried it. Cant join though, It gives the error code -

Disconnected: Exception (cs:74975): NullReferenceException: Object reference not set to an instance of an object.
MaterialConfig.GetMaterialPropertyBlock (UnityEngine. Material mat,

I havent edited the map or anything, thats just the default map load from the store.

I also noticed that even though the map revision is supposed to be 1.2.4, the revision in the file for download is still showing 1.0.4.4

Bikerblokee

Posted

Love the map. Good response from players.

Only problem is a spawn point causing terrain violations. (449.4, 0.6, -534.7)

Could you fix that for the next release? Just move it up at little.

Immp77

Posted

yep i'll go take a look at it

Immp77

Posted

found a couple and fixed them

  • Like 1
  • Love 1
molokatan

Posted

in the water area there are several places where you can dive under the terrain. Would be nice if you can fix that.

 

Also had some issues on our test server where bradley is "camping" the entrance to the under water dome and not moving around.

 

We plan to use that map on our server for one of the next wipes.

looking great.

Immp77

Posted

i'll see if i can find the spots you can dive under. shouldnt be any but if you can give me a rough idea of where i can find them faster, and its possible his pathing needs to be adjusted. i'll take a look at it

Immp77

Posted

5 hours ago, molokatan said:

in the water area there are several places where you can dive under the terrain. Would be nice if you can fix that.

 

Also had some issues on our test server where bradley is "camping" the entrance to the under water dome and not moving around.

 

We plan to use that map on our server for one of the next wipes.

looking great.

ok bradley path was off so thats fixed but i cant seem to find the terrain issues. so if you can let me know where it was i can get that fixed as well

molokatan

Posted

sorry that i did not add that to my post before ... a bit stupid to send someone looking for that when i actually know the positions -.-

1) go to center of AA9 and look east to AB9 -> a small gap

image.thumb.png.a127e69e606aad959324c37c8d11d62b.png

 

2) go to AA12/AA13 also look east -> a wider gap

image.thumb.png.28691eb395d7e8f147900d4f99be1ada.png

 

both spots are on the edge of the map and not critical.

rest of the map should be fine.

  • Like 1
Immp77

Posted

ah ok ya i can get those fixed, thanks i'll have it updated tonight

Immp77

Posted

updated and all fixed, let me know if theres anything you find that i missed

molokatan

Posted (edited)

can confirm that both Bradleys are spawning and driving around. 👍

 

Maybe nice to know:

The Bradley on Launch Site cant be forced to spawn using Automated Events plugin.

It cant find the Bradley spawn point for that. 🤷‍♂️

But vanilla works fine and i guess thats enough bradley-action for a server.

 

we will now give it a shot on our test server and get it ready for next wipe.

 

TY

Edited by molokatan
Immp77

Posted

the launch one is built in by face punch. but theres definetly ones for custom bradleys out there

Perilous_Outlaw

Posted

question, what glassdome did you use for the other missing monument for rustedit?

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