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Railroads on smaller maps 2024.5.2.1658

$3.99
   (4 reviews)

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The Friendly Chap

Posted

Can this somehow be integrated into RustEdit?

 

  • Like 1
kasvoton

Posted

I’m not that familiar with RustEdit. In which sense would you like to integrate this with it ?

The Friendly Chap

Posted

RustEdit : 
https://www.rustedit.io/resources/categories/releases.4/

What many of us use for map editing. This utilises Rust's native methods for generating procedural content, but it allows for individual selection of what procedural elemnts are run. I would like to be able to use this to create a custom landscape, and then populate it with procedural. But naturally the procedural map does not generate a rail ring on an island it deems too small, and even if selected, skips it. I was wondering if this would be able to supplant that?

 

kasvoton

Posted

I need to play a bit with this, if possible I will send you a PM.

cuervomareao

Posted

Are the rails generated automatically? I restart the server every day, is there any problem?

 

kasvoton

Posted (edited)

Practically the rails “are only” generated during the initial map procedural generation (i.e. on wipe).

Edited by kasvoton
  • Love 1
cuervomareao

Posted

57 minutes ago, kasvoton said:

No, the rails are only generated during the initial map procedural generation (i.e. on wipe).

Great!!! in that case thank you very much!!! and do you know if I can use it in 3700 map with all the monuments? I would like to have all of them.
And if it is not too much to ask, it would be nice an option to remove cars, powerlines, etc. to better optimize the maps.

kasvoton

Posted (edited)

The monuments will be in different positions when compared to the standard procedural generation, but here the true limiting factor is the map size. Search for a seed with all the monuments and then this should put the rail ring on top of it.

Edited by kasvoton
cuervomareao

Posted

Forgive me for asking another question, but I have doubts, can I generate a custom map and use this pluggin? I would like to remove all the antennas and powerlines, vehicles, etc. to optimize the map.

 

I use: https://rustmaps.com/user/custommaps

 

Thanks

kasvoton

Posted (edited)

This plugin only works with the procedural maps as the process is only applied when the map is being generated. Due to the usage of a seed, the procedural generation is mostly deterministic at a high level.

Edited by kasvoton
cuervomareao

Posted

It works perfect, you could try to create a pluggin that also removes power lines, vehicles and some things that allow more optimization. 
That would be great thanks.

YaMang -w-

Posted

Does it work?

Do you automatically create rails without doing anything?

  • Like 1
cuervomareao

Posted

10 hours ago, YaMang-w- said:

Does it work?

Do you automatically create rails without doing anything?

Work perfect, I have already used it on more than 6 servers

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YaMang -w-

Posted

12 hours ago, cuervomareao said:

Work perfect, I have already used it on more than 6 servers

good! I'll add it to my server.

YaMang -w-

Posted

12 hours ago, cuervomareao said:

Work perfect, I have already used it on more than 6 servers

Should I disable sandbox?

kasvoton

Posted

9 hours ago, YaMang-w- said:

Should I disable sandbox?

No need. Just place it on the Harmony folder and do a map wipe.

  • Like 1
cuervomareao

Posted

Something happened with the pluggin? now the airfield never appears, I have tried about 7 times and in none of them it has generated it.

kasvoton

Posted

Which map size are you using with it ?

cuervomareao

Posted

11 hours ago, kasvoton said:

Which map size are you using with it ?

I currently use 3500, but in previous generations I have had no problems. I also tried with 3650 and it did not generate the airfield. Maybe it was a fluke but it was a lot of tries.

Nutter

Posted (edited)

Unfortunately this harmony mod doesn't work as intended, as it removes existing monumenets from the map. I generated multiple maps using this (3500-4000) size, and it would remove important monuments from the map IE: bandit camp, trainyard, launch site, or military tunnels - making it entirely unusable 

Edited by Nutter
barack277

Posted

pls add the excuvator 😕
 

kasvoton

Posted

The plugin changes the limit imposed by Facepunch for the rail ring to generate on the map, rail rings takes a log of space. Monuments are placed in a certain order by the map generator, having the rail ring will mean that  something will need to be left out due to the lack of space on the map. We have no control over what gets culled.. so when using this plugin some seeds will work better than others.

Some of the changes you have been asking would be doable by doing a custom map generator and are a bit out of scope of this plugin.

TaoXi_Honey

Posted (edited)

Is this mod still valid today?

Edited by Honey
kasvoton

Posted

Should still be working fine, are you having any issues ?

Alan

Posted

Can it be used on 3400 maps? and if so, how is it done? I have put it, but it does not generate it.

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