keithvsmith
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Automated Workcarts: Yeah, I modified the spawn locations of the trains to stop it. Just making note that it is possible if the trains intersect there. Cobalt Scientist: This is on the free Winter version of the map. I haven't checked the other versions. The Winter version is missing from the Pro download. I assume it's something to do with how the map handles monuments in the snow?
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@8o8 DesignsThe section of the tracks where they come really close just south of the trainyard, if 2 trains go through there at the same time, one blows up. The tracks are too close. @LazyPVE Here, I modified the trains and added 2 on Ireland. Note: You will probably want to edit the cars list in IDs 10/11/12/13/30/31. I made pretty long trains: Workcart/Locomotive/WagonA/WagonB/WagonC/WagonFuel/WagonLoot/WagonResource/Caboose. AutomatedWorkcarts.json UKoR6Kv1.0.8REW.json
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Okay, loot respawning seems to be fixed and green door is working. My only remaining problem is the Automated Workcarts. I have the config/data/plugin files where they belong. Maybe this is related to the missing train car in Cobalt Harbor too. I'm not seeing any train cars anywhere and no icons on the map.
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Yeah, doesn't matter which version of the updated maps I use. The shelve still break when looting like in my video and swiping a green card, pushing the button does nothing. The door won't open. Screenshot of broken shelf. My server is completely updated with the patch from today and the new UMOD update, which it has to be to show up in the server list.
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So, server restart and sav loading is working fine, shelves and green door at Cobalt harbor are still broken/breaking when looted. Some loot containers are still not respawning and the workcart/train that has the oil barrel on it is still missing. Going to run the map and see if the Automatic Workcarts are spawning.